<fertilityFactorGrowthRate> is multiplicative or additive?

Started by nmid, June 14, 2014, 11:24:15 PM

Previous topic - Next topic

nmid

I'm trying to adjust the growth rate of flowers, wild plants, regular crops and oak trees.. and I was just a bit confused about the <fertilityFactorGrowthRate>.

Is there anywhere I can see the complete formula of everything that affects the growth rate?

I like how this game can result in quotes that would be quite unnerving when said in public, out of context. StorymasterQ

iame6162013

i think the only thing that affects this is the dirt and the rich soil and sand
Linus Torvalds: "But it clearly is the only right way. The fact that everybody else does it some other way only means that they are wrong"
Robert J. Hanlon: "Never attribute to malice that which is adequately explained by stupidity."

nmid

As I understand it, the basic growth rate is decided by the class when you are growing on regular soil,
while the <fertilityFactorGrowthRate> is the additive/multiplicative factor when you use rich soil.

I'm assuming it's an additive factor.
I like how this game can result in quotes that would be quite unnerving when said in public, out of context. StorymasterQ