Doorways can't be lit so pawns always get the darkness speed debuff in them

Started by BTAxis, July 23, 2018, 06:48:46 PM

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BTAxis

So there are a few fairly insignificant things that caught my attention that persist in the current public build:

- The tooltip text for obedience training reads "The animal can be assigned a master who it will follow and defend"; this should be spelled "whom it will follow and defend".
- The door opening speed statistic for normal doors and their respective autodoors is the same. While this is correct assuming the autodoor is unpowered, I think it's not very helpful to assume that.
- When moving over multiple chunks, a pawn's movement is slowed only for the first chunk while subsequent chunks are traversed at normal speed. That may or may not be by design, but suffice to say it seems illogical to me.
- It is impossible for door tiles to be lit, even when the door is open and both sides of it are lit. (Except if the door is unroofed, which happens about 0% of the time.) As a consequence a pawn will always move through a door at 80% speed due to the lighting of the tile, which technically means the description of the autodoor, which states a pawn can move through it without slowing down, is false. Assuming the areas on either side of the door are lit, obvs.

So yeah, there you have it. Literally unplayable, etc.
"The megasloth ducked behind the nearest piece of cover"

Tynan

The issue with the doorways always being dark is what concerns me so let's make that the focus of this thread.
Tynan Sylvester - @TynanSylvester - Tynan's Blog

Kenneth

I've fixed the obedience tooltip and changed door opening speed stat text to reflect that it only applies when unpowered. The first chunk only slowdown is by design.
I've moved the door lighting thing to mantis.

Thanks for reporting! ;)

threephi

This is the same bug as reported here: https://ludeon.com/forums/index.php?topic=42756.0

I just want to add that this bug affects more than just movement, and the consequences are therefore a little bit more serious.

I recently had a pawn break because of the darkness mood debuff he received from standing in a doorway (between two well-lit rooms) while trying to increase his recreation score by appreciating art.  Especially at higher difficulties, it is important to optimize mood with every tool available, and this bug works against that.