Rescued pawn shouldn't be aggressive.

Started by 5thHorseman, July 05, 2018, 08:41:43 AM

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5thHorseman

I don't know if this should be a suggestion, a bug, or it's just the way it works and I should get used to it.

1.0.1954, Cassandra Medium. Spring 5501. I got a call that someone needed rescuing. He promised to join if rescued and was even related to one of my colonists.

So, I packed up some food and guns and even brought some steel to make sandbags if needed, trekked the 0.48 days to the location. He was all alone in the middle of the map, bloody and slow-walking East. Easy-peasy, I thought.

Then I realized he was aggressive to me. My options were to attack him or leave him alone. I tried to capture him but I needed a bed. I wasn't really expecting to have to put the guy in a bed!

So I reformed the caravan, and the game did allow me to take him as a prisoner, and death-march for 2.5 days(!) back to the colony with him.

We made it back to the settlement without a problem (though everybody was starving) and escorted our colonist's father to his jail cell, where we tended to him and tried to recruit him. We succeeded on the first try, though the game reported that we were the lucky recipients of a 14% recruitment chance win.

So... WTF? Why didn't he join instantly? Was he lying about joining and then changed his mind, or did I stumble on a bug? If it's not a bug, and is working as designed, I think it needs some love because it was one of the less intuitive interactions I've come across in the game.
Toolboxifier - Soil Clarifier
I never got how pawns in the game could have such insanely bad reactions to such mundane things.
Then I came to the forums.

AileTheAlien

Might be a bug, if there were no enemies and he was wandering off on his own.

Also, if you need to medicate people on caravans (and you don't have any sleeping rolls) you can use sleeping spots (which are free), and mark them as medical.