Carrying items individually

Started by JayB, April 05, 2018, 09:33:40 AM

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JayB

I would really like to be able to carry items between your storages individually.
Anyone knows if it is planned to be added or possible already?

Dashthechinchilla

Do you mean like one steel at a time? Usually the ask is for more things.

Vlad0mi3r

Yeah I think the idea behind carrying 1 thing at a time would be a huge exploit to be honest.

Thinking along the lines of a chemfuel trap system where you have 1 chemfuel placed on tiles over an area that raiders will come through. Set one of the chemfuel off and all your raiders are doing "burn baby burn disco inferno".

My guess if for reasons like I mentioned above it probably wont happen.
Mods I would recommend:
Mending, Fertile Fields, Smokeleaf Industries and the Giddy Up series.

The Mod you must have:
https://ludeon.com/forums/index.php?topic=40545.msg403503#msg403503

Yoshida Keiji

Actually this needs to happen. Without thinking of exploits, take this same situation to Ice Sheet games. I butcher an animal, and I have to feed 5 colonists. So ideally I would like to provide 5 portions, evenly among my pawns, but the cook will just drop all at once, so depending on the size of animal and how much meat was obtained, I might get one or two stacks, so lucky the first to arrive, the second will get what was left and the other three get nothing. In Ice Sheet, I always play keeping my first five starter characters and I don't do the other method of killing 4 and keeping one. So to me dividing evenly to a "target" number helps a lot.

sick puppy

Quote from: Yoshida Keiji on April 06, 2018, 04:48:50 AM
Actually this needs to happen. Without thinking of exploits, take this same situation to Ice Sheet games. I butcher an animal, and I have to feed 5 colonists. So ideally I would like to provide 5 portions, evenly among my pawns, but the cook will just drop all at once, so depending on the size of animal and how much meat was obtained, I might get one or two stacks, so lucky the first to arrive, the second will get what was left and the other three get nothing. In Ice Sheet, I always play keeping my first five starter characters and I don't do the other method of killing 4 and keeping one. So to me dividing evenly to a "target" number helps a lot.
q.e.d
very nice

and the "exploit" around chemfuel or even wood or anything flammable (heck, cotton balls are enough) is more of a bug if you ask me, a glitch of a kind. OBVIOUSLY, a droplet of fuel shouldnt burn as long and as hard as a whole pile of it. if you ask me, chemfuel should always burn at the level of the amount of chemfuel in the pile. it would immediately burn at max level if the pile was full and as it burns, the pile would start to diminish.

how to realistically implement this, i am not sure, as this would be a special fire that wouldnt act the same way as with other items that would take damage instead of immediately disappearing. but then again, this only really matters if you plan on taking cover behind chemfuel (which you cant) or want to use it as a weapon (which you cant do either) or if you have it unroofed and it takes damage. beer already doesnt take any damage from being unroofed, so if you ask me you can easily remove hp from both beer and chemfuel since they both come bottled and act very similarly.
so anyway, chemfuel should disappear instead of taking damage. burning fuel taking damage instead of disappearing is weird and abstract anyway.
so yeah, you could make limits like levels of burning. burning on level 1 (the lowest flame) would be any thing below 5 chemfuel for example, level 2 would be between that and 10, level 3 between that and 20, level 4 between that and 40 and level 5 would be above 40.
this is much how fuels burn in real life anyway. you dont really get huge fires out of them, as they spread quickly on the floor, much rather. but even little fuel can make for a pretty large, if quickly burning out flame.

by the way, why dont you have to load molotov cocktails and incendiary launchers with chemfuel prior to using them? seens kinda odd to me.

Bozobub

I honestly don't particularly see how spreading incendiary material around as an incendiary trap is an "exploit" in any way.
Thanks, belgord!

sick puppy

Quote from: Bozobub on April 06, 2018, 05:01:39 PM
I honestly don't particularly see how spreading incendiary material around as an incendiary trap is an "exploit" in any way.
because if it is made easy (as in, with a mod, a tool or anything alike) it is much cheaper and easier to make the whole floor burn up under the enemy and set them ablaze and the fire will stay there for a long ass time, so you could make a fire circle around your base aswell to deter attacking animals for example.

