Mods that need to be a part of 1.0 final release

Started by Thistlene, June 21, 2018, 06:03:41 AM

Previous topic - Next topic

Thistlene

More crops are always wonderful, look at the VGP Vegetable Garden mods for inspiration please! Additionally, the Resource Trees mod is quite the lifesaver, especially the more you play. A Dog Said mod is neat for animals, and necessary if you have AnimalCollabProj as a mod. The stack sizes are too small, I always run out of room to store food in "coolers" quickly, so OgreStack is the bomb. Thank-you, these are my opinions on what needs to be a part of 1.0 final release, instead of relying on mods!
Also, a bill option for the tailor bench should be to recycle clothing.

Mitz

Hey! enjoy your enthusiasm, but a lot of these mods are waay too much to add to a game that did a 180 in balance in a single update.
It's sad autism's an insult, then i must be an insult.
and my cat also must be an insult, as well as every other cat in the universe.
space cats.

Third_Of_Five

Quote from: Mitz on June 21, 2018, 03:58:41 PM
Hey! enjoy your enthusiasm, but a lot of these mods are waay too much to add to a game that did a 180 in balance in a single update.

I'd have to agree with him on this one, balance is a very important part of Rimworld, and mods usually mess it up.

Kirby23590

I could think of any mod that improves or breathes life into the game.

While I agree with A Dog Said.

But there are some that should stay as a mod rather than be part of the game. Resource trees and OgreStack for example.

One "happy family" in the rims...
Custom font made by Marnador.