[1.0.1973] Deadfall traps have to be rebuilt instead of rearmed

Started by trezor, July 23, 2018, 10:10:49 PM

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trezor

Dear support,

As of the latest patch, a triggered deadfall trap can't be re-armed any longer.  Instead it's marked as a new blueprint and thus rebuilt from scratch.

I cannot believe this is intentional. Please look into this, thank you.

DariusWolfe


NotAPenguin


Shinjuku

I've the same problem with trap and want to understand.
So to all who don't want to read 260+ pages of the Unstable build of 1.0 available topic, you can find the changelog of the new build that reworks traps here