Yoshida Keiji

Quote from: sick puppy on April 06, 2018, 04:08:27 PM
[...]
how to realistically implement this, i am not sure, as this would be a special fire that wouldnt act the same way as with other items that would take damage instead of immediately disappearing. but then again, this only really matters if you plan on taking cover behind chemfuel (which you cant) or want to use it as a weapon (which you cant do either) or if you have it unroofed and it takes damage. beer already doesnt take any damage from being unroofed, so if you ask me you can easily remove hp from both beer and chemfuel since they both come bottled and act very similarly.
so anyway, chemfuel should disappear instead of taking damage. burning fuel taking damage instead of disappearing is weird and abstract anyway.
so yeah, you could make limits like levels of burning. burning on level 1 (the lowest flame) would be any thing below 5 chemfuel for example, level 2 would be between that and 10, level 3 between that and 20, level 4 between that and 40 and level 5 would be above 40.
this is much how fuels burn in real life anyway. you dont really get huge fires out of them, as they spread quickly on the floor, much rather. but even little fuel can make for a pretty large, if quickly burning out flame.

[...]

...If only you could explain this to those who don't understand "Controlled Demolition" and still think 9-11 was a "Terrorist Attack"...

http://awarenessact.com/its-official-european-scientific-journal-concludes-911-was-a-controlled-demolition/?=aoe

Bozobub

a)  Not the place for such things, and

b)  You obviously have little idea of the engineering and chemistry involved.

This is RimWorld, not Alex Jones.
Thanks, belgord!

sick puppy

#9
Quote...If only you could explain this to those who don't understand "Controlled Demolition" and still think 9-11 was a "Terrorist Attack"...
? lolwut
that's not exactly what i was trying to get at, but whatever, i'll bite.
as a person that was educated as a child to become a militia fireman in a very urban area, i can assure you that 9/11 CAN entirely happen the way it did. (i'm not saying that those were actual terrorists and so on, but it could have ALSO happened that way) all you need to know is some physics, local american architecture in the time the twin towers were built and maybe some chemistry (or just have some experience as a childhood pyromaniac)
so first problem often is that jet fuel cant get into the towers because they are made from rock solid steel and concrete and glass. first of all, glass shatters. second, an airplane is made from steel and titanium and flies around 900 km/h. ever thrown a rock against a window? no matter how stable that tower is, an airplane is essentially a supersized tank shell flying into a house of cards. honestly, when i saw the airplanes crashing into the towers, i was more surprised about how they could still stand for so long. anyway. fuel goes inside tower and burns. it is an office building. that means there is tons of paper, wood from furniture, textile, that shit will at least continue the fire. and as a fireman i can confirm that even concrete buildings can completely burn out (as in, they dont collapse, but all the furniture inside burns to ash) because the heat is so intense that it can go through 50cm concrete walls, left and right, back and forth, up and down. if a house burns, no matter what, you NEED to get the firemen. there is nothing else that could save it.
but we arent just talking about burning furniture. what we are talking is a mostly steel building collapsing. "jet fuel cant melt steel beams". indeed, it cant. but jet fuel can start a huge wood fire which towards the end can easily surpass 1500 degrees. office buildings often have tons of plastic, not just in office supplies but also carpets. often they are cheap plastic and not cotton. but no matter what, carpets will make the fire spread everywhere very quickly, but also plastic floors. so what do you have now? a half kilometer high flaming hell tower of doom at 1500 degrees. you know what you can start to burn at that temperature? aluminium. you know what that is part of? thermite. that shit can melt through ANYTHING, as any true pyromaniac will confirm to you.
there probably isnt much aluminium around, but used cans from canned food and drinks and also cheap cutlery is usually made up of it. also bikes and many machines, also metal chairs for example.
but the best part comes now: you dont even need to melt steel to make a tower like that collapse. barely above the temperature of burning jet fuel (as in, lets say, a tiny ass normal wood fire) the heat can be enough to make steel super soft. so what is steel good for in a tall tower that is many thousands of tons heavy? nothing. it helps nothing in stability. once the tower was ablaze, there was nothing that could have stopped it from collapsing. by the way, some armies but also more civilian groups and even firemen have subsections in case a house is burning. their only job is to save a house from collapsing if it was burning hard. collapsing burning houses are a real thing, it just doesnt happen very often because firemen are well trained and these other peeps aswell. but saving a tower like that from collapsing? lol no way.
lastly, isolation. i guess this really does go more towards alex jones tier theories, but isolation material in the 20th century for ages was flammable, especially in a cheaply and quickly built group of towers like at ground zero. that shit was meant to fail. according to some sources the isolation has been changed a few years prior, so that it isnt flammable. but can it save a tower that size from burning? lolheckno. just look at the surface area of it and then compare it to the volume. no chance.

