Started by Jackalvin, April 24, 2018, 10:32:24 AM
Quote from: Names are for the Weak on April 27, 2018, 07:03:27 PMCharles Whitstone gets tired of waiting for you, and just flies on over to your colony, instantly activated. The thing that's bad about this event is that it's basically just an instant win, which you don't earn. Thus, it is unsatisfying.
Quote from: thewraithplayer on April 29, 2018, 11:50:49 AMWar- two allied factions fight, putting you in the middle. your colony becomes a battleground a few times as the two sides fight over territory, neither one acknowledging the off-worlders as an actual faction. You'd be nothing more than a spectator, collateral damage. Unless you join in.Mutiny- one of your pawns (preferably with high social) convinces a large group of about half your pawns that the loyalists are evil, and must be purged so they can create a New Colony Order. You are unable to control these rogue pawns, with no choice but to fight them off to stay alive. If they loose, you can either banish, execute, or imprison them with hopes of winning their trust again.