[Older "bug"]Haulers not being efficient when hauling, then swiching to build

Started by Illusion Distort, July 17, 2018, 08:34:03 PM

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Illusion Distort

A hauler performing it's last haul before switching to builder (if there is no more to haul, and the next task the pawn will do is construction) will grab from the closest stockpile, but since it just got done hauling, it will often take materials it just hauled. This makes the pawn attempt to fill a stockpile, while also being the main culprit to why it needs to be filled.

This seems like intended behaviour (since it *only* will occur if the pawn goes from haul to construction after the task). Due to this, one of my workers uses most of it's time hauling the same materials to the stockpile, then realising there is a wall or something that needs some material, it will haul it there. After the task is complete the colonist *sees* the stockpile is not full, and repeats.

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Reproducable by having a colonist set to hauling before construction, build a few walls and let the colonist move the necessary materials to a stockpile.
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The game really feels better, and i like the descriptions on the new arm bionic and other new items. thanks for a great game, keep up the good work. ;D