just to make it even clearer one more time: if you take a fully tanked plane and fly it at max speed into ANY large building, that shit gets rekt, no matter what. if you dont actually try fo penetrate a bunker with it or even an ancient egyptian pyramid with it, it will burn down, it's as easy as that.
but if you think about it, what else did you expect? a 100 ton steel and tiranium tube flying at 900 km/h into a tall house and it NOT catching on fire and NOT collapsing? get real.
the only real question to me was always who did it, why and why the american government didnt do anything about it - because they couldve. like, no way an airplane can just go off course near a huge city like nyc. if an airplane goes rogue above the alps in europe, in mere seconds jet fighters appear and escort them the fuck outta there and noone lives in the alps. and if the airplane doesnt cooperate, they are dead. like, imagine this: russians send a nuke loaded tupolev to washington DC and they can just drop it because the usa doesnt do anything against it. no way. those airplanes had no business there. they had no business NOT to be shot down, even by ground forces. ESPECIALLY the second one. you know, i personally grew up in a world where it was a well known fact that americans are stupid, no offence, just look at jackass for example. they are americans, not russians or anything else. anyway, the americans missing an airplane and losing a tower could totally happen, that's how low i think of some of you usa peeps. but letting a second airplane even close to nyc? just...how...stupid...ugh

anyway. the towers collapsed. fact. they can totally collapse from an airplane. fact. it has happened before and since. fact. were there explosives inside the house that were set off? possibly, but even if, they were overkill. who did it? terrorists? possibly. which ones? good question, and in my opinion the ONLY good question. does the usa have a terrorist ex-pres? does the usa have terrorists in the cia and other organisations? does the usa have terrorists al over the place? all kinda hard to answer questions.

cops would now go to this other point: why would anyone pull this feat off (and how could they do it?)
- muslim terrorists. why? for allah, against christians and jews. how? tons of people and money from oil.
- the owners of the building. why? insurance money. some mighty people with even more money and influence.
- george walker bush. why? he is dumb and likes war and people going pewpewpew on muslims. how? money, power, influence.
- the new world order. why???? how? money power and influence i guess?
- jews. why???? how? maybe some money, power and influence, but they are definitely the weakest of these parties.

if you look at it this way, going ham on muslim terrorist organizations wasnt too unreasonable. they even admitted to the attack afterall. but going into an all out war on iraq and afghanistan? yeah, that was only bush's shenanigans. maybe revenge for his father's lost wars, dunno.

ps: (because i hope i dont get b& for it this way)
the link you provided, yoshida, leads to a ridiculous article. like, they themselves dont even take themselves seriously.
QuoteThe conclusion may make even the most rational person rethink their outlook
they actually wrote that in the end of their first paragraph. it means you cannot be rational to believe this bull. rational people will know this all is a joke on that website.
just sayin, mah man, no need to answer, especially if you are b&. but seriously, believing THIS of all things? kek

Ramsis

#10
Yoshida was given a 31 day ban for multiple rule violations and borderline hate speech. I like to give chances but he has officially ran out. Keep up with the thread topic or I'm passing out additional bans. ;)
Ugh... I have SO MANY MESSES TO CLEAN UP. Oh also I slap people around who work on mods <3

"Back off man, I'm a scientist."
- Egon Stetmann


Awoo~

antstar

AND, setting a limit on a stack size??? maybe I don't want all of my herbal medicine outside the freezer going bad, but maybe I do want to keep enough in the infirmary to treat any pawns that need it? ATM if I want to avoid the debuff for leaving it laying on the floor, the minimum I can have in the infirmary is 150 on a shelf - unless I micromanage and fill one space with something which is not medicine and then forbit this in which case it is 75 - which is still more than a colony of 5 people needs ;)

Bozobub

*shrug*

Frankly, by the time I get to that level of optimization, I'm already swimming in herbal meds (the best anyone gets except for important surgery).
Thanks, belgord!