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Author Topic: [B19] Mod Announcements Thread  (Read 34500 times)

czpetr

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Re: [1.0] Mod Announcements Thread
« Reply #15 on: September 02, 2018, 12:24:50 PM »

Hello again, Here is collectíon of my smaller mods, Flamethrower included!

https://ludeon.com/forums/index.php?topic=43927.0
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MarvinKosh

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Re: [1.0] Mod Announcements Thread
« Reply #16 on: September 02, 2018, 03:10:51 PM »

Ugh You Got Me (B19)

v1.0.3 "I Shouldn't Hurt The One I Love" stable version

Simple mod which aims to make social fighting a bit less grim.

New stuff:
- Whole body is now checked for injuries as well as the torso.
- Colonists who have a romantic relationship can stop fighting sooner than those who dont, hence the title.

Download from Marvin's Mods: http://marvinkosh.omniloth.net/my-rimworld-beta-19-mods/ugh-you-got-me/
Subscribe on Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1501639052

Why not leave some feedback? You know you want to. ;) here's the Ludeon forums link for all of my mods: https://ludeon.com/forums/index.php?topic=30508.0
« Last Edit: September 02, 2018, 03:12:51 PM by MarvinKosh »
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N7Huntsman

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Re: [1.0] Mod Announcements Thread
« Reply #17 on: September 04, 2018, 12:12:58 AM »

[B19] Concertina Wire (With Damage)

A simple mod that adds a new construction material, concertina wire, as well as some varied fortifications to build with it.

Subscribe on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1501459305
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The Rim is a cruel place.

Griphaha

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Re: [1.0] Mod Announcements Thread
« Reply #18 on: September 04, 2018, 09:31:42 AM »

I balanced and bug fixed 2 mods, More Lamp and Floor Lamps. This is for  B19, more information can be found in the about page.

download: https://www.nexusmods.com/rimworld/mods/261
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freemapa

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Re: [1.0] Mod Announcements Thread
« Reply #19 on: September 05, 2018, 11:04:06 AM »

[B19] GroundClear

Changes Snow Clear Area to Ground Clear Area. Pawns will not only clear snow, but also plants and trees.

Great for making trails through dense vegetation! Feedback welcome.
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theguruofreason

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Re: [1.0] Mod Announcements Thread
« Reply #20 on: September 08, 2018, 03:08:39 PM »

Advanced Cultivation [B19]
Ludeon Link
On Steam!

Adds tilling soil, composting, and fertilizer to create high fertility soil!
Rebalances vanilla soil for a more progression-oriented experience.

Github Download

ChippedChap

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Re: [1.0] Mod Announcements Thread
« Reply #21 on: September 08, 2018, 03:23:17 PM »

Blueprint Totals Tooltip for B18

A UI mod that lets you check what your blueprints need with a non-intrusive 'tooltip'. The toggleable tooltip can either sum up the costs of blueprints on the screen or selected blueprints, which means that you can see how much your designs cost as you add more blueprints to them.

Follow these links for more details:
Steam Workshop
Forum Page
(Both links include a demo .gif, so if you want to see what it looks like, check them out)
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Haplo

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Re: [B19] Mod Announcements Thread
« Reply #22 on: September 13, 2018, 01:03:01 PM »

Miscellaneous

A collection of 'Miscellaneous' mods.
These include: MAI, Robots, Turret Base, Weapon Repair, Training Facilities, Bees, Map Generator, ...

Ludeon Forum
Steam

« Last Edit: September 28, 2018, 10:05:09 AM by Haplo »
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brunayla

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Re: [B19] Mod Announcements Thread
« Reply #23 on: September 15, 2018, 11:19:37 PM »

