[1.2] (WIP) Red Horse: Tacticool Expansion

Started by Chicken Plucker, March 17, 2018, 10:21:31 PM

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Galactic Empire vs US Marines. Who will win?

The freakin' MARINE CORPS BABY OOH-RAH SEMPER-FI!
38 (15.2%)
Galactic Empire. It's treason, then.
43 (17.2%)
This is ridiculous, the Army would step in and run over everyone with their Camaros
3 (1.2%)
This is ridiculous, the Navy would step in and sing YMCA during the fight
5 (2%)
This is ridiculous, the Air Force would be in a 5 star hotel dropping MOABs
9 (3.6%)
This is ridiculous, the Space Force would send in Master Chief
34 (13.6%)
Russia.
118 (47.2%)

Total Members Voted: 250

Rocket_Raccoon

I also have the problem with backpacks not adding carrying capacity. Has to be relatively new( ~4-5 days I would guess)
No ce user. Will take a look for what is causing it.

Chicken Plucker

Hello friendos, I've been away for some time. I'm moving more and more towards retirement.

I've had some mental struggles in the last few weeks and it put a halt to modding. I needed to stop focusing on this for a while. I came back to play for a bit and see the latest update, I am a bit upset to see more frustrating features but its at the very least a good sign that RimWorld will carry on.

I am still working on DOOM Eternal gear, finished all the front views. I just have to do side and back. (for all of them)



I've lost the will to make anything new guys. It's actually hard. Most of the people who did help me before are gone now and a lot of the mod features here can't be possible without them. It's also bad for me to spend time on these like I did, losing sleep and soaking hours into them. I can't do that anymore even with a lockdown since it just depletes my mental state and affects my physical wellbeing.

I've got a start date for the army again, July 5 this time. It's scary but it can't be worse than being locked down in your house with no sunlight for a long time. They say we are gonna get a shorter but more intense basic training, sounds like fun. I haven't released the 4 faction mods to Steam yet because the trailers are unfinished and I may still make changes to VOID.

I may make VOID a faction you can ally (though they will turn hostile very fast) and I may make their Titan and Wraith units have less health. I'm not sure.

For now I have to take it slow or I may just burn out again. I know the UAC is daunting cause that mod and the US Military kit were the biggest mods I've done that have been lost.

Quote from: Rocket_Raccoon on May 10, 2020, 09:32:12 AM
I also have the problem with backpacks not adding carrying capacity. Has to be relatively new( ~4-5 days I would guess)
No ce user. Will take a look for what is causing it.

You have harmony enabled right? I'm not sure what the problem is if you have everything in order. I have not encountered it myself yet. I'm sorry if I am unable to help

Quote from: Skynert on May 10, 2020, 03:06:41 AM
Hey, what with steam version of new factions? They are out from beta right?

Hey Skynert, as I've said I feel they aren't ready yet. I want their previews done and the animated trailers done. I don't want to rush their release like I have for some mods before. I feel like they're some of the last I'll do for a while so I want to at least make a lasting impact

Chicken Plucker

1.1 Mod Updated:

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Mod updated:



Rimmu-Nation: Security
- AT Mine cost to build reduced
- AT Mine and Claymore construction skill requirement raised


- Claymores now have directional damage and are detonated manually by the player
- New Claymore directional textures (Camera+ recommended, hard to see without)





- C4 Charge added
- C4 texture by JangoD'Soul
- Detonation system added by Dninemfive

Faction: VOID
- Titan and Wraith base health nerfed (doesn't feel like it was, but it has)
- Dusk Enforcer sound errors when enabled on its own fixed, it has its own SFX now.

Chicken Plucker

1.1 Mod Updated:

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Mod updated:



Rimmu-Nation: Security
- Claymores now haulable
- Claymore damage simulates 500 ball bearing damage (50 damage per 1 projectile, max was 100 projectiles to prevent lag)
- Claymore range reduced
- Claymore area of effect increased
- Raised drawsize for Claymore and C4

Chicken Plucker

#919
1.1 Mod Updated:

It's the update bois.

DOWNLOAD BUTTON MAN!

