Introducing the Harvest Yield Patch.

You think you know what the stat
"Plant Harvest Yield" does? Well, let me surprise you - it does NOT increase the amount you get when you harvest plants, like "Mining Yield" does for ores.
It merely gives you a chance to fail below 100%, above 100% you do not gain anything.
This changes now! This small C# patch changes the method when harvesting plants so that below 100% nothing changes (you still have a chance to fail, but get 100% of the amount IF you succeed) - but above 100% you get more from the plant. If you have 177% plant harvest yield and the plant usually gives 10 berries, then you now get 17 or 18 (random).
Important: This mod removes the max values from all "yield" stats. This includes: MiningYield, AnimalGatherYield, PlantHarvestYield, ButcheryFleshEfficiency and ButcheryMechanoidEfficiency. Meaning those stats can now be more than 100%. If you don't wish this for any of these stats, go into HarvestYieldPatch/Patches/HarvestYieldXMLPatch.xml and remove the defNames of the stats you don't want edited.
SteamGithubThanks to Mehni and spd, potatoclip for help with C#, because I'm a total noob.