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Poll

Galactic Empire vs US Marines. Who will win?

The freakin' MARINE CORPS BABY OOH-RAH SEMPER-FI!
- 20 (11.1%)
Galactic Empire. It's treason, then.
- 34 (18.9%)
This is ridiculous, the Army would step in and run over everyone with their Camaros
- 2 (1.1%)
This is ridiculous, the Navy would step in and sing YMCA during the fight
- 3 (1.7%)
This is ridiculous, the Air Force would be in a 5 star hotel dropping MOABs
- 7 (3.9%)
This is ridiculous, the Space Force would send in Master Chief
- 29 (16.1%)
Russia.
- 85 (47.2%)

Total Members Voted: 180


Pages: 1 ... 46 47 [48]

Author Topic: [1.0] (WIP) Project Red Horse: Tacticool Expansion  (Read 80539 times)

sumghai

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Re: [1.0] (WIP) Project Red Horse: Tacticool Expansion
« Reply #705 on: September 23, 2019, 07:40:25 AM »

does your new update fix issues with Elite Crew's new weaponry? They have a skinner knife now and a bunch of other things that go boom

I'll take a look this weekend if I have time. We've just been slammed with patch requests ever since CE:FT went live on Steam

Folks, if you find any Rimmu-Nation or Red Horse Faction weapon/apparel/thingamabob missing compatibility with CE:FT, PLEASE PLEASE PLEASE file a ticket on our GitHub issue tracker, instead of posting here.

Our GitHub helps us to track and prioritize issues, and off-the-books requests like shown here will probably get forgotten.

Also, don't just say "lmm not working pl0z f1x kthanxbai" - we'd appreciate detailed and specific reports like "RN_GunBoomBoom and RN_GunBaddaBing from version 0.1.2.3 of RH Super Dooper Faction are missing CE compatibility, could you please update the corresponding patch?" or "British Military Kit mod is now feature-complete and will not change too much for the forseeable future, could we please have this patched?"

Rocket_Raccoon

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Re: [1.0] (WIP) Project Red Horse: Tacticool Expansion
« Reply #706 on: September 25, 2019, 02:31:13 PM »

Take your time, sounds like a good plan :)

Quick question, I can only craft the british ghillie hood, not the suit itself.
Though I can spawn it via dev mode.
Mod is very low in my mod list, does it need to be high up?
Or is the ghillie suit currently uncraftable?

€: for the non-steam version
« Last Edit: September 28, 2019, 06:43:03 AM by Rocket_Raccoon »
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Chicken Plucker

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Re: [1.0] (WIP) Project Red Horse: Tacticool Expansion
« Reply #707 on: September 27, 2019, 06:52:34 PM »

New update - British Military Kit

- Fixed Shell tags and Ghillie Suit's craftability.




Made the report to Sumghai and AthenaSulisMinerva's FT issue tracker so you boys and gals who do care about CE won't have to. I also did that in Londonese format  8) 8) 8)


Take your time, sounds like a good plan :)

Quick question, I can only craft the british ghillie hood, not the suit itself.
Though I can spawn it via dev mode.
Mod is very low in my mod list, does it need to be high up?
Or is the ghillie suit currently uncraftable?

Thanks for pointing it out bro, I've just sorted it out in what should be the last update to the mod. I forgot I use a special format now for craftable apparel within RH factions, I didn't realise the "Makeable" one I had wasn't entirely makeable.

I've updated the issue on Steam now
___________________________________________________________

Guys I have the selection centre at Monday, all my hard work since 5th of June 2018 has built up to this, in terms of fitness and doing mods for RimWorld, working part time and all manner of things that drive me on my knees to pray for miracles. I am nervous. It involves taking a train outside London to Pirbright where the Army trains their dudes, and I'll stay there for 3 days as I am assessed for my physical, medical and mental fitness.

I hope I have good news to bring you guys. When I do get a job offer and a start date, I will try and get a basic US Military Kit done for release here before I go, but I'll be gone for 14 weeks from the start date since it'll need my full focus.

When I earn that Medical Corps cap badge and I get more time to myself at phase 2 training I'll be buying a brand new gaming rig to make mods with for you lot. Maybe I'll have funding for new mod features and be less stressed out for things this time, but I need to stop counting the money since that's not what I'm joining for.

I'll see you all soon

Chicken Plucker

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Re: [1.0] (WIP) Project Red Horse: Tacticool Expansion
« Reply #708 on: September 27, 2019, 07:33:00 PM »

New update - British Military Kit (Last one LAST one, sorry bruv)
- Added Medical Corps, Royal Engineers and Logistics Corps beret as final additions

RLC beret is gonna have to be what trader pawnkinds of the faction use. Them and their extra shiny cap badge which they need to shine brightly since they have to drive all day.

This is the last update, and I do this now before Fast Track team gets started on adding the CE patch. Pardon me for this guys, just had to squish it in yeah? I think many will find the RAMC beret helpful for your doctors and the Engineer beret for building workspeed

______________

^^^^^^^^^^

Right remember when I said this was the last LAST update? well guys, this new one is the last last LAST new update for the British Military Kit, and I do apologise because I just can't have the Logistics having a shinier cap badge than everyone else.

