[1.2] (WIP) Red Horse: Tacticool Expansion

Started by Chicken Plucker, March 17, 2018, 10:21:31 PM

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Galactic Empire vs US Marines. Who will win?

The freakin' MARINE CORPS BABY OOH-RAH SEMPER-FI!
38 (15.2%)
Galactic Empire. It's treason, then.
43 (17.2%)
This is ridiculous, the Army would step in and run over everyone with their Camaros
3 (1.2%)
This is ridiculous, the Navy would step in and sing YMCA during the fight
5 (2%)
This is ridiculous, the Air Force would be in a 5 star hotel dropping MOABs
9 (3.6%)
This is ridiculous, the Space Force would send in Master Chief
34 (13.6%)
Russia.
118 (47.2%)

Total Members Voted: 250

Chicken Plucker

#765
Urgent Patches - Download links at front page
04/12/19

*Red Horse Furniture: No Black Hat and VR version
*Metal Gear Solid 1.0
*Militaires Sans Frontieres


- Red Horse furniture patches applied to RHF: No VR or Black Hat Station version to avoid bugs and spazzing out of RimWorld
- Active camo added to Exo Suit helmet (Gray Fox set) which means.. Invisibility.
- Bandanas added camo patches too

Chicken Plucker

#766

Back to DOOM. I know we could be working on those American uniforms just to get things over with, but I can't shake the feeling that if I do not do DOOM now, I will never do it later and the project will be abandoned. The US Military templates will always be there and it's recovered files, but DOOM has already had all it's stuff on hold for almost 2 years now ever since A17 (2017).

Here's some progress on what's coming.



I wanted a callback to me and Viceroy's original preview, and I want to keep the old Gore Nest texture I made long ago.

(Old A17 Preview)


Saving the best for last, bare with me okay, I'm gonna show some concept art for now.



DOOM Eternal Praetor suit (Praetor Suit Mk II) is what I was gonna call it, the problem is the detail will be hard to carry out for all body types, it was enough of a pain converting the hulk to have all it's colors.

This may not be the final DOOM Eternal armor texture. I'm waiting for the game to release so I can get my hands on all views of the power armor. I don't want to create an inaccurate copy, that will bother everybody to heck when all is already said and done. I don't want that on my back when I'm supposed to be bloody retired after 2020. I just wanna play RimWorld with my mods by then.



New UAC Wildcat. 1.0 version, was going to do all the helmet views but I put it away for the next day and my hard drive crashed again then if you all recall. This meant I had to re-download my copy of DOOM and get the screenshots again from multiplayer. It's happened twice now and it discouraged me to carry on working on the UAC. I'm happy with the new level of detail but I hope all views and the armor will look good, if not better than the unfinished and lost B18 work in progress version.

For reference I'll post the old Wildcat versions.


(B18 WIP that failed to see fruition due to lost data)


(A17 version)

You remember this guy?



This is him now. Feel old yet?


End of post. I think DOOM - Demons will come out before the Union Aerospace since they've proven to be easier to produce than the power armors. We will see.


Chicken Plucker

#768
GOOGLE DRIVE DOWNLOAD LINKS AND SUCH
09/12/19



Camo and Stealth patches, MSF incident delays
- Rimmu-Nation Clothing
- Rimmu-Nation Clothing All Craftable
- DOOM 1.0
- DOOM Kit Classic
- Metal Gear Solid 1.0
- Spec Ops: The Line 1.0


What's the happs?
* Spec Ops The Line 1.0 and Metal Gear Solid 1.0 MSF incident delayed for 1-2 months.
* Rimmu-Nation Clothing Armors now have camouflage patches for the CAS mod.
* DOOM now have camouflage patches for the CAS mod


Quote from: exegert on December 07, 2019, 01:31:26 AM
snip

Hey exegert how are yas? Image is huge man

I've gotta go college guys so I can't say much now, gotta go

_____________________

Follow-up updates:

* Gunny Storyteller
* Faction: Cordis Die
* Faction: Militaires Sans Frontieres


- Apparel naming consistency and minor description tweaks
- Sneaking Suit MSF moved to vanilla tailor bench

