Couple of smaller ideas around caravans

Started by DropbearNinja, August 05, 2018, 10:27:54 PM

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DropbearNinja

1. positive and negative traits associated with being in a caravan: "explorer: pawn gets a mood bonus when travelling in a caravan/upon return, and provides a bonus to hiding", "fearful: is petrified of leaving the colony and will not perform well while exploring - may even refuse to go"

2. while out, your caravan encountered a lone traveller/animal desperate for a home, would you like to accept him?

3. when a caravan returns, if 'successful' (obviously context dependent, and may need some form of calculation) THROW A PARTY! WOO! the reverse should also be true...

4. having a character with certain backstories, like a marine, should be a huge bonus to a caravan - even if the rest of the caravan are civilians, having a marine to guide you would make you better at fighting, hiding, surviving etc etc.

5. while moving your caravan encountered a camp, it seemed abandoned - do you want to investigate?

Third_Of_Five

Quote from: DropbearNinja on August 05, 2018, 10:27:54 PM
2. while out, your caravan encountered a lone traveller/animal desperate for a home, would you like to accept him?

5. while moving your caravan encountered a camp, it seemed abandoned - do you want to investigate?

I like these ones.