[1.0.1948] Hunted turtle insta-rots

Started by Ralpf, June 28, 2018, 09:28:47 PM

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Ralpf

So I have toxic fallout, I got a pack of man-hunting tortoises. I took them all out and after undrafting my people a couple popped back up (happens, likely nothing wrong there) so my hunters immediately started hunting them. The second of the two that was killed (by an assault rifle) immediately turned the rotting color, and I checked and it is rotting.

Autosave as the tortoises are approaching: https://www38.zippyshare.com/v/czETELwi/file.html
Save after the tortoise rotted: https://www38.zippyshare.com/v/IU7PD6FL/file.html

Edit: After loading again it immediately happened to another tortoise when a hunter killed it with a neck cut. The next one that died did not rot. Subsequent reloads for some reason don't seem to repeat that behavior.

[attachment deleted due to age]

Canute


evilgiraffe666

I had the same, think it's intended. Not every animal killed insta-rots though, I think it's linked to the toxic buildup levels. Pretty much anything I hunted after a while would rot immediately, but a manhunter pack didn't rot when killed.

What makes it difficult is that predators will hunt, kill, and then not eat the corpse because it's rotten. So they will systematically kill everything they can, then come for your colonists. And they're not much weaker than normal, so it's more or less an event that turns every predator on the manhunter now, albeit with a bit of warning...

Ralpf

#3
Quote from: Canute on June 29, 2018, 02:54:51 AM
Same like
https://ludeon.com/forums/index.php?topic=42083.0
I think it's intended to made toxic fallout tougher.

Hmm, I think it should be consistent, though. I reloaded the save again and this time the second tortoise insta-rotted (making 2 out of 5 reloads it rotted) and it was at 9% toxic build up. I held my people back from the third tortoise until it hit 10%, let them kill it and it was normal.

Things rotting quickly in toxic fallout is a feature, I'm not sure this is. I could be wrong, my experience with toxic fallout is low, it's been a fairly rare event in my games.

evilgiraffe666

Another thing to note - toxic fallout isn't continuous build up, it ticks in large quantities on a slow frequency from what I've observed, around 4% at a time.  Perhaps this is related, i.e. things rot if dead when a tick happens, but if you're hunting it's possible to kill it and pick it up before it rots.

I guess it could be tested by hunting something and leaving it out until you see the next tick increasing your colonist's toxic levels. Or by looking at the code.