[1.0] Doors Expanded - Doors Expansion for RimWorld (6/3/2019)

Started by jecrell, February 28, 2018, 11:58:44 AM

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makute

Good day everyone,

I can't make the Lock mod work. I'm getting the following error:

Could not load reference to RimWorld.WorkGiverDef named Locks_Flick
Verse.Log:Error(String, Boolean)
Verse.ScribeExtractor:DefFromNode(XmlNode)
Verse.Scribe_Defs:Look(WorkGiverDef&, String)
WorkTab.WorkPriority:ExposeData()
Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[])
Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[])
Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[])
WorkTab.PriorityTracker:ExposeData()
WorkTab.PawnPriorityTracker:ExposeData()
Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[])
Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[])
Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[])
Verse.Scribe_Collections:Look(Dictionary`2&, String, LookMode, LookMode, List`1&, List`1&)
WorkTab.PriorityManager:ExposeData()
Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[])
Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[])
Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[])
Verse.Game:ExposeSmallComponents()
Verse.Game:LoadGame()
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String)
Verse.Root_Play:<Start>m__0()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()


Tried to change the load order to no avail. It worked back in B18 and I'm lost right now. I'd appreciate any help.

jecrell

Doors Expanded



Doors Expanded
Version: 1.20.0.3 ~ 1.20.0.5
Updated: 04-11-2019
Description:
* Adds remote doors (1x1 and 2x1 variety)
* Adds remote buttons and levers
* Adds research for remote buttons and doors as well.
* Updates Japanese translation.
* Changed the door size labels to be width x height



Download now on...
Patreon
GitHub
Steam
Discuss the mod on...
Discord
Ludeon
...Psst. Still there? If you'd like to support
me and my works, do check out my Patreon.
Someday, I could work for RimWorld full time!

https://www.patreon.com/jecrell

Martinexcz

Hello i want to do czech translation but i cannot find english translation in fold with languages
Could you post or send the original english translation?
Thanks.

jecrell

Doors Expanded



Doors Expanded
Version: 1.20.0.6
Updated: 06-02-2019
Description: You can now create Remote Doors.
The Remote Doors can be "Secured Remotely."
This means they will close and lock themselves...
unless you use a lever or button to unlock and open them.
Perhaps this will let you make the trap room of your dreams?
Enjoy!
.... also a lot of pathing fixes have been done, so hopefully the doors expanded
mod will finally function as it was originally intended. ^^



Download now on...
Patreon
GitHub
Steam
Discuss the mod on...
Discord
Ludeon
...Psst. Still there? If you'd like to support
me and my works, do check out my Patreon.
Someday, I could work for RimWorld full time!

https://www.patreon.com/jecrell

jecrell

Doors Expanded



Doors Expanded
Version: 1.20.0.7
Updated: 06-02-2019
Description: Fixes explosion slowdowns that occur while playing the CE mod coupled with Doors Expanded. The fix was engineered by JonnyNova.


Download now on...
Patreon
GitHub
Steam
Discuss the mod on...
Discord
Ludeon
...Psst. Still there? If you'd like to support
me and my works, do check out my Patreon.
Someday, I could work for RimWorld full time!

https://www.patreon.com/jecrell

whyareuhere

Thank you very much. Now I can use it with my CE-dependent save files again!

webxro

Any chance for a high end, remote blast door ? It would really simplify my trap system.

Telarin

Two suggested features:

Vented doors - work just like regular doors, but do not block heat (Could either make two temperature zones and "vent" between them like wall vents, or just keep a single temperature zone, which I imagine would be more CPU friendly)

Prisoner Passable doors - Create a door that prisoners can move through, so that it is easier to create prison complexes where the prisoners are free to move between bedrooms and dining room area while still having the bedrooms treated as separate rooms.

Hydromancerx

#128
Suggestions ...

Boulder/Chunk Door - Extremely slow opening but very strong door. Made directly from stone chunks.

Drawbridge Door- Opens down on the ground. (probably impossible to do)

Garage Door- Opens Up instead of to the side.

Forcefield/Holo Door - An energy door that requires electricity to be generated.

wreckcelsior

#129
Hey Jecrell...

Firstly I'd like to compliment you on all of the mods you have made; I love them all.

Secondly, I'd just like to give some feedback on a couple of tiny things you might want to look at with 'Doors Expanded'.
(not suggested changes.)

Remote doors:
Sometimes, not all, when a door gets destroyed then rebuilt and it is not in the same position as the others (opened/closed), it is really tough to disconnect then reconnect it to sync with the other doors... The 'switch' itself will not release the co-ordinates, even though I have disconnected the door itself. 
I even moved the door to a different location and the switch followed the door to the new co-ordinates. 
I tried hooking the new door up to a different switch to open/close it to sync with it's previous doors, then reconnect it to the old switch... both switches ended up showing a visual connection.  Even a save and restart didn't resolve. 
I've found the only solution is to destroy the door and rebuild it from scratch. (previously it was rebuilt from the game menu 'toggle automatic rebuild of destroyed structures in the home area' hammer icon.) Perhaps this is the culprit?...

Blast door (3x2):  When multiple enemies attack the door, one of them gets pushed through to the other side... this one feels similar to the game mechanic 'crowded-corridor-push-the-pawns-out', which pushes/pops pawns out into the open space when they crowd an entrance from a corridor, but generally doesn't push them 'through' a closed door.

Thanks again for all of your work you have done to make the game so much more enjoyable.
cheers.


Ruisuki