Mod updated:



DOOM 1.1
- Preview image changed
- Praetor Suit Mk 2 added
- Crucible added, Super Shotgun Mk 2 added
- Heavy Assault Rifle range increased by 1 tile
- UAC packaged survival meals and UAC health dispenser added
- UAC shield belt added
- DOOM Eternal based scenario added







Faction: VOID
- Titan punch damage nerfed from 90 damage to 55
- Wraith attack damage nerfed from 120 damage to 85
- Corpse decay takes a bit longer for the monsters



I'd like to stress that even though these have been nerfed, these guys are still deadly. Your pawns are only more likely to be downed now with a broken body.

I didn't like the fact that I was running around with the new Mk 2 Praetor Suit complete with a UAC shield belt (had to throw that in thanks to VOID) that pawns were still getting 1HKO. I'd prefer if you were able to survive with some life threatening condition with power armor. The damage is still a threat for non-power armored folks.

Happy I held a bit back on releasing VOID so they can be improved like this, however I can imagine people still finding them broken without realizing that they were a lot worse here




Hotfix update:
DOOM 1.1
- Crucible needs Advanced Fabrication research

Faction: VOID
- Dusk Blade and Amputator available in smithy tables without research fixed
- Dusk Blade and Amputator craftable (can't avoid it), requires high crafting skill now




Hotfix update 2:
DOOM 1.1
- Missing sounds error without VOID mod fixed
- Category error without VOID mod fixed
- Category error for MREs fixed
- Mass related error for Slayer's mark implant fixed




Follow-up Updates:
DOOM 1.1
- Description tweaks
- Crucible cooldown time slight increase



Follow-up Updates 2:
DOOM 1.1
- Slayer's mark implant nerf
* removed melee DPS stat addition
* removed melee penetration stat addition
* removed accuracy stat addition
* removed arrest chance stat addition
* blood pumping, circulation and filtration reduced by 25% from 50%
* increased healing factor by 50% from 150%
* increased immunity factor by 50% from 150%
* hearing, breathing, sight, metabolism increase by 25% added
* increased melee dodge chance by 50%
* increased melee hit chance by 50%
* rest fall factor 0.8 added
* colour tweak
* description tweak

- Crucible description tweaks
* serrated and point labelled as "energy blade" now for damages

Faction: VOID
- Wraith attack label now says "tentacle" rather than fist
- Wraith damage buffed from 70 to 90
- Wraith sharp protection raised by 0.05%




Follow-up Updates 3:
DOOM 1.1
* More base name generation names
* More faction name generation names
* UAC health dispenser cost to craft nerf, now needs 5 plasteel instead of 10 and 2 spacer components instead of 3.

Sorry for the sheer numbers of updates guys, it's just that a lot of issues kept popping up and spoiling some of the fun. Cheers!

Chicken Plucker

1.1 Mod Updated:

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Red Horse - Tier 7 Mall ninja operators update



DOOM
- Praetor suit Mk 1 and Mk 2 + helmet now count as Tier 7 Royalty combat gear.
- UAC shield belt now count as Tier 7 Royalty combat gear.
- UAC survival packaged meal now count as Tier 7 lavish meal.
- Slayer's mark implant base changed to prosthetic bionic base to prevent incompatibilities.

DOOM Kit Classic
- Praetor suit classic + helmet now count as Tier 7 Royalty combat gear.

Metal Gear Solid
- Exo Suit THI + helmet now count as Tier 7 Royalty combat gear.
- Sneaking suits now count as Tier 7 Royalty combat gear.
- Gene therapy-2 implant base changed to prosthetic bionic base to prevent incompatibilities.

T-45b power armor
- T-45b power armor + helmet now count as Tier 7 Royalty combat gear.

Rimmu-Nation Clothing
- Hunter Reactive + helmet now count as Tier 7 Royalty combat gear.

Faction: VOID
- All VOID gear now count as Tier 7 Royalty gear.
- Caviar now count as Tier 7 lavish meal.
- Titan health buff (25 changed to 26)
- Wraith health buff (20 changed to 22)

Faction: Militaires Sans Frontieres
- MSF Sneaking suit now count as Tier 7 Royalty combat gear.

Military Furniture:
- USMC MRE Meals now count as Tier 7 lavish meal.