Brunayla's Security Co

    Embrasures- You know you love walls with holes to shoot through. You can research fire resistant, reinforced and fire resistant reinforced embrasures.
    Mannable Turrets- Now you can man a mounted Uzi, M16, L15 LMG , or with research a Mini gun.  (You will need a weapon of the type to make the mounted version)
    Medicine Kit Crafting- No more will your colones have to do without bandages.
    MIRV Artillery- Why shoot one projectile down range when you can shoot three? You will need to research this.
    Weapon Crafting- If you have the time, skill and resources you can build most of the firearms  in the game.
    Organ Replacement Production- If you have the time, skill and resources you can grow replacement organs  in the game.
    BionicReplacement Production- If you have the time, skill and resources you can build bionic replacements in the game.
    Neurotrainer Production- If you have the time, skill and resources you can build neurotrainer joywire painstopper and AI persona core in the game.
    Armor Production- If you have the time, skill and resources you can build Armor in the game.
    NonDecayingStorage- Do you dislike how untidy your stockpiles are?  Now you can add shelving (preconfigured).
    Training Rack- They say knowledge is power, but how do you get that knowledge?  With the training rack thats how.  Use scrap material to learn how to do thing or better yourself.
    Temperature Control- A fan to keep you colonists cool.
    Cyclone Wire- Cyclone wire, razor wire, trenches, and razor wire traps to keep you enemy a bay.
    Agriculture- Soil that you can place that has better fertility them basic soil.

https://ludeon.com/forums/index.php?topic=7179.0
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dburgdorf

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Re: [B19] Mod Announcements Thread
« Reply #24 on: September 17, 2018, 12:39:11 PM »

I'm back, and have started updating things to b19. So far, I've got....

Pawns Are Capable! - A mod which replaces pawn "incapabilities" with mood debuffs and/or other penalties when pawns are required to do types of work they hate. Never again will you have to watch a colony burn to the ground because your last conscious colonist would rather die than fight a fire!

And also my "water trilogy" (islands, bridges and fish):

Advanced Bridges - Allows you to build bridges, obviously, out of stone or metal as well as wood, and over deep water as well as shallow. Originally called "Basic Bridges," but now that vanilla itself offers basic bridges....

Archipelagos - Adds archipelago (island chain) biomes to the world map, so you can now play RimWorld on islands.

Fishing - Lets your pawns fish from bridges or from the shore, catch shellfish in traps, and cook various seafood dishes. Originally an add-on for my "Basic Bridges" mod, it's now fully independent.

A few more of my mods have been updated to b19 by other folk, but as I'm not the author of the new versions, I won't post specifics, so as not to violate this thread's rules. But you can find info and links on my main b19 thread!
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- Rainbeau Flambe (aka Darryl Burgdorf) -
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TwistedSoul

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Re: [B19] Mod Announcements Thread
« Reply #25 on: September 18, 2018, 01:45:30 AM »

GlitterWorld Prime for B18, B19 and Unstable 1.0

Sorry it's taken me a while, had tons of IRL stuff going on but it's done now.

This mod allows you to trade with an online market just like you would trade ships.

The main mod post can be found here
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ppumkin

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Re: [B19] Mod Announcements Thread
« Reply #26 on: September 20, 2018, 04:33:22 PM »

« Last Edit: October 18, 2018, 05:45:50 PM by ppumkin »
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MarvinKosh

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Re: [B19] Mod Announcements Thread
« Reply #27 on: October 01, 2018, 12:47:06 AM »

Snow Clearance Sanity (B19)

The mod which makes it easier to keep your bases clean while also clearing away snow.

In this version, you can prioritise clearing snow even if it isn't ideal.

Marvin's Mods (direct download): http://marvinkosh.omniloth.net/mod/snow-clearance-sanity-b19/
Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1525557407

Why not leave some feedback? You know you want to. ;) here's the Ludeon forums link for all of my mods: https://ludeon.com/forums/index.php?topic=30508.0

Griphaha

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Re: [B19] Mod Announcements Thread
« Reply #28 on: October 07, 2018, 01:29:53 PM »

A simple 1x1 table and metal batteries.

https://www.nexusmods.com/rimworld/mods/269/
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TGPArcher

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Faction Manager (B19)
« Reply #29 on: October 08, 2018, 06:23:16 AM »

This mod helps you manage your colonies so you could easily have more than five and conquer the world map.
Forum: https://ludeon.com/forums/index.php?topic=46080.msg438191#msg438191
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