[1.0] Doors Expanded - Doors Expansion for RimWorld (6/3/2019)

Started by jecrell, February 28, 2018, 11:58:44 AM

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jecrell

DOORS EXPANDED
Adds new types and sizes of doors to RimWorld.



Currently included:


  • Doors (1x2)
      - Double sized doors.
  • Doors (1x3)
    - Triple sized doors. 

  • Curtains (Tribal)
       -Fragile, flammible, and made of fabric, these curtains provide fast movement through buildings.




  • Jail Doors
    - Strong doors with steel bars keep prisoners at bay.


  • Gates
       -Stylized doors perfect for meeting pre-industrial needs. 


  • Blast Doors
       -Incredibly large and secure doors used to keep greater threats at bay.



  • Remote Doors
       -Doors that can be secured remotely by using levers or buttons. These doors roll upwards, similar to garage doors, and require power connected to both lever/button and door to operate. Perhaps these doors will allow you to build the trap room of your dreams?

      Comissioned by CMDR Toss Antilles.



    Download



    REQUIRES JECSTOOLS


    Non-Steam Download (1.0):
    https://www.patreon.com/posts/22140156
    Non-Steam Download (B19):
    https://www.patreon.com/posts/21060058
    Non-Steam Download (B18): https://www.patreon.com/posts/17267860

    Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=1316188771



    Changelog



    Doors Expanded
    1.18.0.12 (3/15/18)
    -Added Portuguese / Portuguese Brazilian translation by Freewayz
    -Added Russian translation by kr33man
    -Added Korean translation by MarinHigh

    1.18.0.11 (3/6/18)
    =============
    - Prisoners don't try to escape when an Expanded Door opens for others to perform regular jobs any more.
    1.18.0.10 (3/5/18)
    ==============
    - Fixed some irregular door behavior, so now doors can be properly stacked.
    1.18.0.9 (3/4/18)
    =============
    - Fixed a missing XML tag.
    1.18.0.8 (3/4/17)
    =============
    - Added Jail Doors
    - Adjusted door HP to match the power of cassowary digging.
    1.18.0.7 (3/3/18)
    =============
    + Pawns with enhanced movement should no longer have issues crossing Expanded Doors.
    1.18.0.6 (3/3/18)
    ============
    - Removed nonsense log messages.
    - Fixed issue where characters wanted to just stop and stare at the door (in truth, the door wasn't accomodating elderly and slow folks -- this has been fixed).
    1.18.0.5 (3/2/18)
    =============
    - Adjusted the XML costs of the doors to better reflect their size differences.
    1.18.0.4 (3/2/18)
    =============
    - Moved all Doors to the Structures tab by request
    - Faster closing time for all Expanded Doors.
    - Expanded Doors now properly forbid.
    1.18.0.3 (3/1/18)
    =============
    - Added smaller blast doors by request
    - Added secret support for Lord of the Rims content
    1.18.0.2 (3/1/18)
    =============
    - Small XML change to avoid mod conflicts.
    1.18.0.1 (3/1/18)
    =============
    - Expanded Doors now prevent manhunters / raiders / other hostiles  from opening like colonists.
    - Expanded Doors now properly damage when raiders / manhunters / etc attack.
    - Invisible doors text is no longer display when moused over
    - "Attacking invisible door" is now replaced with "Attacking [name of door]" as it should be.
...Psst. Still there? If you'd like to support
me and my works, do check out my Patreon.
Someday, I could work for RimWorld full time!

https://www.patreon.com/jecrell

SihvMan


Harry_Dicks

Holy crap this looks AMAZING! Thank you so much Jecrell and of course CMDR Toss Antilles!!! ;D

Do the curtains technically separate rooms?

Also, will this probably won't work with Clutters' door mod as well, yeah? If that's the case that's unfortunate, because he has a lock system for the doors which seems amazing. I might have to switch the the Locks mod to be able to use this!

SihvMan

Quote from: Harry_Dicks on February 28, 2018, 02:39:17 PM
Holy crap this looks AMAZING! Thank you so much Jecrell and of course CMDR Toss Antilles!!! ;D

Do the curtains technically separate rooms?

Also, will this probably won't work with Clutters' door mod as well, yeah? If that's the case that's unfortunate, because he has a lock system for the doors which seems amazing. I might have to switch the the Locks mod to be able to use this!

Just did some in-game testing. Curtains do separate rooms. Clutters' door mod is... hit or miss. The regular door looks like Clutters', the two and three wide look like these. The locks only apply to core doors, not any of the ones added by this mod, but that seems to be true of all lock mods.

Ruisuki

You have no idea how long I been asking for 2 tile doors....LOOK AT MY SIG! Thank you bro..finally...its here.

Crell you my hero

deathstar


15scavenger

HOLY SHOCKS! THIS IS SUPERBLY AWESOME!!! well i saw someone posts that he or she requesting 2door mods but this...THIS IS NOT WHAT I WAS EXPECTING!!! AWESOME!!

Ruisuki

Quote from: 15scavenger on February 28, 2018, 07:11:28 PM
HOLY SHOCKS! THIS IS SUPERBLY AWESOME!!! well i saw someone posts that he or she requesting 2door mods but this...THIS IS NOT WHAT I WAS EXPECTING!!! AWESOME!!
he

Harry_Dicks

Quote from: Ruisuki on February 28, 2018, 07:39:31 PM
Quote from: 15scavenger on February 28, 2018, 07:11:28 PM
HOLY SHOCKS! THIS IS SUPERBLY AWESOME!!! well i saw someone posts that he or she requesting 2door mods but this...THIS IS NOT WHAT I WAS EXPECTING!!! AWESOME!!
he

I am confident that this has been a long requested feature by many people :)

In the GIF it looks like the pawns get slightly slowed down when going through the blast gates. Do pawns normally get slowed down when going through all doors, is this normal behavior?

MightyGooga

To quote a Grand Modder...

*CLAP*

Very well done indeed. Its great how you can get the perspective just right.

jecrell

I forgot to mention it requires JecsTools. Haha.
*sweat drop*
...Psst. Still there? If you'd like to support
me and my works, do check out my Patreon.
Someday, I could work for RimWorld full time!

https://www.patreon.com/jecrell

jecrell

Quote from: deathstar on February 28, 2018, 06:13:17 PM
What about compatibility with the locking mod... Locks?

Oh sure. I'll have a chat with the modder.
...Psst. Still there? If you'd like to support
me and my works, do check out my Patreon.
Someday, I could work for RimWorld full time!

https://www.patreon.com/jecrell

Mufflamingo

Request: Can you do a SINGLE door in a SINGLE tile? Because the vanilla door is a DOUBLE doors in a SINGLE tile.
Bleeeee. . . . .

15scavenger

Quote from: jecrell on February 28, 2018, 08:53:16 PM
I forgot to mention it requires JecsTools. Haha.
*sweat drop*
NO PROBLEMO MAN!

also i think the gates can be made better anim in front view..i think.. to better match the anim in side view....well just a suggestion mate.. no forcing mode here

Ser Kitteh

Silly question but do the curtains block heat/cold?

EDIT: ALSO might want to link this mod to this thread in your steam page.