[1.0] DeepRim. Underground exploration/mining! Update: Christmas/New Year

Started by meowmeow, February 28, 2018, 10:19:18 AM

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Buffomet

Ok even with Set Up Camp's 'Enable normal map events on camps', infestations can't spawn in underground biome. How to change it?

dninemfive

Does this mod have a github? I'd like to contribute some code for power transfer, inspired by this mod but properly implemented.

DrBubba

I really dig this mod!

Would love a way to more easily send people down the shaft, maybe target them, right click the shaft, and have the option to send them down.  Basically just a more automated way if that's something you can even do (or even want to).

I'd also love to see some sort of implementation with LWM's Deep Storage so you could build skips or carts on the platform that you could load and unload.  Another idea might be to allow the installation of Hoppers that you can just dump the ore into and have it "sent up a conveyor belt" to get dumped on the surface.  A good balancing trade-off there would be to make that take time to feed all the contents onto the belt and basically make it take a little longer than hauling it to the platform, but require less clicking.

Just some ideas, take em or leave em!  Thanks for the cool addition to the game.

Ruisuki

can this be used with prison labor the way quarry can? Also how common is the lag? Is it significant even in 1.0?

Moo

Trying to move stone chunks up the lift isn't working. I've got a stockpile on the lift, filled with chunks, and when i bring it up pawns will come along but the stone stays behind. It's just chunks, other stuff seems to come up just fine.

Canute

I don't think this mod get further developed.
The transfer is coded into the .dll so it isn't easy to change it.
The best would be to get a stonecutting table down there, and let them cut at the underground.

Error101

For some reason, I cant deconstruct any of the mining shafts (even when i destroy it using debug commands)
heres the github code if it is ever needed: https://gist.github.com/b64b12fa0735d0996f74566710318176

iicecube


Divenity

Good mod, but needs some threats associated with it, even if you can't make event infestations happen, would it be possible to make open sections that spawn filled with some hives and insects already on the map, so there's the threat of accidentally tunneling into them (or them tunneling out to you)?

WolfgangPolska

I have no idea how, but it works!!!

Moo

Quote from: Error101 on September 26, 2019, 07:19:36 AM
For some reason, I cant deconstruct any of the mining shafts (even when i destroy it using debug commands)
heres the github code if it is ever needed: https://gist.github.com/b64b12fa0735d0996f74566710318176

I'm having this same problem :(

Able to work around it by deactivating the mod then reactivating, but a bit annoying.

Bar0th

Quote from: Moo on January 11, 2020, 01:29:31 PM
Quote from: Error101 on September 26, 2019, 07:19:36 AM
For some reason, I cant deconstruct any of the mining shafts (even when i destroy it using debug commands)
heres the github code if it is ever needed: https://gist.github.com/b64b12fa0735d0996f74566710318176

I'm having this same problem :(

Able to work around it by deactivating the mod then reactivating, but a bit annoying.

Here's my fixed version (still for RimWorld 1.0 only): https://www.dropbox.com/s/uefi6v6ey7pzwbk/DeepRim43.zip?dl=1
VirusTotal: https://www.virustotal.com/gui/file/7a6509d68757499c5f381176bc1fe711c496bf102a408d207e915072772fc034/detection

Changes

  • About.xml was updated (switched to supportedVersions)
  • The error when abandoning a layer should be fixed (allowDestroyNonDestroyable enabled while it's being destroyed)
  • An error regarding the inspect string for the mining shaft is fixed (TrimEndNewlines added).
No, I won't be taking over development of this mod, I just fixed it so it wouldn't error in my 1.0 game, and decided to share :)

Update: Moved to Dropbox (no idea what happened with the original host)

Bar0th

Update for RW 1.1 (should still support 1.0 as well): https://www.dropbox.com/s/e6ytkjaol9g1olf/DeepRim44.zip?dl=1
VirusTotal: https://www.virustotal.com/gui/file/49018e7b7a41b6999894debddac16221985f091369a61803d0c7162842ce516c/detection

Changes

As mentioned above, I won't be taking over development, which is why aside from bug fixes and RW updates, nothing has changed.

Update: Moved to Dropbox (no idea what happened with the original host)

Meester

Damn I was wondering whether this mod would ever be updated, just about to post about it too :D

rabitibike112

Can raiders get into the mine? Like can you cheese the raid by keeping all valuable items in the mine?