[Mod Request] Rimworld Multiplayer

Started by GIFShinobi, May 04, 2018, 09:06:14 PM

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GIFShinobi

I wonder if this can be accomplished. . . The idea is to create a rimworld with a twist of ages of empire II. Several players start out in a really big ass map. But before the fun begins all the players would have to agree with the things to start with. Pawns, Gears, Traits, Skills and disable enable stuff and events on map etc. Yes the pawns each player have will be the same from the start. But of course as the game progresses each player's faction will evolve in its own way. This is where the competition begins. The only ways to recruit a new pawn is from from [Escape Pod] events. Then once each and every player agrees to the decided stuff, they are transported to random or chosen super large map. Each player's pawns will of course land at different areas of the map and then that's the chaos begins. Players start out as neutral with one another with positive goodwill with one another. But of course that could change as the game progresses. Since each faction is neutral players can steal from one another's base. And it up to the players if the pawns will become hostile to one another. As for resources, everything around is all for the take. Also remember the fact that there are veins of resources underground and since its a super big ass map, resources wont be a problem. Players can also buy and sell from trading ships that drops by the orbit. Whats awesome is with this mod (If it can be done) mixed with some other mods like race mods it could turn into some crazy rts game. Speeding up the game would be a unanimous vote among players. The game's speed can also turn into a political game. With that allies can be made and enemies can be forced to accept terms. Each player would have to agree by clicking on a dialogue. Is this even possible?


If anyone out there has more idea to add on to this mod idea feel free to comment.

DiamondBorne

idk I think it's easier to just play Age of Empires than build a system that keep tracks more than 2 players. You know, Rimworld is basically The Sims lite+RPG, it has A LOT going on in the background. This is also the reason why Skyrim and New Vegas multiplayer project didn't progress anywhere more than 1% per year. Not to mentioned that since it's multiplayer, there won't be save function. then you have to go through the setup phase every times you plays, that's definitely going to bore everyone. And also, vote to set game speed in multiplayer game is pure, unadulterate stupid, there's nothing political about it. If even the master Strategy game like Civilizations never bother with that in their multiplayer mode then it's a sign that you too, shouldn't.

The only way I could see Rimworld has multiplayer in any feasible way would be a single pawn control style with non-sync bases. Imagine one player calls for a quest to destroy bandit base. He select one of his pawn to act as his avatar then create a room and wait more players in the same server to join. His own base not involve at all, just a seperate map, players team goes in, fortified their position, kills bad guys then pick loot back to their respective base, the end.

GIFShinobi

a man can have ideas . . . :/ but i guess that's how it'll stay  . .

Spetse

this gets asked about and brought up so often that I feel like we could use a FAQ link somewhere about why a mod like this wouldn't work. on top of the logistical and developmental issues mentioned in the previous comment, the game wouldn't be able to easily support something like this while it is running single thread/32 bit even if someone managed to make one.