IDK if this was the intention but long range turrets with a large min was genius

Started by SYDWAD, August 12, 2018, 03:50:10 AM

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SYDWAD

This is more of my personal opinion than a fact based argument.

The addition of long range turrets with a medium minimum range is the PERFECT addition to discourage the use of kill boxes and halls. The immense power with large accuracy they yield would be foolish to pass up by making a small area where they can hardly be used. Kill boxes can still be used with the proper precaution especially as an early game or tribal tactic against most raids and mech raids but late game the firepower the enemy outputs is best countered by the godly
S N I P E R  T U R R E T which can't be used in kill boxes at all or at least without placing it behind your men occasionally blowing the back of their heads off. If you use melee colonists to distract centipedes while your lancer and charge rifle colonists gun them down you can still take the bots down but you run a larger risk of losing a man and it becomes less effective the more centipedes there are, while 4 sniper turrets can down like 0.8 centipedes per volley. If you're a drug smuggling, organ harvesting warlord with a silver vault the size of most people's bases you could build a kill box hemisphere massive and thick enough to use these turrets effectively but that'll almost never happen. The auto cannon still should be balanced because its more cost effective to just wait and build a sniper turret due to the cannon's massive min range and terrible accuracy. I also feel you should get 25% or more shots before needing to replace the barrels on any turret because of how much steel it costs to replace, but overall its a great addition.

Not sure if it was a fluke byproduct by Tynan or a stroke of genius but this was by far the best way of solving your kill box problem.

P.S. Can we have something to replace burnt wood floors? In real life if you build a fort you place barbed wire or mud moats to stop people from bum rushing you so easily, can we have some defensive floor to slow enemies down?

Greep

You can use sniper turrets in killboxes ;)  Unless you make an amusing scenario options choice, dudes don't explode, so you can cram them wherever.

[attachment deleted due to age]
1.0 Mods: Raid size limiter:
https://ludeon.com/forums/index.php?topic=42721.0

MineTortoise:
https://ludeon.com/forums/index.php?topic=42792.0
HELLO!

(WIPish)Strategy Mode: The experienced player's "vanilla"
https://ludeon.com/forums/index.php?topic=43044.0

SYDWAD

Quote from: Greep on August 12, 2018, 04:16:47 AM
You can use sniper turrets in killboxes ;)  Unless you make an amusing scenario options choice, dudes don't explode, so you can cram them wherever.
i wouldn't really call that a kill box though, its more of a wall with an opening, kill boxes usually look something like this: https://i.redd.it/1vk7v9cxu5011.png

Greep

I guess it's only built that way because the amount of firepower you can cram in one place is much larger than in b18.  I can extend this on the sides and build more cannons to make a "box" but there's just no need really. 10 cannons + 4 snipers is like 40 b18 mini-turrets.
1.0 Mods: Raid size limiter:
https://ludeon.com/forums/index.php?topic=42721.0

MineTortoise:
https://ludeon.com/forums/index.php?topic=42792.0
HELLO!

(WIPish)Strategy Mode: The experienced player's "vanilla"
https://ludeon.com/forums/index.php?topic=43044.0

Tynan

Tynan Sylvester - @TynanSylvester - Tynan's Blog

Stuarthigginson

Really good addition :) nice and costly to use as well which means you have to focus on when you want to use them

Ser Kitteh

Mind showing your base layout OP? I struggle to use turrets that isn't the mini turret.

SYDWAD

Quote from: Ser Kitteh on August 12, 2018, 10:11:28 PM
Mind showing your base layout OP? I struggle to use turrets that isn't the mini turret.
i just started a new game and saved over the old one, I'll post a pic once my new colony gets working.

zizard

Should keep in mind that loads of strategies feel strong on lower difficulties.

rizurper

Wall with opening is just the concept the killbox use. Basically it lets enemy to enter the intended deadly killzone so your turrets can focus fire on them. As soon as the enemy enter  they are dead, that's the purpose. With sandbags, stones, or trees before the entrance to slow their movement so they can only enter one by one, this will make deadly combination.

You can always add sniper turret to killbox, and not to place them behind your men. Just make it wider (rectangle like) and build the sniper turret to the end of extended area. Place miniturrets to cover their min range and as bait target in case the enemy manages to survive. Enjoy the firepower your men have.

The only reason to consider to not using sniper turret atm it costs uraniums as barrel change. But since uranium has not many uses it's viable if to use after deep drill researched.