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Author Topic: Making older mods work in alpha 4. (new mod called moreFood !!!.)  (Read 20805 times)

dreadbone

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Architect

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Re: Making older mods work in alpha 4. (new mod called more stuff.)
« Reply #61 on: June 20, 2014, 10:33:52 AM »

Could you please update "Wall Lights" to alpha 4? I would very much appreciate it :3
link: http://ludeon.com/forums/index.php?topic=2537.0
(still available in attachments)

and thanks!!

A lot of mods already have wall lights? Mine, Cala13er's, and I think one of Evul's does too.
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Check out BetterPower+ and all its derivatives by clicking the picture below.

It adds many new methods of power generation and uses for it, as well as other things such as incidents.

WolfgangPolska

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Re: Making older mods work in alpha 4. (new mod called more stuff.)
« Reply #62 on: June 20, 2014, 02:53:29 PM »

Can you update quarry mod please? I could use it for few things :)
Here's the link:
http://www.nexusmods.com/rimworld/mods/8/?

Never mind, I've done update by myself! :P
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lance789

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Re: Making older mods work in alpha 4. (new mod called more stuff.)
« Reply #63 on: June 20, 2014, 11:02:01 PM »

Could you please update "Wall Lights" to alpha 4? I would very much appreciate it :3
link: http://ludeon.com/forums/index.php?topic=2537.0
(still available in attachments)

and thanks!!

A lot of mods already have wall lights? Mine, Cala13er's, and I think one of Evul's does too.
just realized that like 3 hours ago... sorry xD
There are others i'd like to request but maybe they are incorporated in alpha 4 mods? (been searching around)...

E-Furniture
Population Cap + 500
Vas's Mods (specifically LargeCoin and Waterproof Sun Lamps)
woimodsHydroponics
More Turrets
Improved Walls

and yes i am using your mods :3
and Thanks
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abcdef

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Re: Making older mods work in alpha 4. (Working on a new mod.)
« Reply #64 on: June 21, 2014, 08:00:46 AM »

I would love to get this one back btw..
http://ludeon.com/forums/index.php?topic=3001.0
If someone allready did it and I�m just blind again jsut send me the link :)

I dont no if this has been done however i am going to update and improve the textures on this :D.

See More food i have uploaded i will coninue to work on this. I will start on other mods also but internet access is hard to get at the moment have no eta on uploading them.
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WolfgangPolska

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Re: Making older mods work in alpha 4. (new mod called moreFood !!!.)
« Reply #65 on: June 22, 2014, 02:05:46 AM »

I have an idea! Well A4 won't accept recipes that require more than 75 of one resource. Soooo.... Let's add new crafting only item, called (for example) pack ready berries{or whatever}(1/4). It would be made of 75 berries (or potatos, or meat, whichever you want). That pack-ready something would stack to 4, and then... from 4 of these crafting parts (and some metal) you can craft crate! ITS GENIUS! Or isn't it? :D
(currently I'm working on it but now i havea little time :C)
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Architect

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Re: Making older mods work in alpha 4. (new mod called moreFood !!!.)
« Reply #66 on: June 22, 2014, 06:19:48 AM »

What you have described there is a down scaled version of it he resource compression mod there XD never the less, you go do what you wanna do XD
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It adds many new methods of power generation and uses for it, as well as other things such as incidents.

WolfgangPolska

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Re: Making older mods work in alpha 4. (new mod called moreFood !!!.)
« Reply #67 on: June 22, 2014, 11:19:07 AM »

Well that is idea how to solve problem with recipes that require more than 75 of any resource. I see my mistake now :P 4 Pack-ready-x items takes same amount of space to stack as crates so you don't need to make crates :P. So how about stacking these crafting items up to one? BTW  I made berry ready to pack recipe for now (such progress! :) ), but still i need to figure out how Rimworld modding works.



(I need help :C )
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Psyckosama

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Re: Making older mods work in alpha 4. (Working on a new mod.)
« Reply #68 on: June 23, 2014, 05:09:38 AM »

http://ludeon.com/forums/index.php?topic=2380.15

i need this mod, plz :(

I've already converted this mod to Alpha 4F.  It's attached if you want to try it out.

Thanks. I've been having a hell of a month. Thank you. Credit given and link made in official thread.
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NCrawler

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Re: Making older mods work in alpha 4. (Working on a new mod.)
« Reply #69 on: June 23, 2014, 02:37:29 PM »

http://ludeon.com/forums/index.php?topic=2380.15

i need this mod, plz :(

I've already converted this mod to Alpha 4F.  It's attached if you want to try it out.

Thanks. I've been having a hell of a month. Thank you. Credit given and link made in official thread.

No problem, I know how it is.  Happy to help...
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NCrawler

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Re: Making older mods work in alpha 4. (new mod called moreFood !!!.)
« Reply #70 on: June 23, 2014, 02:45:04 PM »

I have updated the Turrets Package - http://ludeon.com/forums/index.php?topic=2349.0

It's attached if anyone is interested.

[attachment deleted by admin: too old]
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lance789

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Re: Making older mods work in alpha 4. (new mod called moreFood !!!.)
« Reply #71 on: June 26, 2014, 07:01:43 PM »

I have updated the Turrets Package - http://ludeon.com/forums/index.php?topic=2349.0

It's attached if anyone is interested.
thanx
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StormProxy

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Re: Making older mods work in alpha 4. (new mod called moreFood !!!.)
« Reply #72 on: June 29, 2014, 06:43:15 AM »

Project Dig?
to save you time looking for it here's the link: http://ludeon.com/forums/index.php?topic=2279.0
have fun
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TheNinjabun

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Re: Making older mods work in alpha 4. (new mod called moreFood !!!.)
« Reply #73 on: June 30, 2014, 04:09:31 AM »

Hey :)
Can you please update Vanilla+
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