New update - British Military Kit (Last last LAST)

- Logistics cap badge is less shinier and smaller because it doesn't deserve to be as big and shiny as it was
« Last Edit: September 27, 2019, 07:51:30 PM by Chicken Plucker »
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Madman666

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Re: [1.0] (WIP) Project Red Horse: Tacticool Expansion
« Reply #709 on: September 28, 2019, 06:37:41 AM »

Luck and good faith be with ye, comrade.
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nylem

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Re: [1.0] (WIP) Project Red Horse: Tacticool Expansion
« Reply #710 on: September 28, 2019, 01:51:26 PM »

All the best CP but you've got this. Smash it and we'll see you on the other side.
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dninemfive

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Re: [1.0] (WIP) Project Red Horse: Tacticool Expansion
« Reply #711 on: September 28, 2019, 04:36:40 PM »

Good luck! See you when you get back.
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Chicken Plucker

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Re: [1.0] (WIP) Project Red Horse: Tacticool Expansion
« Reply #712 on: October 10, 2019, 03:05:56 AM »

Hey all, been very busy. Got back from assessment centre at the 7th of October.

I got a number there and the whole time I was referred to as "23". Passed the selection and got a grade A.

Had some embarrassing moments, especially when I zone out and stop paying attention for a few seconds. We were having breakfast and the Corporal gave us detail about what to do in the cook hous  (mess hall). After I was done eating, I felt like I'm a big man now cause I finished first. All other soldiers in training flooded the cook house now so there's a sea of green. I stand up and go to the Corporal's table as he's having a conversation with the Sergeant, and I'm like "Corporal where do I put this?"

Lads I got the most disgusted look I've ever gotten from another human being so far in my life and he goes "didn't I tell you to stay seated?"

I'm over there with my plate wearing this bright yellow bib with my number on it while the sea of green and my own fellow candidates stare at me like I'm the biggest mong in the universe. Muttered "sorry Corporal" and I sat back down. My table was like "what did the Corporal say to you?" And I replied "didn't I tell you to stay seated?" The boys then go "yeah best to stay seated mate."

Thanks for telling me that earlier chief.

I'll be back later this weekend and explain more on what's up cause I have a busy weekend ahead, gotta get off this train. Cheers all

Madman666

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Re: [1.0] (WIP) Project Red Horse: Tacticool Expansion
« Reply #713 on: October 11, 2019, 05:27:33 AM »

Dayum, son, why didn you stay seated?! That phrase needs to make it into your next trailer.
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Ruisuki

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Re: [1.0] (WIP) Project Red Horse: Tacticool Expansion
« Reply #714 on: October 12, 2019, 11:42:40 PM »

that doesnt sound too bad. tell him youre the lead dev of project red horse and he'll change his tune
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Chicken Plucker

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Re: [1.0] (WIP) Project Red Horse: Tacticool Expansion
« Reply #715 on: October 13, 2019, 06:46:40 PM »

Hey all, bout to sleep and return to work tommorrow. Been working full-time before I transition into military life, so I have some money to save. It's been hard since I'm still in college, so I had to ask special permission to be off for the full-time training and blah blah blah until I can do part time blah blah blah boring.

Let's talk about the planned projects this late 2019

- US Military Kit

- Cordis Die

- Ghost Recon

...

Also the truth is, I am Iron Man.



*Black Sabbath - Iron Man plays*

In summary, Pelador has a working way of allowing Iron Man suits to fly. He also intends to add gadgets later. Yes.

I'm tired, me need to say less words so me can sleep soon

that doesnt sound too bad. tell him youre the lead dev of project red horse and he'll change his tune

I'd be the lead dev of the floor if I told him that

Dayum, son, why didn you stay seated?! That phrase needs to make it into your next trailer.

Well, I thought I was pretty slick but it turns out the Corporal didn't play RimWorld, and if he did he probably wouldn't have preferred my mods anyway cause it didn't have the vanilla aesthetic  :o

Goodnight guys gotta go

Chicken Plucker

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Re: [1.0] (WIP) Project Red Horse: Tacticool Expansion
« Reply #716 on: October 16, 2019, 08:06:08 PM »

The Mercs


Preview concept:


Description:
The Mercs are the military arm of Cordis Die. A private army originally based in Cuba that have been operating within the shadows since the Cold War, suffering massive setbacks with the fall of the Soviet Union by losing it's main arms dealer.

The Mercs have matured to the size of a peace keeping force, they are available for other organizations though it will always stay loyal and prioritize it's parent group 'Cordis Die' and it's ideologies which involves hatred towards the Western world and it's hypocrisies.

"Cordis Die" translates to "The Heart Day" in Latin.

________________________________

Development
Note: You'll see mistakes and lots of unfinished stuff, still in Alpha. I'm also in a rush posting this since I need to sleep, been very busy working constantly so modding has slowed significantly along with updating or even talking to people/explaining my posts better.


Sniper unit headgear


Assault tier 2 headgear


CQB Unit headgear



Crye JPC (Mercs)



Combat uniform(Mercs)

C.L.A.W. assault robot concept
drawsize is changed in code


'Death Machine'
An artwork for a non-existent minigun, decided to change the name to what it's known by in the Call of Duty Black Ops series, which is where this faction comes from.

I'll probably just base it on a 12.7 minigun



« Last Edit: October 16, 2019, 08:10:18 PM by Chicken Plucker »
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