[1.0] larSyn's Mini-Mods (New Mod - Flak Fabrics)

Started by larSyn, March 12, 2018, 05:56:33 PM

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larSyn

[1.0] larSyn's Mini-Mods

A place for my smaller mods.




Flak Fabrics v1.1


Allows Flak Vests, Jackets, and Pants to be made with your chosen fabric/leather/color. The quality ot the leather/fabric affects the stats of the gear.

Not compatible with Stuffed Flaks or any other mod affecting the Flak gear.

Thanks to marnador for the Rimworld font.
And thanks to step on me and call me a worm for the idea/request.

Changelog



Update to v1.1

-added Stuff Effect Multipliers

Downloads

[1.0] v_1.1




[1.0] Ancient Structures v1.2a


Build structures from ancient times.

Ancient Stuctures adds ancient buildable items to Rimworld.

Ancient Concrete Barriers

Freestanding concrete barriers, that make a good obstacle, but also provide cover from fire.

Ancient Barricades

A wall version of the barrier. Provides good cover from incoming fire.

Ancient Lampposts

An exterior lamp post that can be refueled.

Stone Fire Pits

Like a campfire, but doesn't disappear when it runs out of fuel.

Stone Walls

Ancient walls made from piles of rocks. Make great field dividers.

Ancient Roads

Build Broken Asphalt and Packed Dirt roads.

Changelog

-1.0 update
-Buffed Beauty on most things
-Added build-able ancient roads (broken asphalt and packed dirt)

Updated to v1.2a

-fixed Firepits
-removed assembly/used new vanilla fire overlay

Downloads

[1.0] v_1.2a

Thanks to jamaicancastle for all the help.




Better Sandbags v1.1


Added to Vanilla!

Adds a new texture for sandbags.

Downloads

[B18] v_1.1




RimTweaks v1.0


RimTweaks is a collection of quality of life patches and additions.  The goal was to reduce some of the mod clutter that was piling up in my list.  I started with a few quality of life changes and, as I read through more of the code and played the game more, I started to make changes here and there.  Bulk recipes were added for stone blocks and smelting slag.  Research and a recipe was added for Glitterworld Medicine.  Cutting Stone blocks skill was returned to Crafting.  Power use was reduced in a lot of things after I got sick of spamming solar panels and batteries everywhere.  Facilities were altered.  Recipes changed.  Things that didn't make sense were fixed (for example, eating human meat was more traumatizing then eating a corpse...not sure about you, but I'd freak out more gnawing on a leg than eating a slice of one).  Raids are increased a bit, as are manhunter packs.

Nothing was removed from the game. All of the annoying things are still there, but some of them are made less annoying.  Other things were made more challenging, and others just fix things I felt weren't right with the game (another example: the penalties for living in a hot environment were more severe than those for living in a cold one. I made them even.).

See the changelog on Github or in the About folder for a full list of changes.

Downloads

[B18] v_1.0a




More Coming Soon...




Thanks to Nightinggale for ModCheck.
And thanks to Marnador for the Rimworld font.

License

larSyn


Harry_Dicks

Loving the sandbag texture. I'm hoping that we can get a lot more, non-SI textures out of you ;D Thanks!

larSyn

Thanks Harry.  :)  I got a few more mini mods almost ready.  I'm cannibalizing a few mods I made and never released/finished.

Kori

I'm playing with RimTweaks since you've released it and really like it.
I am already curious about the other mini mods. :)

Vlad0mi3r

Any chance of breaking the tweaks down or giving us tick and flick options similar to Avoid Friendly Fire or Run and Gun?
Mods I would recommend:
Mending, Fertile Fields, Smokeleaf Industries and the Giddy Up series.

The Mod you must have:
https://ludeon.com/forums/index.php?topic=40545.msg403503#msg403503

larSyn

Quote from: Kori on March 13, 2018, 10:10:47 PM
I'm playing with RimTweaks since you've released it and really like it.
I am already curious about the other mini mods. :)

Thanks Kori!  It's been downloaded a bunch, but I've never gotten any feedback on it.  I suppose no news is good news.  :)  The next mini-mod should be up today or tomorrow.

Quote from: Vlad0mi3r on March 14, 2018, 12:00:39 AM
Any chance of breaking the tweaks down or giving us tick and flick options similar to Avoid Friendly Fire or Run and Gun?
I investigated doing a Mod Settings Menu for RimTweaks and as far as I understand, you can't easily make settings for something that uses xpaths, which everything in this mod does.  It could probably be done using C#, but that's still beyond me.  I did try and make the patches as compartmentalized as I could, so people could delete parts they don't want.  As for a list of the tweaks, they would take up a whole post themselves.  Check the Github link and click the Releases button. They're listed in the Changelog for the first release.  There's a lot and the formatting got all screwed up, but it should give you a good idea.  Or download it and look in the About folder for the Changelog there.

And btw, I didn't forget about the trees.  Couldn't get it working, but I'll keep looking into it.  :)

larSyn

Better Sandbags

Update to v1.1

See the changelog in the OP for details.

larSyn

Added New Mod!

Ancient Structures

Ancient Stuctures adds ancient buildable items to Rimworld.

Madman666

As always anything you add looks gorgeous. Amazing stuff, larSyn! :)

Harry_Dicks


larSyn


larSyn

Ancient Structures updated to B19.

Better Looking Sandbags was added to vanilla.   ;D

RimTweaks will likely not see an update anytime soon.  There's a lot of patches that need to be rewritten and I don't have the time right now.  If there is still interest in it, I may make an update for 1.0.

larSyn


Madman666