Unstable 1.0 Build .1970 rev 1260 - Deadfall Trap Exploit

Started by Grimelord82, July 21, 2018, 01:42:31 AM

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Grimelord82

I saw in patch notes that deadfalls have a exclusion range now. That's fine. But I found an exploit immediately.
The exclusion works in Blueprint stage and excludes other blueprints just fine.
Once a trap goes to Partial Build stage, the exclusion disappears! So you can micromanage pawns to deliver resources, then move on.
You can even forbid the partial build until you get things laid out.
When a trap is finished, the exclusion zone detects the completed trap.



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