[MOD] (Alpha 5) Droids v0.5

Started by gertvv, June 08, 2014, 12:02:58 PM

Previous topic - Next topic

NephilimNexus

#60
Quote from: forsaken1111 on June 16, 2014, 10:09:11 AM
Testing that now and it does seem to work.

You're welcome.

Be sure to check out my blog, "The Art of Deduction."

;D

gertvv

Quote from: Psyckosama on June 14, 2014, 10:57:52 PM
still working on ideas for the production bench. But for now... here you go. Request though. Add a glow effect to the charging pad. ;)

I know they're not exactly high detail but IMHO that's one of the joys of the game. It's meant to be a generic little robot that has winks and nods of R2D2.

Probably will add better shading later but this is a start.

Awesome, thanks! I have tried them in-game now, and the charging pad looks a lot nicer than I expected, especially with the glow. I think Tynan is right and we should reduce the saturation a little. Maybe I can also add a glow effect to the active droid (not sure this is possible though!). A few remarks/requests:

  • I also need a texture for the droid parts (maybe gears or something pneumatic or ???).
  • I had to resize the Pawn (active droid) graphics to 100x100 so they render correctly - I'm not 100% sure that this is the "correct" size but it looks OK. The inactive droids I had to resize to 192x192 (so that the center 64x64 fits the tile where the item is and the top/bottom of the droid protrude a little from that.

Psyckosama

I'll agree on the saturation except for with the eye. It's supposed to be a bright red, like it's glowing... if there was a way to make it so its eye was immune to shadows, even better.

Oh, and the charging pad... I meant to say an orange glow. After all, orange charging pad, orange glow. :p

I'll get to work on the other stuff. Finally have a solid idea for the bench and for the droid parts.

gertvv

Quote from: Psyckosama on June 16, 2014, 02:42:44 PM
I'll agree on the saturation except for with the eye. It's supposed to be a bright red, like it's glowing... if there was a way to make it so its eye was immune to shadows, even better.

Oh, and the charging pad... I meant to say an orange glow. After all, orange charging pad, orange glow. :p

I'll get to work on the other stuff. Finally have a solid idea for the bench and for the droid parts.

Great, looking forward to it. I'm still fixing some bugs / behaviour issues, so take the time you need :).

forsaken1111

Had a thought today. Do you think you could make a sort of droid alcove as a 1 tile building similar to the charging pad but have droids reserve them like colonists do beds?

That way we could build the alcoves around our base and the droids would always return to their own alcove to charge when not busy with tasks. Later on when you add droids for other labors like cleaning bot and cooking bots or whatever, it would let us set them up close to the intended areas (cooking bot next to the kitchen, for example or a repair bot next to the turrets).

Might be a bit complicated?

gertvv

Quote from: forsaken1111 on June 17, 2014, 01:27:55 PM
Had a thought today. Do you think you could make a sort of droid alcove as a 1 tile building similar to the charging pad but have droids reserve them like colonists do beds?

Interesting idea... I was thinking in the opposite direction, to make having far fewer chargers than Droids viable by making them smarter about only going to a charging pad if it is free and powered, and also have them go there more often / sooner so they occupy them for shorter amounts of time. Also I want to include a more expensive "super charger" that takes 4x more power (which would be 2/3 of a geothermal output) and also charges 4x faster.

forsaken1111

Smarter behavior would be good. I was thinking that the alcove would be a charger + repair station for the droids in addition to allowing you to station them where you want them.

If you want to make charging more efficient you could include a chargable battery item which the droids 'consume' to recharge their internal battery, leaving behind an empty battery which can be left on a charger to recharge. Or if you'd like to avoid the extra item, make a 'high capacity' charging pad that stores up the power and instantly recharges the droid when it steps on, but then must refill its own capacitor.

Psyckosama

Quote from: gertvv on June 17, 2014, 01:22:18 PMGreat, looking forward to it. I'm still fixing some bugs / behaviour issues, so take the time you need :).

I'll get it done soon. Kind of been busy.

nmid

I'm using Misc MAI and a couple of other mods..
I don't have the droid creation table in my game.. Guess the table has been over-written.
I like how this game can result in quotes that would be quite unnerving when said in public, out of context. StorymasterQ

gertvv

Quote from: Psyckosama on June 23, 2014, 05:00:42 AM
I'll get it done soon. Kind of been busy.

Me too, but hopefully in the next few days I can get the next version out. Would be great to have all the new graphics in, but I can always do an updated release if the graphics are a bit later.

gertvv

Quote from: nmid on June 23, 2014, 06:10:20 AM
I'm using Misc MAI and a couple of other mods..
I don't have the droid creation table in my game.. Guess the table has been over-written.

Thanks for reporting, that shouldn't happen. I plan to do a number of fixes and get a new version out in the next few days.

Haplo

#71
Ups, could it be that I use a defname similiar to yours?
I'll look into Mai when I'm home and check if that is the case somewhere.
If so, I'm sorry :)

Edit: I've checked, but there aren't any conflicting def names (or I've overlooked it..)
I've started a game and found the droid manufacturing table in the production (with god mode :) )

gertvv

Quote from: Haplo on June 23, 2014, 06:49:14 AM
I've started a game and found the droid manufacturing table in the production (with god mode :) )

The bug must have been on an old version of my mod then, I believe I used to overwrite the machining table before, but I'm no longer doing that. Thanks for checking!

gertvv

Quote from: nmid on June 23, 2014, 06:10:20 AM
I'm using Misc MAI and a couple of other mods..
I don't have the droid creation table in my game.. Guess the table has been over-written.

Are you sure that (1) you're using the newest version of the mod and (2) you've done the required research projects first?

Psyckosama

#74
gertvv, I'd like to make two suggestions (and I'll also make extra colors for 'em)

A Cleaning Droid and a Firefighter Droid.

*edit*

Also add a Medic Droid. It will automatically drag in any injured colonists or raiders.