First Game - BOOBYTRAPPED

Started by Bullethead, March 17, 2018, 09:11:51 PM

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Bullethead

Howdy all!  1st-time poster.  I just got the game last night and spent most of this afternoon watching how-to videos as the in-game tutorial leaves much unexplained.  Anyway, after several hours of watching videos, I felt I was finally ready to give this a go.

So I spent a good long while setting things up.  I re-generated the world several times after scouring the maps and not finding places I thought were inviting.  Then I spent a good while re-generating my 3 starter castaways until I had a good mix of skills.  Then, once the game started, I spent a good deal of time looking over the map for the best place to start.  Finally, I was happy and got my gals (all 3 were women) stockpiling supplies, planting gardens, and digging out living quarters.  Things were working rather well and the colony was starting to take shape after a couple days.

But then they ran out of steel before they could get any electrical power, and they hadn't found any while digging out their quarters.  What to do, what to do?  As it happened, not far from where they were tunneling, an "Ancient Marble Wall" stuck out of the side of the mountain, like there was a partially buried room there.  One of them had a really bad feeling about messing with this wall.  The others, however, were desperate for steel and figured their best chance of finding any would be behind this wall.  So they decided to make breach it on Day 4.

They were all correct about what was behind the wall.  There was plenty of steel behind the wall.  It turned out to be a large room full of "Ancient Cryopods".  Unfortunately, these cryopods were guarded by about 8 fully functional, 2264-year old Scyther deathbots, who all had a clear line of fire to the hole in their wall.  My colonists were immediately shredded by converging megadeath beams.  2 fell immediately, the 3rd crawled on stumps a short distance before bleeding out.

Well, that didn't last long :)  I'll heed the warnings next time.

kubolek01

Bad RNG. I always fear opening such...
Eat lead, walking pile of silver! (greedy Player)
I...I can't do it. Leave it alive, please!(inner soul)
It lives 200 years to end up as a jacket?!(realists mind)
If I would go to vacation in off-Earth, even fictional place, I'd choose Nibel.

Vlad0mi3r

What is it with ancient terrors? I never open them until very late game and never seam to get much out of them.

Feels like the earlier you open them the more fierce the opposition. My last one was only a couple of mega spiders and one cryo pod.
Mods I would recommend:
Mending, Fertile Fields, Smokeleaf Industries and the Giddy Up series.

The Mod you must have:
https://ludeon.com/forums/index.php?topic=40545.msg403503#msg403503

crazyroosterman

holyfuckingshit I've never gotten that many of those little bastords out of an ancient danger.
you gone anywhere since then? late as hell to the party I know but I hope that didn't put you off to much.

Skryabin

You are lucky to do it on the Day 4! In my first game I did the same in a couple seasons with the same result. After that I learned very important lesson: if it says "danger" - that what it means: danger!  :) Good luck with your second one!

Klomster

Lulz, 8 mechanoids.

Just reload a couple of times, i'm sure you can take them with your 3 lasses :P /sarcasm