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Author Topic: [1.0] Room Food  (Read 11978 times)

Uuugggg

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[1.0] Room Food
« on: March 23, 2018, 03:46:28 AM »

Room Food

Description:
(This may be outdated; Check Steam for updates)
Prefer to get food from the dining room.

Colonists will get food from the nearest room with a table, before checking elsewhere.
This includes lower quality food. The assumption is that you put the food in that room to be eaten. So colonists do will that.

Food in hospital rooms will also be used for patients in that hospital, and the same for food in prisons for prisoners.

You'll probably want RimFridge for this to make sense.

Download
Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=1339148170
GitHub release: https://github.com/alextd/RimWorld-RoomFood/releases
« Last Edit: October 25, 2018, 08:10:36 PM by Uuugggg »
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Umbreon117

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Re: [B18] Room Food
« Reply #1 on: March 23, 2018, 12:20:21 PM »

This fixes a massive problem that I have been having when making hospitals. Thanks!
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I'll shoot your colonists...After a long nap.

Chaos17

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Re: [B18] Room Food
« Reply #2 on: May 15, 2018, 03:05:07 AM »

Posting this here since I also use these mods:

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Uuugggg

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Re: [B19] Room Food
« Reply #3 on: September 12, 2018, 10:39:51 AM »

Oh, hey,

Smarter Food Selection now supported ; which is to say, it uses Room Food first if possible
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bigheadzach

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Re: [B19] Room Food
« Reply #4 on: September 12, 2018, 10:53:04 AM »

How would the food search in Room Food interact with Pawn Rules, which similar to Smarter Food Selection also can impose restrictions on what a colonist/prisoner/tame can consume?
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