Chicken Plucker

#921

Progress Tracker


*UAC Security
- Helmet: Finished
- Armor: Finished

*UAC Wildcat
- Helmet: Finished
- Armor: Finished

*UAC Shepherd
- Helmet: Finished
- Armor: Finished

*UAC Raven
- Helmet: Finished
- Armor: Finished

*UAC ASP
- Helmet: Finished
- Armor: Finished




*UAC Hawk
- Helmet: Finished
- Armor: Finished

*UAC Elite
- Helmet: Finished
- Armor: Finished




*Marine
- Helmet: Finished
- Armor: Finished

*Phobos
- Helmet: Finished
- Armor: Finished




*UAC Skin Suit
Finished




*UAC health dispenser
Finished

*UAC survival packaged meal
Finished



UAC Logo artwork by: Otrixx




Milestone Achievements:


- UAC Security
- UAC Wildcat
- UAC Skin Suit


Finished: 07/06/20



- UAC Shepherd

Finished: 07/06/20



- UAC Raven
- UAC Elite


Finished: 08/06/20



- Marine
- Phobos


Finished: 08/06/20



- UAC ASP
- UAC Hawk


All UAC Textures Finished!: 09/06/20




Coding checklist



*Preview - Done!
*Apparel - Done!
*Weapons - Done!
*Medicine - Done!
*Implants - Done!
*Food - Done!
*Faction: Base- Done!
*Faction: Pawnkinds - Done!
*Faction: Traders - Done!




Planning: Pawntype structure


Base spawns:
UAC Wildcat
UAC ASP
UAC Shepherd
UAC Raven
UAC Security
UAC Staff

UAC Elite
UAC Hawk
Marine
Elite Marine



Caravan Spawns

Marine
UAC Security
UAC Staff

UAC Elite
UAC Hawk



Raid spawns:

Common:
UAC Wildcat
UAC Shepherd
UAC Raven
UAC ASP



Rare/Sappers:
UAC Elite

Rare/Sappers:
Marine
Elite Marine



Trading Stock:

Cheap list:
  • UAC skin suit
  • UAC Marine armor
  • UAC Security armor
  • UAC survival packaged meal

Normal price list:
  • UAC power armors (except Security)
  • UAC health dispenser
  • UAC weapons
  • Lavish meals
  • Fine meals
  • Bionics
  • Resources
  • Neurotrainers
  • Etc.

Expensive list:

  • Phobos Suit
  • UAC soldier serum
  • Praetor Suit (If DOOM mod is enabled)
  • Praetor Suit Mk 2 (If DOOM mod is enabled)
  • Slayer's mark implant (If DOOM mod is enabled)




Mod is finished.

12/06/20

Chicken Plucker

#922
1.1 Mods Updated:

DOWNLOAD BUTTON MAN!



DOOM
- Improved market prices for heavy weapons
- Praetor Suit Mk 2 texture improvements to be more accurate to DOOM Eternal's model



The DOOM Kit - Classic
- Improved market prices for heavy weapons



Metal Gear Solid
- Camouflage and Stealth mod patches for Cardboard Box

Faction: Militaires Sans Frontieres
- Camouflage and Stealth mod patches for Cardboard Box



Faction: VOID
- Market prices for heavy weapons fix
- Pawnkind combat power tweaks




1.1 Mods Re-upload:

Mods affected:

DOOM
The DOOM Kit Classic
Metal Gear Solid


- Mods re-uploaded into the correct Google Drive folder


Hey guys my apologies, if you have downloaded the mods within the first 40 minutes of the update please re-download since I dun' goofed and uploaded the updates in the wrong folder. You may have downloaded the same outdated version you originally had. My apologies!

Chicken Plucker

#923
1.1 Mods Updated:

DOWNLOAD BUTTON MAN!

Faction: VOID
- VOID Reactive buffed

Durability: 380 -> 420 yes I did this on purpose
Sharp: 1.2 -> 1.25
Blunt: 0.55 -> 0.60
Hotel -> Trivago




Hey guys, little progress today. Had a very busy day, running around getting things irl like it's death stranding. Also have a maths homework from Military College, I thought I was past this but I suppose its good since Im supposed to be an engineer soon and I can't do maths.

Anyways, I haven't uploaded previews of the Phobos suit yet, I wanna leave you fellers a little info about it. I will give it to the strongest UAC units, like boss types.

