[B18] Defensive Machine Gun Turret Pack 1.1.0

Started by Blackie, April 13, 2018, 04:11:58 AM

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Blackie



Current Version : 1.1.0

Steam Workshop
Mediafire Fix.3


Old version
1.0.1
Mediafire
Mediafire Fix.2
Mediafire Fix.3

1.1.0
Mediafire Fix.2

Now with CE version.

Steam
Mediafire Fix.3

Old version
1.0.1

Mediafire

1.1.0
Mediafire Fix.2
Mediafire

Version 1.0.1

Add Machine Gun/Grenade launcher turret, with Sentry Gun variations. [Manned turret, and Automatic Sentry gun.]

Fix 1: Buffed Range of all turrets.
Fix 2: Now Mk.19 turret use 5 high-explosive shells as Ingrediant.
Fix 2.1: Now Mounted M134 need 75w electricity for activiate.

Version 1.1.0

Add 2 New MG and fixed some code.

Fix1: Korean translation added.
Fix2: Buffed M134 Family.
- Burst shot count and range : 16 shots -> 25 shots, 25 tile range -> 30 tile range.
- Warm up time and Cooldown time got buffed.
- Long-Range Accuracy got buffed.
- Building time got reduced.
Fix 3: Buffed Shot Range [+30%], but nerfed Shot damage to 80%. DP-28 is Exception of two.

List of MG /MGL

Version 1.0.0

- M2 HB : Need Gas Operation tech for unlock.
- M134 Minigun : Need Multi barrel Weapons tech for unlock. Use Minigun as Ingrediant.
Need electricity for activiate.
- Mk.19 Grenade Launcher : Need Gas Operation, Mortar tech for unlock. Use 5 high-explosive shells as Ingrediant.

- All sentry gun Variation needs Turret guns tech for unlock.

Version 1.1.0

- DP-28 : Need no tech. Use LMG as Ingrediant.
- Twin M2 HB Turret : Need Gas operation, Turret guns tech for unlock. Double price of M2 HB.

- Both weapon does not have Sentry gun version.

Chicken Plucker

noys, It's finally out! great work on the textures!

Blackie


Razzoriel

Really cool concept dude, can I use the manual turrets in Outer Galaxies?

Blackie

Quote from: Razzoriel on April 18, 2018, 10:44:57 AM
Really cool concept dude, can I use the manual turrets in Outer Galaxies?

Hmm, What is Outer galaxy? Is it a mod of factions or something?

Razzoriel

https://ludeon.com/forums/index.php?topic=27162.0

It's like HardcoreSK where a bunch of mod textures collide together to form a huge mod that adds a substantial amount of content. Everything is re-balanced for a more streamlined vanilla experience, but extended, as in, your neolithic tribe will need to research hundreds of techs to reach spacer-tech, and each era brings a specific amount of buildings, weapons and armor, for example.

Your mounted turrets' concept would be used. I won't use the automatic ones.

Blackie


Razzoriel

I asked your permission to use a couple, at most three textures, in Outer Galaxies. Standard procedure to avoid misunderstandings about using other people's work in the mod.

Blackie

Hmmm, Only textures? welp, Ok! you can use it but don't forget about indicate the source!

Razzoriel

All texture sources will be mentioned, yours won't be an exception. Thanks!

Jernfalk

Looks pretty sweet! I'll certainly try it when I'm done with my low-tech run.

ptx

Quote from: Blackie
Large caliber gun on a turret mount.If you find this...You must be Debugger, right?

Kinda, but it's visible from the Help Tab mod. Great turrets!

grimsurgent

a DSHKM would be a cool addition, for us Soviet rimworlders

Jan2607

Thank you for this mod :)
Will you add more turrets to it?

WREN_PL

Maybe ask CE authors for help, I see some problems that need fixing (at least in CE version).

So:
1. You cannot change firing mode, careful aim/auto only.
2. Unless drafted, colonists will NOT reload gun when manning.
3. Turrets are treated as electronics, requiring components to fix from time to time.
4. Mounted DP is component/work wise overpriced compared to other guns instead of being the cheapest, when dismantled doesn't give components back at all.

I'd advise removing DP turret requiring the gun to be built separately.


Your mod is badly needed, keep up the good work!