Disturbed sleep renders barracks unusable.

Started by bobucles, July 09, 2018, 09:29:41 AM

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bobucles

Disturbed sleep single handedly ruins the barracks as a viable option for anything. You could have a perfectly silent room but the instant everyone isn't on synchronized schedules and goes to bed at the EXACT same time the entire barracks gets whacked with a -4 "disturbed sleep". Someone sneaks into bed 5 seconds late? Disturbed sleep.  The barracks already has a -5 penalty for rooming up but this debuff consistently whacks you for another -10 or more. It's safer to sleep in a 2 tile crack in the wall compared to an ornate barracks and that's ridiculous. Please change disturbed sleep to only be a response to "loud" activities such as social, gaming, snusnu, any work activity or pawns with annoying traits.

Greep

#1
I also like how "slept outside" is -4 for half a day, while "decent barracks" is full time -5  ::)  You're generally better knocking out a piece of the wall for most of the game.
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Zombull

No one likes having to sleep in a barracks. The -5 shows that.

Perhaps instead of short term "Slept outside" and "Slept on floor" penalties there should be a full time "No bed to sleep in" penalty of -10 to illustrate that a barracks is better than nothing.


Zombull

As to the OP - Perhaps "Disturbed sleep" should only occur if the pawn does have a private room. If you are living in a barracks, you know that such disturbances are inevitable. As such, the penalty should be sort of of "baked into" the barracks penalty. It is, after all, a big part of the reason people don't like barracks.

AileTheAlien

Quote from: Zombull on July 09, 2018, 12:53:38 PM
As to the OP - Perhaps "Disturbed sleep" should only occur if the pawn does have a private room. If you are living in a barracks, you know that such disturbances are inevitable. As such, the penalty should be sort of of "baked into" the barracks penalty. It is, after all, a big part of the reason people don't like barracks.
Agreed; Either only pawns who have solo / married-couple rooms should get the 'disturbed sleep' effect, or that effect should be mutually exclusive with the 'barracks' negative effect. Actually, animals / pets could still disturb you (either in a barracks, or a solo / married-couple room), so that might need to be handled somehow... Still, even if pets / animals were a little broken, that would be better than what we have right now, in my opionion.

bobucles

I don't mind that disturbed sleep can happen to anyone. The annoying thing is that EVERYTHING causes disturbed sleep. It's way too sensitive and it renders the barracks an unusable mood trap for the colony. If a pawn is mining stone in the back I can totally understand, but people in a barracks don't run around banging pots and pans unless they want to die.

BlackSmokeDMax

#6
Quote from: bobucles on July 10, 2018, 10:04:50 AM
I don't mind that disturbed sleep can happen to anyone. The annoying thing is that EVERYTHING causes disturbed sleep. It's way too sensitive and it renders the barracks an unusable mood trap for the colony. If a pawn is mining stone in the back I can totally understand, but people in a barracks don't run around banging pots and pans unless they want to die.

Agreed. I think cleaning and refueling torches would be done quietly. As long as there isn't a social gathering space (i.e. a table or campfire set to "gathering spot"), or work/crafting being done, it really shouldn't be waking people.

Klomster

I concur on the barracks silence idea.

The innate penalty should be representing the annoying noises of having to share a barrack.
So the noise should be altered, or a simpler solution is simply to lower the penalty of barrack.

To perhaps somewhere along a -1 to -3.
I'd say -1. Because the disturbed sleep is in full effect in this example.

Injured Muffalo

Endorsed!

Quote from: Greep on July 09, 2018, 10:19:18 AM
I also like how "slept outside" is -4 for half a day, while "decent barracks" is full time -5  ::)  You're generally better knocking out a piece of the wall for most of the game.

That's ridiculous.
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bobucles

#9
I don't want to say that barracks should be the only way to live, of course. If pawns have a lover or are greedy or have some kind of anti social trait, they won't work well in a barracks. These penalties stack above and beyond the barracks -5 and that's okay. It helps force the creation of bedrooms from an early (assuming viable) barracks. It's just that the current barracks typically incurs a penalty closer to -15.

Ser Kitteh

I wish barracks was a viable thing. I understand greedy, couples, or even after 5 years, but a soldier or space marine should not give a crap.

You think barracks disturbed sleep is dumb, consider hospitals then.

Gfurst

I agree that is annoying but its hardly "useless".
I maintain a long term Barracks and its pretty useful after all, you can buff a little to make it impressive, plus the further away they are from one another the less likely they are to get disturbed sleep. And even then the mood hit is pretty minor its barely anything to worry about.

Klomster

Depends on the general state of the mood.

I've had a constant poor mood several times since 'ol Randy random thought my colony should suffer this time.
With many deaths, the builder died in that last raid, George is neurotic and insults people and it's too hot outside.
And the wood is out again so i can't run the coolers of the wood generator.....

So it all depends on the colony.
I've run barracks that worked fine as well, but have worked diligently to give them all separate rooms eventually.
Since the barracks penalties are ridiculous when compared to others.
The best example being 'slept on ground'.

Come on, sure Clara is annoying when she snores, but it beats sleeping on the floor.... in a mire..... in the rain....
Which IIRC gives less penalty than a barrack that people get into over a 1-hour span (super common).

ashaffee

As a person who has slept in a barracks before many many times. It doesn't disturb your sleep for someone to enter and leave the room unless your bed is right by the door but even then you get nulled to the sound quickly. The thing that would disturb your sleep is turning on lights. People getting ready for work and dropping something. But in rimworld things that happen that should are listed in the first thread.

I'd say that the effect is there to convince people to get real rooms for their pawns extremely quickly. Barracks is just a temperary solution and something he wants you to jump away from quickly.

Grimelord82

Just going to chime in and say that it's not JUST barracks that are wonky for the Disturbed Sleep debuff.
Take a look at Noisy Chaz.
I queued another research task while she was sleeping, so she got up to start working on it when she'd napped enough. Due to her room door AND the room door of Sofia/Whistler being open, they get the disturbed sleep buff.

I leave doors open for temperature transfer when I don't want to build vents immediately, so I was already aware that open doors don't block noise. That makes sense.
I wasn't aware that noise traveled through multiple rooms, which makes me think it's simply a radius around the bed/pawn for the check.

Personally, I think the noise level should be modified by the path length between the source and receiver. Someone bumping around down a hall, with a couple walls to get around but in a 4 tile radius, shouldn't cause the same level of disturbance as someone in a direct 4 tile Line of Sight.

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