[B18] Seperating textures & Patching

Started by Slye_Fox, July 12, 2018, 03:28:09 PM

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Slye_Fox

I've been working on porting over some of the 1.0 graphics to B18 and have come to a bit of a blockage;
Is it possible to use a separate textures for leather, instead of using the cloth one in B18?

<edit - 19/07/2018>
I got the files working when I was editing the core files directly, now I'm trying to transfer these to a patch I'm having some trouble.
Working things: Snowman
Not working things: Steel stack, Silver stack, Log stack, Devilstrand & Stone Blocks stack

My current patch file: https://pastebin.com/B8UFQ1vn
Current in-game log: https://pastebin.com/HdW3QJwW

Slye_Fox


Razzoriel

Out of all textures, the only ones I really miss are Neutroamine and Silver stacks. New neutroamines look like vodka or alcoholic stuff.

Slye_Fox

Update:
Snowman fully working, all 4 sprites used.
Sculptures Small & Large each only use 3 sprites(B, D & F) of their 6, no errors given
Sculpture Grand, Silver, Metal & Logs all producing 'No textures found' error
Devilstrand produces 'Could not load UnityEngine.Texture2D' error.
Stone Blocks just fails, I think it's because I might not have referenced it right.

I'd like to point out, these textures worked correctly when I edited the Core files directly, but not when patching for some reason.

Current patch file: https://pastebin.com/7uAzFRLg
Current in-game log: https://pastebin.com/TXheXwRN

Slye_Fox

Welp, I got all my problems solved save for 2;
1. I still haven't figured out how to do the Stone Blocks.
2. The skull textures aren't being used in-game (skulls are named None_Average_Skull_<facing> and are in the Textures folder).