It will be a copy version of the Praetor suit made by the UAC, however it won't be as powerful as the Praetor suit since this is spacer tech and the original design is arcotech. This means that UAC power armors will not be as resistant to damage, there will be no psychic dampening and there will be less insulation for cold and heat.

VOID Reactive needed to be buffed to carry on their "Spacer but better" kind of status.





QuotePhobos Suit:
Description: A suit of power armor, a prototype clone of the Praetor suit made by Union Aerospace for their Marine Raiders. While being superior to all other UAC armors made before it, it pales in comparison to the original Praetor Suit due to some of its technology exceeding spacer tech level. UAC Engineers were unable to replicate the exact protectiveness of the Night Sentinel design due to technological limitations, making this suit lack the heat insulation and resistance of the original.

The power armor was made in memory of a distinguished UAC Marine that helped protect the Phobos UAC communications relay during a demonic invasion.

Note to self: May change its backstory, may not. If anyone who likes DOOM lore and know Phobos from Quake 3 has objections just lemme know, otherwise haha gold armor go zoom




Here's another preview for the UAC ASP armor.






Remember folks, cover your ASP.

*Active Self Protection theme plays*




Here's another one because I am procrastinating from doing 2 mock math test papers:

The one and only





My idea was to make these Marines use no bionics. The UAC Soldier serum (Cerberus serum) will be used by all their pawntypes except security and these Marines. I thought it would be interesting letting these guys be one of UAC's low level fodder, and yet they're better fighters than most of the current UAC soldiers with the serums and better power armors. They're the more experienced guys that don't get the high budget.

I will probably give this armor the same stats as the vanilla power armor and add no other fancy stuff for the helmet. Toxic resistance but no psychic resistance like the praetor suits. It's one of UAC's outdated equipment still in use.

Chicken Plucker

#924
1.1 Mods Updated:

DOWNLOAD BUTTON MAN!



DOOM: UAC Kit
- Mod added
It's finally back home bois, been a long 2 years.



Featuring:
* All UAC power armors including classic UAC Marine armor
* UAC skin suit
* UAC business suit
* UAC Bionics
* UAC health dispenser and UAC survival packaged meal
* "Hellwalkers" scenario, you are a squad performing black operations for the UAC
* Hellwalker soundtrack opening sting for scenario

Note: Only Plasma Gun is added in this mod from the DOOM arsenal, it is added in for the scenario and to avoid DOOM 1.1 dependency.



OTHER MODS UPDATED

DOOM
- Description tweaks

DOOM Kit - classic
- Label names of weapons tweaked, it now says "classic" instead of "DOOM"

Rimmu-Nation Clothing:
- Hunter Reactive helmet nerf for learning factor increase




Hey all, thought I'd upload the armor-only(ish) version of the mod. It may still face changes. I am not uploading it on Steam until all the mods that are unreleased from here are ready.

I know some of you have been eagerly waiting so here's the gucci UAC kit without the faction.



Enjoy all, lemme know if you enjoy the scenario! I'll be off sorting out the faction which may take a while longer




Hotfix City:

DOOM
- UAC business suit removed since it produces an error, was unintended to be duplicated into the mod

(if you downloaded the DOOM update within 30 minutes of this post, please re-download)

DOOM - UAC Kit
- UAC business suit added in, left it in the DOOM mod by accident oof sry Dr Samuel Hayden

(if you downloaded the UAC Kit within 30 minutes of this post, please re-download)

Sorry for the issues guys, happy I found them before it was too late though



Regarding Phobos Suit:



I decided to take out the red light and other Night Sentinel-ish features from the chestplate of this power armor. It makes it look more like a clone than a direct recolor of the armor.

I felt like it actually makes the suit seem like it really was built by the UAC in an attempt to replicate the Praetor Suit. Besides, it looked closer to what Phobos actually wore.




Hotfix City 2:

DOOM - UAC Kit
- Bionics research error fixed for those without Royalty DLC

I have uploaded the latest update, again guys if you're an early bird, my apologies for causing you to have to redownload multiple times. This one should be the last of the hotfixes






Hotfix City The Third:

DOOM - UAC Kit
- Bionics research error fixed for those without Royalty DLC(for real this time)
- UAC Bionics are craftable in the UAC Fabrication Bench
- All bionics related error fixed

Hey so it turns out Hotfix city 2 was not the last hotfix, I present to you all, Hotfix city 3. I'm frustrated finding out new issues, but special thanks to my friend Bas who pointed them out.

