[1.0.963] 10k+ instances of an error

Started by Sirsir, July 13, 2018, 10:38:51 AM

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Sirsir

Loaded file (Map) is from version 1.0.1962 rev1188, we are running version 1.0.1963 rev1218.
Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:59)
Verse.ScribeMetaHeaderUtility:LoadGameDataHeader(ScribeHeaderMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\ScribeMetaHeaderUtility.cs:86)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:30)
Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)

Could not load reference to RimWorld.HistoryAutoRecorderDef named RampUp
Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:78)
Verse.ScribeExtractor:DefFromNode(XmlNode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:49)
Verse.Scribe_Defs:Look(HistoryAutoRecorderDef&, String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Defs.cs:26)
RimWorld.HistoryAutoRecorder:ExposeData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Game\History\HistoryAutoRecorder.cs:31)
Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:122)
Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:128)
Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:13)
RimWorld.HistoryAutoRecorderGroup:ExposeData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Game\History\HistoryAutoRecorderGroup.cs:115)
Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:122)
Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:128)
Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:13)
RimWorld.History:ExposeData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Game\History\History.cs:59)
Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:122)
Verse.Scribe_Deep:Look(History&, Boolean, String, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Deep.cs:87)
Verse.Scribe_Deep:Look(History&, String, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Deep.cs:14)
Verse.Game:ExposeSmallComponents() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:242)
Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:404)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)

System.NullReferenceException: Object reference not set to an instance of an object
  at RimWorld.HistoryAutoRecorder.Tick () [0x0000c] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\Game\History\HistoryAutoRecorder.cs:22
  at RimWorld.HistoryAutoRecorderGroup.Tick () [0x00015] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\Game\History\HistoryAutoRecorderGroup.cs:56
  at RimWorld.History.HistoryTick () [0x00015] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\Game\History\History.cs:47
  at Verse.TickManager.DoSingleTick () [0x002fc] in C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickManager.cs:358
Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:78)
Verse.TickManager:DoSingleTick() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickManager.cs:359)
Verse.TickManager:TickManagerUpdate() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickManager.cs:261)
Verse.Game:UpdatePlay() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:505)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:99)

The latter is ticking constantly. I can play the game with no apparent issues when I turn Auto-Open off, but is there something I can do to stop it? Or is that just a permanent feature of this save now?

Canute

Welcome at the testing of the unstable version.
Maybe the error get fixed with a new release, but maybe not.
You should just wait for the new patch.

Sirsir


Trblz42

Similar issue here in [1.0.1964]

System.NullReferenceException: Object reference not set to an instance of an object
  at RimWorld.HistoryAutoRecorder.Tick () [0x0000c] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\Game\History\HistoryAutoRecorder.cs:22
  at RimWorld.HistoryAutoRecorderGroup.Tick () [0x00015] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\Game\History\HistoryAutoRecorderGroup.cs:56
  at RimWorld.History.HistoryTick () [0x00015] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\Game\History\History.cs:47
  at Verse.TickManager.DoSingleTick () [0x002fc] in C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickManager.cs:358
Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:78)
Verse.TickManager:DoSingleTick() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickManager.cs:359)
Verse.TickManager:TickManagerUpdate() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickManager.cs:261)
Verse.Game:UpdatePlay() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:505)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:99)
Don't panic and carry a towel