[1.2] (WIP) Red Horse: Tacticool Expansion

Started by Chicken Plucker, March 17, 2018, 10:21:31 PM

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Galactic Empire vs US Marines. Who will win?

The freakin' MARINE CORPS BABY OOH-RAH SEMPER-FI!
38 (15.2%)
Galactic Empire. It's treason, then.
43 (17.2%)
This is ridiculous, the Army would step in and run over everyone with their Camaros
3 (1.2%)
This is ridiculous, the Navy would step in and sing YMCA during the fight
5 (2%)
This is ridiculous, the Air Force would be in a 5 star hotel dropping MOABs
9 (3.6%)
This is ridiculous, the Space Force would send in Master Chief
34 (13.6%)
Russia.
118 (47.2%)

Total Members Voted: 250

Chicken Plucker


1.1 MODLIST

https://drive.google.com/drive/u/2/folders/1W1_-TCmGMNGJSddCwjtoAVjc1K8dJhKi

Mods updated
- Get to the Chopper! (BETA)
- Military Furniture

Description: Military Crate flammability changed to 30% instead of being fireproof

- Hellfire warheads added in Get to the Chopper
- AH-1Z Viper added
- Added descriptions to tell you seating/passenger limits
- MH-6 Passengers changed from 6 to 4 maximum due to it's rocket loadout



So I thought the Hind was awesome, and then I looked up some modern day attack helicopters. AH-1Z is an upgraded version of the Cobra, and the thing could hold 16 Hellfire missiles! It's also got a top speed of over 411 km/h while the mi-24 was only 335 km/h (still faster than MH-6) I tried to go by accuracy with these choppers and limited the bombs they could drop based on how much missiles they could really hold.

Also I added a "Hellfire Warhead" which is clearly based on the Hellfire Missile, but is nothing like a missile so I called it a "warhead" and left the origin of it ambiguous. Something something urbworld created since they couldn't afford to keep making laser guided missiles.

Please give me feedback if you don't want the warhead in this mod, I wanted an in-between since the HE Shells were awful, and the anti-grain was too powerful! So I wanted something produceable and traded around. There came this warhead, which I have to call a warhead because it's not a missile and officially speaking not the AGM-114 because it's not a missile  8)

pls gonna sleep. pls.

Skynert

Wwit wait, we xan donbombing runs? How it works?

Chicken Plucker

#872


UH-60 my old friend
I've come to casevac again


1.1 MODLIST

https://drive.google.com/drive/u/2/folders/1W1_-TCmGMNGJSddCwjtoAVjc1K8dJhKi

Mods updated
- Get to the Chopper! (BETA)

- Hellfire warheads blast radius nerfed from 9.9 to 5.9
- UH-60 Black Hawk returns
- AH-1Z Viper SFX changed
- CH-46 Sea Knight speed slowed down, fuel capacity, health and mass capacity increased
- Various construction skill requirements fixed
- UI for choppers fixed in Misc Tab to look decent



- Faction: Allegiance
- Faction: Coalition
Description:

- RPG-32 blast radius nerf
- Stocks improved for base and caravan traders
- Allegiance and Coalition now sells neurotrainers, psycasters, power and security furniture
- Coalition sells more bionic body parts
- Allegiance sells natural body parts (Russia pls)

- Rimmu-Nation Weapons
Description:

- All rocket launchers with more than 1.9 blast radius has been nerfed to have a smaller blast radius, with the exception of the Javelin

Quote from: Skynert on April 03, 2020, 06:13:15 AM
Wwit wait, we xan donbombing runs? How it works?

You put bombs, anything in the category of Mortar Shells inside the attack helicopter and they can do bombing runs or precision bombing.

Give the BETA a test here, fly around!
https://drive.google.com/open?id=1R8kb_-iOlK0WjdUCIfrSbyF_rZnulLqu

Quote from: Rocket_Raccoon on April 02, 2020, 02:45:10 PM
Yay to Mi-24 :3
Quote from: exegert on April 02, 2020, 11:05:15 PM
Finally! A mod I can get me hind  :D

Cheers guys, Miradus who was a US Marine doesn't like it, he calls it a "death trap". I'm assuming it's cause Mi-24 didn't have any fancy stuff to avoid stinger missiles. (Murica pls.)

