[1.0] Faction Blender v1.1.5

Started by SineSwiper, May 14, 2019, 11:26:58 PM

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SineSwiper



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Are you annoyed that you downloaded all of these different races and animal mods, but they come with some boring homogeneous faction to show them off?  Wouldn't it be more realistic if there were a faction that brought these races together?

Faction Blender fixes this problem by introducing a new faction that takes in refugees and wanderers from all races and walks of life to form a civil coalition!

Hobbits, Dwarves, and Elves from Lord of the Rim?  Check.  Elder Things?  Check.  Asari from RimEffect?  Got them.  Federation soldiers and their creations?  GlitterTech commandos?  Tanks?  Dinosaurs?  Mechanoids?  Genetic Rim monstrosities?  Eldritch horrors?  Some race mod you just created?  Yep, all of them.

Just have vanilla pawns in your game?  Now you have a faction with outlanders, tribals, mechanoids, and thrumbos.

Pirates aren't left out, either.  An amalgam pirate band will come stomping with their own unified gang of pawns to terrorize your town, too.

As a bonus, this also fixes a few problems with trade caravan pack animals, increasing the variety and how they carry their cargo.

NEW: Now you can use all your races for vanilla starting scenarios!

Requires HugsLib and Humanoid Alien Races 2.0.

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This work is licensed under the Creative Commons Attribution-ShareAlike 4.0 International License.

Kobayashi

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