Story of game or a better way of trades

Started by Mc_Peterson, June 08, 2014, 03:25:59 PM

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Mc_Peterson

We all know that the ship has crashed. But if one part of it has stayed with us? Soon will be added a map that let you invade the other factions, so why dont make the other parts fall into the factions (one part for each faction), so we had to pay for the part (if the faction is friendly), or invade them and take by strenght (if it is enemy faction).
All parts have been gathered: Maybe you can tell the colonists to rebuild the ship and end the game because they now have a way to get out the planet, or could do anything cool with the ship, like for example making trade with the ships without having to wait they came near to your planet, or multiplayer interaction (i know im going very forward), or anything cool you could do with a ship
...

(with the ship, i think the developer will think anything cool to do with it)

Pulaskimask

Huh, I just posted this exact idea in another thread before reading this :P

I like your idea about a sort of Giligan's Island ending where your colonists gain the ability to go back home, but you can decide to stay in Rimworld and keep working on their base. FYI for those who never saw the ending of Giligan's Island, they escape the island but decide they don't like it back in the real world and move back to the island and open a resort there. In this sense the game could have a definite ending while still retaining an infinite playmode afterwards for players interested.