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[1.0] Room Food
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Topic: [1.0] Room Food (Read 14874 times)
Uuugggg
Drifter
Posts: 81
Refugee
[1.0] Room Food
«
on:
March 23, 2018, 03:46:28 AM »
Room Food
Description:
(This may be outdated; Check
Steam
for updates)
Prefer to get food from the dining room.
Colonists will get food from the nearest room with a table, before checking elsewhere.
This includes lower quality food. The assumption is that you put the food in that room to be eaten. So colonists do will that.
Food in hospital rooms will also be used for patients in that hospital, and the same for food in prisons for prisoners.
You'll probably want
RimFridge
for this to make sense.
Download
Steam:
http://steamcommunity.com/sharedfiles/filedetails/?id=1339148170
GitHub release:
https://github.com/alextd/RimWorld-RoomFood/releases
«
Last Edit: October 25, 2018, 08:10:36 PM by Uuugggg
»
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Umbreon117
Colonist
Posts: 137
Refugee
Re: [B18] Room Food
«
Reply #1 on:
March 23, 2018, 12:20:21 PM »
This fixes a
massive
problem that I have been having when making hospitals. Thanks!
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I'll shoot your colonists...After a long nap.
Chaos17
Drifter
Posts: 61
Refugee
Re: [B18] Room Food
«
Reply #2 on:
May 15, 2018, 03:05:07 AM »
Posting this here since I also use these mods:
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Uuugggg
Drifter
Posts: 81
Refugee
Re: [B19] Room Food
«
Reply #3 on:
September 12, 2018, 10:39:51 AM »
Oh, hey,
Smarter Food Selection now supported ; which is to say, it uses Room Food first if possible
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bigheadzach
Colonist
Posts: 151
Refugee
Re: [B19] Room Food
«
Reply #4 on:
September 12, 2018, 10:53:04 AM »
How would the food search in Room Food interact with
Pawn Rules
, which similar to Smarter Food Selection also can impose restrictions on what a colonist/prisoner/tame can consume?
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[1.0] Room Food