[1.2] Wall Light

Started by Murmur, June 25, 2018, 11:32:30 PM

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Murmur



Big update! The lights are now placed directly onto walls instead of in front of them. There needs to be a passable tile in front of them. If the wall they are on is destroyed, or a wall is built in front of them, the light will be destroyed.

Light radius, power consumption, and steel cost are configurable through the mod configuration menu.

1.0 and below require HugsLib

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Downloads:
[1.1 + 1.2]
Github: https://github.com/MurmurSix/RimWorld/raw/master/WallLight.zip
Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1423699208

[1.0]
Github: https://github.com/MurmurSix/RimWorld/raw/master/WallLightLegacy.zip
Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2127117908

[B19]
Github: https://github.com/MurmurSix/RimWorld/raw/master/WallLightB19.zip
Old Version: https://github.com/MurmurSix/RimWorld/raw/master/WallLightB19-OLD.zip

[B18]
Github: https://github.com/MurmurSix/RimWorld/raw/master/WallLightB18.zip

[A17]
Github: https://github.com/MurmurSix/RimWorld/raw/master/WallLightA17.zip

Canute

Hi,
what do you think to create real wall lights ?
Use ven't as prototype for a wall buildin, and give these structure some light radius.

Navy1227

Maaaaan just last night I was doing some scooping and modified this to work with 1.0, just to see you 'fix' it today! Thanks man!

Murmur

Quote from: Canute on June 26, 2018, 02:58:06 AM
Hi,
what do you think to create real wall lights ?
Use ven't as prototype for a wall buildin, and give these structure some light radius.

Initially I tried doing something like that, but if you make the wall itself have the light, then the light covers both sides of the wall... If that makes sense. There is probably a way to accomplish that, but it's out of my reach for the time being.

Quote from: Navy1227 on June 26, 2018, 03:02:59 AM
Maaaaan just last night I was doing some scooping and modified this to work with 1.0, just to see you 'fix' it today! Thanks man!

Ha, you're welcome, glad you like it.

Bones

Looks great, thanks for the mod!


RedMark

Look really good!

But only walls ? how about 'Floor lights' ?

And can we have flashy blinkies ?

I always wanted to do a path filled with light . You know , like in space ship interior (from movies lol ) , or landing pad .

Like your entrance inside a cave , I could put flashy light on either side . Also it would bring some ambiance to those long tunnel without taking too much space or feel (or look) in the way .

Or for exemple , if I wanted to create a workshop...even small lights like yours would make it look high tech lol

anyway , I love it!  ;D


Put three humans in a room, there will be six opinions.-Samara

Murmur

Quote from: RedMark on June 26, 2018, 05:16:14 PM
Look really good!

But only walls ? how about 'Floor lights' ?

And can we have flashy blinkies ?

I always wanted to do a path filled with light . You know , like in space ship interior (from movies lol ) , or landing pad .

Like your entrance inside a cave , I could put flashy light on either side . Also it would bring some ambiance to those long tunnel without taking too much space or feel (or look) in the way .

Or for exemple , if I wanted to create a workshop...even small lights like yours would make it look high tech lol

anyway , I love it!  ;D

A flashing light would be really cool but I wouldn't know how to do that exactly... I'm not a very competent modder haha.

Navy1227


I would think you could just use "on/off" for blinking lights, the same as them being flicked repeatedly.

Can you at least do floor lights for us? :D


A cave entrance with tiles of lights to guide the way.

Murmur

Quote from: Navy1227 on June 26, 2018, 10:59:46 PM

I would think you could just use "on/off" for blinking lights, the same as them being flicked repeatedly.

Can you at least do floor lights for us? :D


A cave entrance with tiles of lights to guide the way.

I might try to do some other light types in the future. I was thinking about ceiling lights... if I do that then I'll most likely do floor lights too. In the meantime, I know there were some mods with floor lights for B18, maybe one of those will get updated soon.

Andy_Dandy

#9
Great mod, but you know there are unbalances when you will never build a normal lamp again.

What I would change: Increase build cost with + 1 Component + 7 steel. Increase power consumption to 15.

Semo

I never liked the normal lamps to begin with and i feel the current cost for the wall light is fine.
Lamps / lights are just a small thing in the game. I think most people just want them to look nice and won't care much about balance. Maybe make it 10 power 10 steel but i don't see a need to add a component.

Nice mod btw! Simpel design makes it work with different base styles. Looks good in a wood cabin and a glittertech base.

Canute

And don't forget it is a wall lamp, you only get 50% light unless you build it on a 1x1 pillar.
And the wall lamp only glow 8 tiles to 12 for the standard lamp.

Murmur

#12
Quote from: Andy_Dandy on June 29, 2018, 04:58:13 AM
Great mod, but you know there are unbalances when you will never build a normal lamp again.

What I would change: Increase build cost with + 1 Component + 7 steel. Increase power consumption to 15.

Thanks! And about the imbalance... I've tweaked the brightness and cost several times over the year I've had the mod up on the steam workshop, it's in a place that I personally feel comfortable with. I'd argue that the fact that you'll never build a regular lamp again is because they tend to get in the way and are a little ugly, not so much because this mod is overpowered.

Quote from: Canute on June 29, 2018, 06:46:12 AM
And don't forget it is a wall lamp, you only get 50% light unless you build it on a 1x1 pillar.
And the wall lamp only glow 8 tiles to 12 for the standard lamp.

This is exactly the logic I was going with.

sumghai

A nice, simple and no-nonsense mod, I love it!

Personally, I think you should just stick to wall lights, as there are other, more established mods that do floor and ceiling lights. One should try to avoid feature creep in mod development.

Crazyabe

As A Person who uses '17 because that's where most of his mods last updated, and doesn't like having to beat his head against the brick known as Steam, is there anywhere I could download the '17 Version without having to interact with the beast of a billion bucks?
I'm from the Dwarf fortress forums, "Ethical" is not a part of my Vocabulary.