More detailed faction relationship

Started by Bolgfred, July 16, 2018, 07:57:36 AM

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Bolgfred

The number based relation scale for Factions is quite binary. If they are very positive, they are allied, if they are very negative they are hostile... but inbetween there is a big grey nothing.
In the past I didn't really care much about them as they didn't change much, but now as relations get more important it's bugging me. E.g. I just got visited by a Trader whose faction is -50 standing with me - I expected a raiding party, not a Gheed on tour.

I wish there could be some more meaningful classifications on the current state which give more of an idea what to expect from a faction. Furthermore Every faction should have something like a specialisation and an atitude which descripes their behaviour. Could look like this:

Allied (91 to 100)
1 trader per season
-guaranteed help on attack 4 times per year
-Faction Unique Bonus

Conjoined(61 to 90)
-1 Free Trader per year
-guaranteed help on attack 2 times per year

Friendly (30 to 60)
-Frequent trader
-Might help on attack

Cautious (30 to -30)
-Rare Trader
-Possible 'help request' events

Unfriendly (-31  to -60)
-Only Trader on request
-Scavenger attack

Hostile ( -61 to -90)
-Raider Attacks
-No Trade

War! (-91 to -100)
-Attacks frequently in large force
-No Communication
-Relation improvement only by prisoner release ( The more you have, the higher the change for a peace request: "you give back ur boiz and we stop attack" => +10 Relation, switching to -90 alias hostile)


Faction Bonus:
Royal: No Casualty Loss while helping
Powerful: Stronger help
Generous: Seasonal Air drops
Commecial: Sell/Buy Same price

Atitude:
Nice: 150% on positive standing effects
Aggressive: 150% on negative standing effects
Patronizing: 50% on all standing effects caused by player
Neutral: standing tends towads 0 over time
"The earth has only been lent to us,
but no one has said anything about returning."
-J.R. Van Devil