Combat makes the screen go black and pause the game!

Started by LightSkin, December 03, 2017, 06:53:19 PM

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LightSkin

The title pretty much sums it up.

It first happened when I made a bunch of devtools-spawned pawns fight amongst themselves, it was quite a mess so I thought I had f*cked up the memory or something. Then it happened again in a new game (literally 10 seconds after the game started) when I opened an ancient tomb and a centipede robot shot an inferno cannon, in the precise moment the proyectile exploded. And a third time when I went to attack a bunch of alphabeavers and they retaliated, first bite nothing, but the second bite the screen goes black and the game gets paused again. I can still see the UI and the sound still plays so it is definetly not freezed. It is to be remarked that I have fought raiders and it didn't always happen, only these three times. Also it is to be noticed that while the beavers only blacked out the screen when he actually hit my pawn, the centipede did not hit one of my pawns and still caused the bug.

My computer specs:

QuoteOperating System
   Windows 7 Ultimate 64-bit SP1
CPU
   AMD Phenom II X4 960T   45 °C
   Thuban 45nm Technology
RAM
   8,00GB Dual-Channel DDR3 @ 803MHz (9-9-9-24)
Motherboard
   ASUSTeK Computer INC. M5A78L-M LX (AM3R2)   32 °C
Graphics
   Standard Monitor (1920x1080@60Hz)
   1024MB ATI ASUS EAH5750 Series (Sapphire/PCPartner)   43 °C
Storage
   465GB Seagate ST500DM002-1BD142 ATA Device (SATA)   32 °C
Optical Drives
   ATAPI iHAS122 ATA Device
   DTSOFT Virtual CdRom Device
Audio
   Realtek High Definition Audio

Mods installed:


I'm trying to re-reproduce this bug so I can attach a screenshot.


Canute

Screenshots rarely helps.
Read the sticky "how to report mod bugs" and provide the modlist/error log please.
Hint: hugslib need an update if the share log function didn't work.