______________________
Follow-up Update:



https://drive.google.com/open?id=1R8kb_-iOlK0WjdUCIfrSbyF_rZnulLqu

Mods updated
- Get to the Chopper! (BETA)

- Hellfire warheads crafting cost reduced to only 6 components instead of 10
- Hellfire warhead is now sold by other factions
- Cleaned up Hellfire Warhead textures
- Cleaned up side view art of UH-60 Black Hawk and AH-1Z Viper and removed some white bits



(Will need for you to wait until factions replenish stock if you're in an existing gamesave)

Retry_02Hide


Chicken Plucker

#874


1.1 MODLIST

https://drive.google.com/drive/u/2/folders/1W1_-TCmGMNGJSddCwjtoAVjc1K8dJhKi

Mods updated
05/04/20
List of Changes:

(ALL RED HORSE FACTIONS UPDATED)
- Red Horse Factions now bans pawntypes spawning with the following traits:
+ Brawler (to prevent whiny brawlers. seriously.)
+ Pyromaniac (I just don't like pyromaniacs.)
+ Wimp (to prevent perma-downed colonists with scars)
+ Body Purist (only for pawntypes that require bionics)
* Umbra Company recruitable pawntype smock removed
* Coalition opening soundtrack changed for scenario

- Military Furniture
* Mission patches added for Royalty DLC quests
* Mission patches added for Vanilla Expanded: Settlers bounty quest
* Mission patches added for Real Ruins quest
* Mission patches added for Sparkling Worlds "psychic emitter" quest
* Recruitment patches added for Metal Gear Solid 1.1
* Recruitment patches added for DOOM 1.1
* Recruitment patches added for Spec Ops: The Line 1.1
* Recruitment option for an FBI pawntype
* Black thermal hat added for FBI pawntype (stuffable helmets for recruits cause errors for crashlanded start)
* Here's to you soundtrack replaced with a better version

- DOOM, Metal Gear Solid, Spec Ops: The Line
* Compatibility added for Military Furniture recruitables
* Pawntypes from the scenarios in these mods now ban the following traits:
+ Brawler (to prevent whiny brawlers. seriously.)
+ Pyromaniac (I just don't like pyromaniacs.)
+ Wimp (to prevent perma-downed colonists with scars)
+ Body Purist (only for pawntypes that require bionics)

- Get to the Chopper 1.1
* V-22 Osprey added. Welcome back chief.

Need some sleep, goodnight all, not much else to say. I couldn't post these extensive new updates without a new chopper at least today.

I got all chopper textures except the Gazelle done, just need their coding and their flight modes. I was hoping for sounds too, a lot more variance. Ironically I've been praying to God to finish my mods before basic training, and now I have nothing but time to waste in this room and it's driving me a bit mad. Surely these things wouldn't be accomplished if it weren't for this lockdown. Take care all.

WARNING: INTERNET IS BEING SLOW!
Please redownload the following mods if you downloaded them quicktime speed within 10 minutes of this post
- Get to the Chopper 1.1
- Allegiance

I'm gonna drop asleep right now cause it's 10am and I haven't slept yet over these mods. I'm not gonna bother to edit the post till the bloody thing is uploaded cause that thing is taking time. Ironic cause V-22 is the fastest chopper added to date, it's got the best top speed of all choppers, being faster than AH-1Z viper by almost 100km with it's (approx) 511km/h top speed

Quote from: Retry_02Hide on April 03, 2020, 10:40:18 PM
Awesome work CP! Stay safe.

Cheers bro!

Skynert

I tested Get to the Chopper bombing run. Oh my, this is awesome! And now I want B2 bomber with carpet bombing of tactical nukes :D

Chicken Plucker

#876


1.1 MODLIST

https://drive.google.com/drive/u/2/folders/1W1_-TCmGMNGJSddCwjtoAVjc1K8dJhKi

Mods updated

WARNING: If you're updating Get to the Chopper 1.1 please make sure you leave space for your aircraft hangars since the size update will DESTROY anything near your aircraft since it is larger. Leave at least an 8x8 radius between your aircraft before you update then you can safely choose where they go.

Get to the Chopper 1.1 (Out of Beta)
- Added AH-64 Apache
- Added UH-1 Huey
- Added Mi-8 Hip
- Added Mi-17 Hip
- Added CH-47 Chinook
- New sounds for AH-1Z Viper
- Tweaked aircraft drawsizes to better simulate their scale against a human pawntype
- Aircrafts now have proper sizes
- Various chopper hp and craftable adjustments
- Fixed render layer of the aircraft so pawns can stand on them but they still go above trees and other buildings



Military Furniture:
- Fixed render layer for lockers and military crates so pawns can stand on them but they still go above trees and other buildings

Rimmu-Nation Clothing
- Restored Military Backpack's original green color. You'll see why

I fell asleeping trying to upload the mods, eyes are weary so I'm gonna sleep before I put it up on steam cause 4PM shouldn't be my bedtime. Please make sure you don't go on the Beta folder cause the chopper mod isnt there anymore.

