BodyPartArtificial + madeOfStuff = destroy stock pile

Started by ethouiche, March 29, 2018, 08:49:46 PM

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ethouiche

Hello,

I made an artificial part that is also a weapon made of stuff.
Everything works fine until i add stuff to the recipe.

<!--
<stuffCategories>
<li>Metallic</li>
<li>Woody</li>
<li>Stony</li>
</stuffCategories>

<costStuffCount>60</costStuffCount>
<surfaceType>Item</surfaceType>
-->


- I can order a pawn to haul to a stockpile. The item is listed twice in the stockpile since it belongs 2 cateogries. The pawn will haul it, then the stockpile tile will dissapear  :-\
- I am not allowed to create a stockpile under the item.