[help] Game stops respond on attacking crashed ship.

Started by Aristocat, April 15, 2018, 11:16:02 AM

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Aristocat

I think I should try remove mod one by one but I have about 170 mods installed so I think asking here might be faster in case someone had same issue.

It also seems stops responds when I build something near the ship, so I imagine it has something to do with robots.

here's mod list.

Edit: I think the topic was more suited for help section, but I can't delete the topic.

<?xml version="1.0" encoding="UTF-8"?>

-<ModsConfigData>

<buildNumber>1722</buildNumber>


-<activeMods>

<li>Core</li>

<li>MOD-E-A18</li>

<li>HugsLib</li>

<li>JecsTools-1.0.9.7</li>

<li>ModSwitch</li>

<li>AdvancedAnimalFramework</li>

<li>AllowDeadMansApparel</li>

<li>Locks</li>

<li>AnimalArmor</li>

<li>AnimalsLogic</li>

<li>AnimalTab</li>

<li>AntiAutoUnload</li>

<li>ArchitectSense</li>

<li>AreaUnlocker</li>

<li>AssignPrisonerBed</li>

<li>AvoidFriendlyFire</li>

<li>A_Dog_Said-B18.2</li>

<li>BetterMiniMap-0.18.0.1</li>

<li>BetterPawnControl</li>

<li>Better_Sandbags-1.1</li>

<li>Blueprints</li>

<li>Bulk Stone Cutting</li>

<li>CentralizedClimateControl</li>

<li>CaravanOptions</li>

<li>Carbon</li>

<li>CleaningArea</li>

<li>Clutter Furniture</li>

<li>Clutter Structure</li>

<li>Clutter Structure_Windows</li>

<li>ColonistBar_KF</li>

<li>ColonyManager</li>

<li>ColorCodedMoodBar-1.1-Alpha-0.18.1722</li>

<li>Cooks Can Refuel</li>

<li>CustomDeathRandomness</li>

<li>Deep Ore Identifier</li>

<li>DefensivePositions</li>

<li>ExpandedProsthetics&OrganEngineering</li>

<li>EPOERebalanced-1.4.2</li>

<li>ExemptedStockpiles B18v2</li>

<li>Exotic Joy</li>

<li>Faction Discovery</li>

<li>FashionRIMsta -A18</li>

<li>Dubs Skylight</li>

<li>Dubs Bad Hygiene</li>

<li>Doors-Expanded</li>

<li>DESurgeries</li>

<li>DissectionMod-1.1.2</li>

<li>Five Second Rule - Release</li>

<li>FluffyBreakdowns</li>

<li>FollowMe</li>

<li>FreshStockpileFilter-B18</li>

<li>GiddyUpCore-18.7.6</li>

<li>battlemounts-18.7.2</li>

<li>GiddyUpCaravan-18.3.2</li>

<li>GiddyUpRideAndRoll-18.1.7</li>

<li>Grenade Fix Rearmed</li>

<li>FoodAlert-0.18.0.1</li>

<li>ForbiddableDebris</li>

<li>Hand Me That Brick</li>

<li>Hospitality</li>

<li>How-Much-Longer-My-Muse-0.18.0.1</li>

<li>Hunting Alert</li>

<li>ICanFixIt</li>

<li>ImprovedAnesthetic</li>

<li>ImprovedWorkbenches</li>

<li>JecsHuntingWithTraps</li>

<li>JTExport</li>

<li>JTZoneButtons</li>

<li>Locks.DoorsExpanded</li>

<li>Logistics</li>

<li>ManhunterPacksRebalanced</li>

<li>Meals On Wheels - Release</li>

<li>MedicalTab</li>

<li>Medieval Times (v. 1.94.B18)</li>

<li>Mending</li>

<li>MinifyEverything-a18</li>

<li>MiningCo. AlertSpeaker</li>

<li>MiningCo. DrillTurret</li>

<li>MiningCo. Spaceship</li>

<li>MiningCo. SpotlightTurret</li>

<li>Miscellaneous_Core</li>

<li>Miscellaneous_BeeAndHoney</li>

<li>Miscellaneous_Incidents</li>

<li>Miscellaneous_MAI</li>

<li>Miscellaneous_Robots</li>

<li>artfulRobot</li>

<li>Moody</li>

<li>MorePlanning</li>

<li>Nandonalt - Set-up Camp</li>

<li>New Zone Tools</li>

<li>P-Music</li>

<li>Pandora Dark</li>

<li>ParasiteTendsMatter</li>

<li>Patient Sanity</li>

<li>PickUpAndHaul-0.18.1.8</li>

<li>PlantCuttingIsForGrowers</li>

<li>PrepareLanding</li>

<li>PrisonLabor</li>

<li>ProjectRimFactory-master</li>

<li>Psychology</li>

<li>QualityBuilder</li>

<li>QualityCooldown</li>

<li>QualitySurgeon</li>

<li>RelationsTab</li>

<li>ResearchableStatUpgrades-master</li>

<li>ResearchTree</li>

