Road over Terrain

Started by Vlad0mi3r, April 03, 2018, 06:41:45 AM

Previous topic - Next topic

Vlad0mi3r

I understand that there are going to be overhauls to how things work world map wise with the 1.0 release.

Just wanted to put out there that the movement speed over a tile should be based primarily on the road type present. This is why roads are constructed, to eliminate the hassle of dealing with the surrounding terrain. A well constructed paved road through a forest is just as easy to walk down as one built through a dessert.
Mods I would recommend:
Mending, Fertile Fields, Smokeleaf Industries and the Giddy Up series.

The Mod you must have:
https://ludeon.com/forums/index.php?topic=40545.msg403503#msg403503

sick puppy

Quote from: Vlad0mi3r on April 03, 2018, 06:41:45 AM
I understand that there are going to be overhauls to how things work world map wise with the 1.0 release.

Just wanted to put out there that the movement speed over a tile should be based primarily on the road type present. This is why roads are constructed, to eliminate the hassle of dealing with the surrounding terrain. A well constructed paved road through a forest is just as easy to walk down as one built through a dessert.
or through a march...oh wait.
i think if it comes to proper roads, then you're right. but once it is covered in snow it is going to be hard to make out even. and talking about my example from earlier, there are different levels of roads and i am pretty sure it is intended that some roads are harder in certain terrain. like some tribal trail in the marshes wont be too useful for a herd of muffalo carrying your tables and chairs.

Vlad0mi3r

Yeah I thought about adding the idea of weather and seasonal conditions but I wanted to keep the focus on the different grades of road.

I agree a crappy dirt road should suffer larger penalties than a HWY due to things like weather etc.
Mods I would recommend:
Mending, Fertile Fields, Smokeleaf Industries and the Giddy Up series.

The Mod you must have:
https://ludeon.com/forums/index.php?topic=40545.msg403503#msg403503