Now THIS is the last Hotfix for UAC Kit. Cheers all.

Chicken Plucker

#925
1.1 Mods Updated:

DOWNLOAD BUTTON MAN!



DOOM: UAC Kit
- Removed UAC Plasma Gun
- Removed UAC Scenario
- Preview changed and swapped for factions

Please install UAC Faction mod or DOOM 1.1 to avoid errors if you had this beta version installed.

- Scenario has been added to the UAC Faction so that this kit mod will not need weapons and possibly a CE patch



DOOM 1.1
- UAC Marine armor added (Classic Doomguy armor)
- UAC Marine helmet added (Classic Doomguy helmet)
- UAC Heavy cannon added (DOOM Eternal weapon)
- UAC Combat shotgun added (DOOM Eternal weapon)

- Recruitable space marine pawntypes with Military Furniture mod now spawns classic marine armor instead of praetor suit

- UAC Combat Shotgun from DOOM 2016 name changed to UAC DS-117 Shotgun

- Thing categories added for power armors
- UAC faction mod compatibility fixes



DOOM Kit - Classic
- Thing categories added for power armors
- UAC faction mod compatibility fixes






Faction: UAC
- Mod added



Faction: VOID
- Thing categories added for power armors
- UAC faction mod compatibility fixes





(ARC logo for UAC scenario)

Hotfix:

Faction: UAC
- Description tweaks
- Not all UAC pawntypes use shield belts




Follow-up update:

Faction: VOID
- Titan basehealth scale reduced from 26 to 25
- Wraith basehealth scale reduced from 22 to 20
- Wraith tentacle damage reduced from 90 to 80





Follow-up update 2:

DOOM: 1.1
- UAC health dispenser description changes: "nanomachines" to "mechanites"

DOOM: UAC Kit
- UAC health dispenser description changes: "nanomachines" to "mechanites"

Faction: UAC
- UAC health dispenser description changes: "nanomachines" to "mechanites"

Chicken Plucker

#926
End of Season 2:



Hey folks, it's been a ride. I started my journey to join the British Army for as long as I started modding in RimWorld 3 years ago. It's going to be a reality in July 5th, just after next week.

I'm going to be on hiatus from modding, I don't know if I'll be coming back once I see the adult world and start paying bills properly and start living on my own. Everyday will be something new, not lying on my back in this room that I still need to clean before I leave. If I return for Season 3, I'll wrap up US Military kit and make their factions and probably get on to Diamond Dogs or MGS V factions. If not, I'll wrap up SAS and US Military Kit and be on my way to retire.

As much as I'd like to stay on the computer and my mobile device like its life support, they're gonna take away our phones in Pirbright during work hours and I hear the wi-fi there is not very good so I'll have to pay bloody 15 quid a week. I won't have any space to bring a computer in there cause it's gonna get knicked or I just simply won't have time to use it since I'll be too busy sorting my kit out and making sure the bed is made.

I'm leaving this post as a tracker for myself to have all these mods shipped and ready for Steam before I'm gone.

Non-Faction Mods:



- Previews complete, ready for release



- Previews complete, ready for release

Faction Mods:



- Previews complete, ready for release
- Animation trailer done



- Previews complete, ready for release
- Animation trailer done



- Previews complete, ready for release



- Previews complete, ready for release



- Previews complete, ready for release

A lot of work goes into presentation since I want to make a lasting first impression. I aim to get these done along with some unfinished business for MPCT and get out of here ready for cold, wet muddy floors and all sorts of excitement. I wanna thank you all for being there.

We're in the end game now.

Chicken Plucker

#927
1.1 Mods Updated:

DOWNLOAD BUTTON MAN!




Accidentally removed update notes:



Faction: VOID

Faction: UAC

UAC Kit


- Social implants for all 3 mods fixed, accidentally left buff that allowed pawn to not need sleep like circadian half cycler






Faction: UAC
- Added all content from DOOM 1.1 except scenarios, you no longer have to enable that mod to avoid longer load times

- Added Rimmu-Nation Gloves N' Boots compatibility, pawntypes now spawn with power armor greaves and gloves

- UAC Traders will now purchase vanilla, Rimmu-Nation and RH category items from the player


Should be the last update. I apologise again that the mod has been high maintenance, but I'm aiming for maximum performance here so I won't have to update this mod anymore with all things fixed

Chicken Plucker

#928
1.1 Mods Updated:

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Faction: UAC

- Added UAC Jaguar armor
- Fixed missing faction leader in world map (needs a new world generation, unfortunately)

Hey guys, didn't realise the UAC was missing a faction leader. Its not a big deal but if you don't use Military Furniture, you will have no means of communicating with them through the comms console. This is now fixed, but I had to make the executives spawn for raids to make this work.

I decided to buff the executive from being a helpless pawn, and then made a custom UAC Jaguar armor for them. Executives now also have all UAC implants to make them not-so-useless in the battlefield, cause realistically they need all the advantage they can get since they would have zero combat experience apart from maybe simulations or neurotrainers.

Anyway, the UAC Jaguar is pretty much a slightly tweaked UAC Wildcat helmet and UAC Raven armor. I've tried to add as much details as I can without deviating too much, and of course I named it after an actual variant of armor in DOOM Multiplayer since that's what other variants are for UAC. Hope you guys don't mind, and maybe even like this added change.



DOOM - UAC Kit

- Added UAC Jaguar armor

Chicken Plucker

#929
1.1 Mods Updated:

DOWNLOAD BUTTON MAN!


Faction: UAC

- Save Our Ship 2 compatibility, the power armors are now tagged for EVA in space.


DOOM: UAC Kit

- Save Our Ship 2 compatibility, the power armors are now tagged for EVA in space.


DOOM 1.1

- Save Our Ship 2 compatibility, the power armors are now tagged for EVA in space.

The DOOM Kit: Classic

- Save Our Ship 2 compatibility, the power armors are now tagged for EVA in space.


Faction: VOID

- Save Our Ship 2 compatibility, the power armors are now tagged for EVA in space.

Got some cool lookin' previews for VOID on Steam. Stand by for it.

VOID Storyteller

- Removed crucible difficulty


Faction: Allegiance

- Deleted an extra texture that wasn't needed



Follow-up update:

Faction: UAC
DOOM: UAC Kit


- Minor graphic tweak, small white pixels under UAC onskin for male fixed and removed from side texture




Follow-up update 2:

DOOM: UAC Kit

- Accidentally left UAC Marine Armor on, removed now since it's meant to be in DOOM 1.1 or UAC Faction mod.





So I'm ready for release all. I just finished all the previews, only taking some screenshots now and prepping for Steam.

Its been an honour, and I happen to be leaving at 888th post. Next week Sunday is my last Sunday at home, I want to spend whatever time I have left in MPCT, training hard and relaxing.

Enjoy space out there guys.


I finally finished that Modern Warfare trailer by the way, here it is.


May God be with you all, wherever you are and whatever situation you're in and no matter what you've done. Till' next time.




Zero sleep edition

Follow-up Updates:

Faction: VOID
- Descriptions improved for VOID reactive and VOID helmet

VOID Storyteller
- Description improved



Okay, till next time. For real this time.



Patch Updates 9000:
"Firing patch update 9000"


Welcome back to "next time" edition

Faction: UAC
- Crucible market value raised
- BFG 9000 market value raised
- UAC GAUSS cannon market value raised
- UAC traders at base no longer sell their ranged weapons cheap

DOOM 1.1
- Crucible market value raised
- BFG 9000 market value raised
- UAC GAUSS cannon market value raised
- UAC health dispenser compatibility fix for UAC Faction

DOOM Kit - Classic
- BFG 9000 market value raised

Rimmu-Nation Weapons:
- Railgun market value raised



Patch Updates 3:

Faction VOID:
- New creature added




Updates 4:
So it turns out July 5 is a long time away edition

Faction: UAC
- Trader stocks improved, UAC Wildcat is now sold on discount
- Other price changes for UAC traders
- UAC traders now purchase raw food and textiles
- UAC Marine armor description fixes
- UAC Power armor description fixes
- About.xml typo fixes

DOOM: UAC Kit
- UAC Power armor description fixes
- About.xml typo fixes

DOOM 1.1
- UAC Marine armor description fixes



Patch Updates 4:

Faction VOID:
- Implant errors regarding mass is now fixed