[B18] Tame0 - lower skill cap for tame

Started by TomaszA2, April 02, 2018, 07:36:59 PM

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That's just decreasing level needed for tame to 1 or 2. (your choice)

How exactly it works?
Setting wildness for every animal at 41/49%.

Author/Mod Team
Just me.


How to install:
- Unzip the contents, open Tame0-master, pick version with 1 or 2 level of skill required to tame and place folder with this version in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.

Note: If you want other numbers used by mod, just change it in files. (Mods/[this mod]/Patches/Animals.xml --> do it)


Interesting mod!  but personally I'd prefer if you lower the skill min to be a pet's master, I have a bunch of pawns that cannot be master to animals that are bonded with because their animal skills are too low.


I don't get it handling is one of the easiest skills to train.

Why have everything easy to tame? would that not take the risk verses reward out the game. One of my happiest moments was when I finally managed to produce a baby Thrumbo. Where is the challenge when all wildness is lowered.

Now if you had a mod that meant you could release tame animals back to a wild state now that I would be interested in. 
Mods I would recommend:
Mending, Fertile Fields, Smokeleaf Industries and the Giddy Up series.

The Mod you must have: