Harry Dickle's Fuzzy Pickle

Started by Harry_Dicks, February 24, 2018, 08:48:44 AM

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Harry_Dicks

Thanks Torann! It means a lot to me to see your comment here :)

Harry_Dicks

Updated version of MPA to 1.1, fixed a stupid mistake of mine that I had failed to check https://www.dropbox.com/s/4gluy8so05x4ffd/ModularPowerArmorHD1.1.zip?dl=0

Harry_Dicks

#32
Spent over an hour cleaning up all of OP and the links (thanks Canute!). So hopefully everything is working properly. If any links don't work or lead to the wrong place, please let me know. Because if I have to go back and do anymore tweaking or fixing at the moment I think I'm going to pull my hair out :)

I figured if I had a cohesive set of colors going across the post it might make things easier for people to navigate it and understand where they need to go when clicking on stuff. What do you guys think, everything looks good enough and everything is easy to find?

Canute

The "Extended Human Body Simulation and Diseases Overhauled" is a bit confusing.
When "require" indicate you need the other part too. Why you didn't merge them into one archive ?

Harry_Dicks

You're right, it's because the second part, Diseases Overhauled, requires the EHBS. I'll try to get around to fixing those parts today or tomorrow.

Earlier when I was fiddling with shortening all of the links to hyperlinks and making everything else look like it flowed together better took enough out of me, for "free modding energy that I feel like expanding today" at least ran out :P

Canute

Isn't formating your forum post some kind of modding too ? ;-)

Harry_Dicks

Formatting the post and making mods both draw from the same pool of energy. ::)

And that pool ran out yesterday. Who knows, I might get up the momentum to handle it later today :P

DiamondBorne

Is TropiCKAPP Rainforest mod compatible with Nature's Pretty Sweet and Animal Collab Project?

Canute

You ask at the wrong way.
Does Nature's Pretty Sweet is working with other mod's well ?  No.

DiamondBorne

What makes them incompatible then?

Coolphoton

Anyone else having trouble getting the leaders to teach in Colony Leadership. there alwase 'unavailable' no mater what there doing...

Apo

Yeap, same as Coolphoton. Pawn wont give a lesson, and for me they even didn't candidate for Leader(had to manually set them).

TryB4Buy

I know you're updating abandoned mods. But if you'd like to upload non-steam versions (for us anti-steamer people) of these mods, I'd appreciate it:

[B18] Job Splitter         http://steamcommunity.com/sharedfiles/filedetails/?id=1211661009
[B18] No Debris            http://steamcommunity.com/sharedfiles/filedetails/?id=1205738253
[B18] Researchable Stat Upgrades   http://steamcommunity.com/sharedfiles/filedetails/?id=936594912
[B18] Predator Hunt Alert      http://steamcommunity.com/sharedfiles/filedetails/?id=1216424468
[B18] Crap Not again         http://steamcommunity.com/sharedfiles/filedetails/?id=1117784063

OrlandoKev

I installed the leadership mod on a existing save (used to use it in the past), everything seemed great but when it comes time for class, the teacher is unavailable and class gets canceled everytime. I have tried everything i can think of with no luck, its quite possible its some kind of mod conflict, so just wondering if anyone else is or isnt experiencing this issue. Tried removing the mod, but that ended up deleting my two leaders, so i am keeping it enabled and just dont have any classes scheduled (though i do try occasionally to see if problem might have went away)

AnotherFireFox

Seems like you're maintaining Colony Leadership now, can I get a permission to make a fork of it? If so, could I get codes of the mod so that I can change here and there a little bit?