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Author Topic: [1.0] TD Enhancement Pack  (Read 17606 times)

Uuugggg

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[1.0] TD Enhancement Pack
« on: March 23, 2018, 03:19:55 AM »

TD Enhancement Pack

Description:
Various things that just should be in the game.

(This is woefully outdated; Check Steam for updates)
   
- Overlays for unbuildable areas, terrain fertility, and lighting.
- Trade and negotiation dialogs can pause after closing.
- Level-up arrows indicate skill learning in Character Tab.
- Zone/Stockpile size count, accounting fertility. Empty/Fully grown plant count.
- Area editing: can be reordered, recolored, and copy/pasted in the area manager
- Make an area named 'Never Home' and the area will never be added to the Home Area

uhh read the Steam description for newer additions.

Download
Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=1339135272
GitHub release: https://github.com/alextd/RimWorld-EnhancementPack/releases
« Last Edit: October 25, 2018, 08:10:13 PM by Uuugggg »
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Uuugggg

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Re: [B18] Enhancement Pack
« Reply #1 on: April 15, 2018, 09:42:35 PM »

Big updates. Updated description.

Everyone should want this.
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Entw1ne

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Re: [B18] Enhancement Pack
« Reply #2 on: April 15, 2018, 10:03:48 PM »

Very neat looking mod, especially like overlays, level-up arrows, and messages in real-time.

Any idea if there are conflicts with any of the major mods out there?
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Uuugggg

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Re: [B18] Enhancement Pack
« Reply #3 on: April 15, 2018, 10:52:29 PM »

I imagine this could only conflict with a mod that does the same thing.

( If those existed that would've been nice to know )
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Mitz

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Re: [B18] Enhancement Pack
« Reply #4 on: July 27, 2018, 09:44:59 AM »

i think it broke in latest 1.0 build...
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Uuugggg

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Re: [B19] Enhancement Pack
« Reply #5 on: August 30, 2018, 02:23:45 PM »

B19 should have things working again
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NoCanDo

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Re: [1.0] TD Enhancement Pack
« Reply #6 on: November 15, 2018, 04:30:01 PM »

Any way to add an option to make the fugly powerlines hidden?
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nickdos

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Re: [1.0] TD Enhancement Pack
« Reply #7 on: November 19, 2018, 06:39:07 PM »

Option to highlight the power network (like when you click on a power node to build) and color code it depending on if it is powered and how much it has stored or power deficit and etc?
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AwesomeMcAwesome

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Re: [1.0] TD Enhancement Pack
« Reply #8 on: November 22, 2018, 07:16:44 AM »

Not sure if it's this mod, but loading this makes it that I can't set mounts in the caravan screen because it shows the count (how many is available to bring) instead of the usual designate mount option. Disabling this mod fixes the problem
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