If you're wondering what else I've been up to, I've been testing some old friends comrades.







Quote from: Skynert on April 06, 2020, 06:02:54 AM
I tested Get to the Chopper bombing run. Oh my, this is awesome! And now I want B2 bomber with carpet bombing of tactical nukes :D

Removed planes completely, may add them in their own mod later. Also I think carpet bombing a nuke would be bad for your health so I do not recommend it to anyone. I think a well placed tactical squirrel drop does the job fine

_________________

Follow-up Update:



Get to the Chopper 1.1
- Fixed Huey description, it can launch up to 6 warheads
- Fixed render layer of choppers in flight mode so they're above everything but not clipping through the "tint" layer of the current game's day/night cycle.
- Nerfed blast radius of destroyed choppers exploding. Im not Michael Bay

_____
Follow-up of the follow-up update

Quote
- Nerfed Buffed blast radius of destroyed choppers exploding. Im not am Michael Bay

Just an added note guys, like chemfuel generators the blast radius depends on how much fuel was on the helicopter. You lot are gonna have to build airfields that follow safety codes to prevent your bases burning down

Chicken Plucker

#877
Hey all fellas, do I have a surprise for you today. It came as a surprise to me also!



Mod adds the following three vehicles from PUBG:
* Dacia 1300
* Motorcycle BMW R1200GS
* UAZ-469


Dependancies:
- Giddy-Up! - Core
- Giddy-Up - Battle Mounts
- YAYO's Motor Framework
- https://drive.google.com/open?id=1LMDSbKRktz210WuJNBvs6kNoaQ91i6xr

1.1 MODLIST

https://drive.google.com/drive/u/2/folders/1W1_-TCmGMNGJSddCwjtoAVjc1K8dJhKi

Mods updated

Get to the Chopper 1.1
- Mi-24 Hind can now hold a maximum of up to 8 passengers.
- Credits to Madman in about.xml
- Mi-8 carrying capacity increased to 4,000 kg


Get on the Safe Zone 1.1
- Mod added, experimental vehicles mod using YAYO's Motor Framework





Motor framework linked off-steam here:
https://drive.google.com/open?id=1LMDSbKRktz210WuJNBvs6kNoaQ91i6xr



I recommend you read more about this vehicle mod on it's Steam page so your hopes aren't too high:
https://steamcommunity.com/sharedfiles/filedetails/?id=2052137608

It's just an experimental mod, but it works! Unfortunately it has three mod dependancies:
- Giddy-Up! - Core
- Giddy-Up - Battle Mounts
- YAYO's Motor Framework


Please see to it you have those loaded in correct order before giving the ol' Dacia a spin


Get on the Boat 1.1 (Out of Beta)
- Finalised mod, out of beta
- MRAV is bigger
- RH boats research added


Murican' Edit:
*Forgot to mention, I added US Military Kit beta in the beta mods folder for those who can't wait. So far you can use the Desert MARPAT set and the UCP set. Please lemme know if I forgot something and you get errors from that mod, cheers!

Chicken Plucker

#878


1.1 MODLIST

https://drive.google.com/drive/u/2/folders/1W1_-TCmGMNGJSddCwjtoAVjc1K8dJhKi

Mods updated

Get to the Chopper 1.1
- V-22 Osprey missing texture bug fix

U.S. Military Kit
- Extra freedom added
- Lack of freedom patched
- Added Force Recon helmet
- Added a preview.

Hey all, found out there's a bug with "Get to the Safe Zone" that causes Get to the Chopper and SRTS issues if you have more than one vehicle. Please make sure you have only one if you installed it already so that you won't have inventory issues, I already contacted YAYO and he's working on fixing it, but who knows when that will be. It was just testing the waters with this motors mod, it's pretty fun but it's too unstable to be officially part of Red Horse. I like to keep all mods here working properly.

