Recipes over 75

Started by mrofa, June 15, 2014, 01:36:37 AM

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mrofa

Im kinda stuck on the fact that recipes that have over 75 material required wont work anymore, anyone maybe know how to fix it without resorting to .dll?
All i do is clutter all around.

iame6162013

#1
Quote from: mrofa on June 15, 2014, 01:36:37 AM
Im kinda stuck on the fact that recipes that have over 75 material required wont work anymore, anyone maybe know how to fix it without resorting to .dll?
maybe you could add it multiple times?

example:

                           <li>
<filter>
<thingDefs>
<li>MinE_Grass</li>
</thingDefs>
</filter>
<count>10</count>
</li>
                        <li>
<filter>
<thingDefs>
<li>MinE_Grass</li>
</thingDefs>
</filter>
<count>10</count>
</li>
Linus Torvalds: "But it clearly is the only right way. The fact that everybody else does it some other way only means that they are wrong"
Robert J. Hanlon: "Never attribute to malice that which is adequately explained by stupidity."

mrofa

I did that with silver since it was bugging itself in early a4 but its kinda not working in a4f.
Early a4 had only annoying message that recipe use more than 75 stuff, but now if recipe use more than 75 stuff it have a message and wont take more that 75 stuff to create it. So basicly if you need 300 potatos to make a crate, colonist will take 75 potatos and make a crate, that in recipe .xml need 300 X_X
All i do is clutter all around.