<li>RF - Basic Bridges</li>

<li>RF - Configurable Maps</li>

<li>RF - Faction Control</li>

<li>RF - Fertile Fields</li>

<li>RF - Fishing</li>

<li>RF - Pawns are Capable!</li>

<li>RF - Smooth Stone Walls</li>

<li>Rim-of-Madness---Bones</li>

<li>RimFridge</li>

<li>RimQuest</li>

<li>RimSearch</li>

<li>RimWorld-Achtung-Mod-master</li>

<li>Rimworld_IndustrialRoller</li>

<li>Room Food - Release</li>

<li>RotTickFix</li>

<li>RT_Fuse-B18-1.1.1</li>

<li>RT_PowerSwitch-B18-1.0.8</li>

<li>RT_SolarFlareShield-B18-1.2.2</li>

<li>RunAndGun-0.18.3.4</li>

<li>RunandHide</li>

<li>RuntimeGC</li>

<li>RWAutoSell</li>

<li>rwtemperature</li>

<li>RW_RefugeeStats</li>

<li>SF [B18] Rain Removes All Filth</li>

<li>SaveStorageSettings</li>

<li>Share The Load - Release</li>

<li>ShootingSkillEnhanced</li>

<li>ShowHair</li>

<li>Shuttlecraft</li>

<li>Signs_and_Memorials</li>

<li>SkillOverhead</li>

<li>Slower Infestation</li>

<li>Spoons Hair Mod -A18</li>

<li>StackMerger</li>

<li>StackXXL</li>

<li>static_quality_plus_B18</li>

<li>StuffedFloors</li>

<li>StuffFilter</li>

<li>SunTzu-RaiderTactics-0.18.0.1</li>

<li>T-ExpandedCloth</li>

<li>T-ExpandedCrops</li>

<li>T-MiscStuff</li>

<li>T-MoreBedsCloth</li>

<li>T-MoreFloors</li>

<li>T-RawCropThoughts</li>

<li>TD Enhancement Pack - Release</li>

<li>TraderDismissal-0.18.0.2</li>

<li>TradingSpot</li>

<li>VE-CO Better Body Damage Distribution EPOE</li>

<li>VE-CO Blood and Pain 200%</li>

<li>VE-CO Tougher Body</li>

<li>VisiblePants</li>

<li>WildlifeTab</li>

<li>WorkFlex</li>

<li>W_ClearWay</li>

<li>ZhentarsSunLampDesignator</li>

<li>[B18] JernfalkStandaloneHorses</li>

<li>[B18]ConduitDeconstruct</li>

<li>WildAnimalSex 2.2</li>

<li>WorkTab</li>

<li>EdBPrepareCarefully</li>

<li>ChangeDresser</li>

<li>ED-EnhancedOptions</li>

<li>Slave Outfits</li>

<li>RealFoW</li>

<li>More Furniture</li>

<li>Storyteller hair B18</li>

<li>SmartMedicine - Release</li>

<li>WhileYoureUp</li>

<li>FinishTheDamnThing B18v1</li>

</activeMods>

</ModsConfigData>

Jaxxa


Aristocat

Quote from: Jaxxa on April 16, 2018, 12:15:17 AM
Anything in the Log file?

There doesn't seems error log because game just stops respond rather than crashed to desktop.

Or do you mean output_log?


-SNIP- because 20000 character limit

Letter DefName: 'ThreatSmall' Label: 'Poison ship'

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Config error in WallLamp_Glow: WallLamp_Glow has components but it's thingClass is not a ThingWithComps

[PrepareLanding] OnWorldLoaded

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 20354.
Total: 235.686432 ms (FindLiveObjects: 0.697685 ms CreateObjectMapping: 2.634412 ms MarkObjects: 232.285385 ms  DeleteObjects: 0.068949 ms)


[AntiAutoUnload] Inject event queued.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Start injecting PSI to pawns ...
PSI check: Human - PSI injected.
PSI check: AIPawn - PSI injected.
PSI check: AIPawnE - PSI injected.





[attachment deleted due to age]

Canute

I got the same issue awhile ago too.
But couldn't identify the mod.
I ended to "destroy" the all the ships with dev tools and just trigger an raid with the devs tools instead.

If you want you can search inside the mods folder for 'Poison ship', but exclude core.
Maybe you find a mod at this way and disable it.
Maybe this helps.

Aristocat

#4
I've made it work! I think it's either shuttlecraft or Tick multithread. I will test a bit more.

It's Shuttlecraft but SS no rogue robots fixes that. https://ludeon.com/forums/index.php?topic=30813.msg327078#msg327078