____________

Follow-up Update:
U.S. Military Kit
- Forgot to actually name the mod "U.S. Military Kit"
Note to self: Don't forget to call the mod what it's supposed to be called

*Moved Get to the Safe Zone in the Beta folder since it's too unstable to be considered finished

Skynert

Thats what my colony needs, moar freedom and democracy :)

Chicken Plucker



1.1 MODLIST

https://drive.google.com/drive/u/2/folders/1W1_-TCmGMNGJSddCwjtoAVjc1K8dJhKi

Mods updated

Get to the Chopper 1.1
- V-22 Osprey missing shadow texture fix, was an annoying one

Military Furniture
- Vanilla Expanded: Settlers: Bounty quest patch

Chicken Mitchell
- Karma hair fix

Faction: Coalition
- Karma hair fix

Quote from: Skynert on April 08, 2020, 05:21:40 AM
Thats what my colony needs, moar freedom and democracy :)

Gotta go sleep, maybe I will add MacDonald meals for the US Military faction for 100% democracy

Chicken Plucker

#881


1.1 MODLIST

https://drive.google.com/drive/u/2/folders/1W1_-TCmGMNGJSddCwjtoAVjc1K8dJhKi

Mods updated

Get to the Chopper 1.1
Following Helicopters added:
- Aerospatiale Gazelle
- Westland Lynx
- Mi-28 Havoc
- Mi-26 Halo

Building cost changes, no more plasteel and spacer components cost. Purely steel and components only.
Various helicopters speed tweaks, fuel capacity tweaks, mass capacity tweaks, health tweaks

Descriptions now detail:
- Max payload
- Fuel capacity
- Fuel per tile
- Speed

- Mi-24 seating issue fixed

DOOM
- UAC EMG Sidearm armor pen increased

Rimmu-Nation: Weapons
- Razor and Bullseye armor pen increased due to mechanoids being 100% immune to them

Military Furniture
- Blast wall cost reduced from 50 to 40

Last Man Contingent:
Faction description fix


_____________________

Follow-up update:

Get to the Chopper 1.1:
- Westland Lynx description fixed

_____________________

New update: (not a follow-up update update edition)

Gunny Storyteller 1.1
- Crucible difficulty is back
- Gunny's code improved. Instead of 5 push ups you're gonna do 20 right now. DOWN ON YOUR FACES!

Chicken Plucker

#882
Hey all I've organized my Google Drive files and put folders to categorise the mods. Hopefully this stops some of you lot from hangin' out trying to read every mod name.

I've also removed duplicate mods that I accidentally posted.

Urumui's hair mods were updated, I don't know who of you out there that use my tacticool mods would be interested in pink kawaii school girl hairs but I'm not gonna judge, it's been updated.



1.1 Mods Updated:

DOWNLOAD BUTTON MAN!

YAYO's Motors Core (Can be found in the "Not CP Mods" folder) [Needed by Get to the Safe Zone mod]
- Lots of bug fixes and performance fixes
(You may need to update Giddy-Up to since I believe Roolo did an update to help compatibility with Motors Core?)



Get to the Safe Zone! (Transporation Mods folder)
- Now compatible with SRTS Expanded and Get to the Chopper!
- Bug fix

Mod is no longer in BETA folder, it's pretty stable now!



Get to the Chopper! (Transporation Mods folder)
- Japanese translation, special thanks to Proxyer for doing this!

- Get on the Boat!
- Assault Boat speed increase

Metal Gear Solid (Game Crossover Mods folder)
- Scenario description grammar fixes

- JecsTools version of CQC Mod and Glory Kill Takedown uploaded (Takedown Mods folder)
* Version is compatible with other ability mods such as Rim of Magic and Force Choke

Special thanks to An Archie for patching those mods for compatibility use!

- All Urumi's hair mods updated

________________

HOT PATCH WITH FLEXTAPE


Get to the Safe Zone!
- Animal kind fixes to work with Get to the Chopper!

Sorry all, had a thing I forgot to fix

Chicken Plucker

#883
1.1 Mods Updated:

DOWNLOAD BUTTON MAN!

Mods updated:

Elite Crew
Umbra Company
Last Man Contingent
Cordis Die

The Ghosts
Task Force 141
Militaires Sans Frontieres


- Just 1.0 version base gen fixes

Update not live yet, internet taking 1,000,000 years so please come back then

Update now live.

mitasamodel

Hi, thanks for mod!
Several notes:
1. Works with CE. Cannot use Hellfire for mortals, but bombardment works.
2. Is it suppose to be so, that even I select "Precise drop", all of hellfire missiles are being dropped? Shouldn't it be only 1 from loaded inventory?

Thanks!