Started by Roolo, May 31, 2018, 04:03:57 PM
Quote from: Kori on May 31, 2018, 06:29:03 PMSounds very good, I'll join the test! When I use CE, will they pick up ammunition?
Quote from: Madman666 on June 02, 2018, 02:33:21 PMIts amazing! Raids having mechs is very nice for sure. I have so many factions from mods, i rarely get any mechs incoming, so its very damn nice to have some come with pirates and other advanced factions (by the way will they come with modded factions?). An influx of plasteel is also welcome. Those scythers like blowing off limbs too much, its costs a fortune making prosthetics. God, I'll have so much fun with it now!As for feedback: it feels kinda harsh for mechs to cost an AI core only to control one unit without being able to get it back if the unit is destroyed. While mechs are really harsh when they come at you (mainly because they cripple\oneshot your people too easily), when you pit them against raiders late game (and you can't really get to hacking fast enough to start using them mid game) they mostly underperform without your control over them all (without CE). Raiders just shoot them to pieces. Scythers are effective, but too brittle and without cover drop fast. Centipedes are a really damn nice meatshields with suppressive fire-stunlocking abilities, but their incredible laziness makes them really hard to rely on even with control.A bit of a suggestion: I think the method with which you can get control needs to be revised. Like constructing a broadcasting tower with couple AI cores, which allows you control as long as its powered and intact. And if power turns off, tower is destroyed - mechs that were active at that point revert to their bloodthirsty ways.
Quote from: Roolo on June 02, 2018, 07:39:24 AMThe answer to your question is yes now (if you have the patch installed of course)