*If you receive errors please remove the crafting bill recipe and save, should remove issues

_____________________

Chicken Plucker

GOOGLE DRIVE DOWNLOAD LINKS AND SUCH
09/12/19
"I just got back home for this crap" - Update 09/12/2019

*Spec Ops: The Line
- Apparel not being craftable issue has been fixed
- M4A1 Delta and HK416 Wolfpack now craftable


Faction: The Ghosts
- Faction base names improved to use only "COD Ghosts" map names. (to be consistent with other COD factions)

Chicken Plucker

GOOGLE DRIVE DOWNLOAD LINKS AND SUCH
11/12/19

*Metal Gear Solid 1.0
- gene theraphy-2 buffed and fixed for operating bills

sumghai

Hey folks, sumghai here from the People's Front of Judea CE:FT.

We're pretty much getting back into adding more patches for all your favorite Red Horse and Rimmu-Nation mod, so stay tuned for updates on our GitHub repo and Steam Workshop listing.

As many of you may know, one of the many controversial new features implemented in the original upstream CE project was new apparel layers for backpacks and gas masks. This caused compatibility issues with the GraphicsApparelDetour.dll bundled into many apparel mods (such as Red Horse and Rimmu-Nation), and previously caused the infamous "pink missing texture square" bug.

The latest update to CE (and CE:FT) includes a workaround that temporarily disables this assembly, and displays an error message on startup:



For CE:FT users - the RN patches included in CE:FT will still work fine - you can safely ignore this error message

For mod authors - JecsTools might be the solution
Mehni told me that back in Dec 2018, he rewrote the functionality from GraphicsApparelDetour and included it as part of JecsTools; his suggestion is to set the graphic data to use CutoutComplex, and JecsTools should automatically apply the mask to the apparel.

I have not tested it myself, but this might be the replacement for color-masking feature CP previously used in GraphicsApparelDetour.




Chicken Plucker

#772
GOOGLE DRIVE DOWNLOAD LINKS AND SUCH
11/12/19

*Faction: Umbra Company
- fixed craftable apparel not appearing in benches

*Faction: Task Force 141
- fixed craftable apparel not appearing in benches


*Faction: Elite Crew
- fixed craftable apparel not appearing in benches
- Backpacks.dll updated

*Faction: Militaires Sans Frontieres
- fixed red error log regarding "MSFBuddies.dll"

Hello all, too busy to talk about Combat Extended today. I've patched these mods with some recent issues, I'm gonna go and clean up my extremely muddy kit and hopefully get at least 6 hours of sleep tonight. Cheers

I appreciate Sumghai still doing these patches for me and diligently informing you all. So long as you guys are enjoying RimWorld despite these compatibility problems going around. Take care

Chicken Plucker

GOOGLE DRIVE DOWNLOAD LINKS AND SUCH
11/12/19

*Faction: Elite Crew
- Fixed rare chance of beards spawning for female pawns by adding CPHairFix.dll

*Faction: Militaires Sans Frontieres
- Fixed rare chance of beards spawning for female pawns by adding CPHairFix.dll

*Rimmu-Nation Clothing
- Updates re-uploaded to Google Drive due to being uploaded in the wrong folder

*Rimmu-Nation Clothing - All Craftable
- Updates re-uploaded to Google Drive due to being uploaded in the wrong folder

*Spec Ops: The Line 1.0
- Fixed rare chance of beards spawning for female pawns by adding CPHairFix.dll

*Metal Gear Solid 1.0
- Fixed rare chance of beards spawning for female pawns by adding CPHairFix.dll

*Chicken Mitchell Hairstyles
- Fixed rare chance of beards spawning for female pawns by adding CPHairFix.dll
- Spec Ops: The Line and Metal Gear Solid hairstyles added


Chicken Plucker

#774
GOOGLE DRIVE DOWNLOAD LINKS AND SUCH
15/12/19



*Metal Gear Solid 1.0
- Fixed research errors for faction apparel

_____________________

Just making an animation all. Wanted to take a break from pressures of coding, patches and such. I just wanted to make animations for old times sake, when it was all I did before RimWorld.

