[1.0] Large ocean names bugged.

Started by Mihsan, June 17, 2018, 09:26:30 AM

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Mihsan

1) Generated world with larger water %. Found biggest ocean.
2) Ocean name had weird circle holes in each letter.
3) Letters to show up w/o holes.
3) Generate world, look for large ocean.

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Pain, agony and mechanoids.

Tynan

This'll be Zorba's.

But anyway, maybe these place names don't even need to z-test at all? As long as they only display when facing the camera, there's nothing that can legitimately occlude them.
Tynan Sylvester - @TynanSylvester - Tynan's Blog

jchavezriva

What the title says.

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Elevator

I have noticed that the external unity plugin TexMeshPro is used for geo-names. In your particular case looks like the mesh drowns under the planet surface.
In addition, this TexMeshPro doesn't seem to cope with non-latin unicode symbols, and there is a post about it in this forum.
For me the standard Unity Projector looks like a good alternative for that, but I may be wrong.

Mihsan

Got better, but still actual for [1.0.1942].

[attachment deleted due to age]
Pain, agony and mechanoids.

Tynan

Tynan Sylvester - @TynanSylvester - Tynan's Blog

Tynan

Tynan Sylvester - @TynanSylvester - Tynan's Blog

Kenneth

I haven't been able to reproduce this, seems like it has already been fixed. Thanks for reporting! ;)