News on DOOM though, here's the side view of the Cyber Diddly done. Just the side, back still needs doing (De Ja Vu)





(East)



(Old West)



(West)



Obligatory Combat Extended meme:

Chicken Plucker

GOOGLE DRIVE DOWNLOAD LINKS AND SUCH
15/12/19

*Chicken Mitchell Hairstyles
- Removed CPHairFix.dll to avoid incompatibility with Android tiers (androids spawning with hairs)

*Metal Gear Solid 1.0
- Removed CPHairFix.dll to avoid incompatibility with Android tiers (androids spawning with hairs)

*Spec Ops: The Line
- I ain't removing that .dll for this mod cause I don't want female operators with beards.
- Grammar fixes for Cordis Die message

*Faction: Militaires Sans Frontieries
- Removed CPHairFix.dll to avoid incompatibility with Android tiers (androids spawning with hairs)

*Faction: Elite Crew
- Removed CPHairFix.dll to avoid incompatibility with Android tiers (androids spawning with hairs)

gotta go sleep, can't talk much. Take care all

Chicken Plucker


Chicken Plucker

#777

Work in progress, currently finishing up: UAC Wild Cat set and UAC skin suit


(A17 version)


(B18 WIP that failed to see fruition due to lost data)


(1.0 Current)

Been a long time coming.



New UAC skin suit based on the "Phobos" trailer of DOOM Eternal.




(Old A17 Version)


(1.0 Current)

Chicken Plucker

#778
GOOGLE DRIVE DOWNLOAD LINKS AND SUCH
22/12/19



*Chicken Mitchell Hairstyles
- Compatibility patch with Last Man Mercs

*Rimmu-Nation: Clothing
- Compatibility patches with Camouflage and Stealth
- Chicken hat patched to have active camo

*Rimmu-Nation: Clothing All Craftable
- Compatibility patches with Camouflage and Stealth
- Chicken hat patched to have active camo

*Rimmu-Nation: Gloves N' Boots
- Compatibility patch with Last Man Mercs

*The Gunny Storyteller
- Chinese translation added by CaptainSnafue

Here's the major update:


NOTE: Mod will automatically be disabled in your modlist due to having a new folder name or mod name, it will still be using the same defnames therefore there won't be duplicate factions or issues with lost saves.

*Last Man Mercs
- Mod name changed to Last Man Contingent
- M4A1 covert texture changed
- Added "Barbie Girl" units
- Added new LMCT apparel
- Changed textures of multiple apparel
- LMM equipment now no longer used by faction, still available
- T-55 tank texture improved



Formerly known as "Last Man Mercs", a disgraced Private Military Company connected to a growing list of notorious crimes. Drugs, guns, money and slaves. An organization that offers the entire world for your soul.

Lead by a group of ex-military who turned to a life of crime, they performed high-profile assassinations, heists, drug trafficking, human trafficking and mass murder for profit.

They founded the infamous PMC "Last Man Mercs" which was later shut down by a higher authority for being linked to the deaths of the Ullister royal family. Escorted by their security detail the Ullisters only wished to give reparation and aid to the less fortunate tribals within the outer Rim. The Last Man Mercs were allegedly under contract to clear out the tribal villages within the planet and the Ullisters, either on purpose or pure bad luck were killed alongside the villagers.

The Last Man Contingent was later born under new management, will things be more of the same?


Pawntypes:









Previews:












Chicken Plucker

#779
GOOGLE DRIVE DOWNLOAD LINKS AND SUCH
22/12/19



Hairstravaganza update: I really need a vacation from this edition

RH Factions updated:
* Elite Crew
* Militaires Sans Frontieres
* Last Man Contingent


CP mods updated
* Chicken Mitchell Hairstyles
* Spec Ops: The Line 1.0


Details: Completely removed Pelador's CPHairFix .dll because of some Android tiers causing issues. Now there is a chance of bearded ladies showing up due to this amazing mod conflict.

Somebody ask Tynan why females have a chance of spawning with male hairs even though it's not coded to please. /endofrant

Added more hairstyles for Delta scenario to minimise chances of bearded female operators.


________________
Follow-up update

Spec Ops: The Line

* Saved headgear in super png format for HD quality