Nobody makes one meal at a time!

Started by Nydjo, August 16, 2018, 03:42:18 PM

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Nydjo

Hello, I'm a French cook, and I have some problems with the way the kitchen works.
Nobody makes one meal at a time!

I suggest we do a search for a tilting pot to make between 20 and 100 dishes.

Nobody cooks vegetables from the ground to the kitchen so it would also be necessary to create a work plan in order to be able to cut the vegetables.

The problem with the current operation is that many players cook in the freezer, which is not very roleplay.

so we could have
wood fire = 2 meals
stove = 5 to 8 meals
tilting pot = 20 to 100 meals or
small tilting pot = 20
large tilting pot = 100
with research going on around it.

Since the version is an unstable 1.0 I don't know if the suggestion section is still useful or if I should write to the mods section instead.


Sorry about my English!


Skryabin

I like the idea about cooking more then one meal at a time.

5thHorseman

It'd be nice if you could cook - say - up to 15 fine meals at a time. Maybe based on skill, you can cook the number of you skill level up to 15, then just 15. Why 15? Because that would use 150 ingredients or 2 stacks. Don't know about Lavish or Simple meals, maybe 15 simple and 10 lavish because you can't fit 300 ingredients on the cooktop and 10 is the stack size of the meals).

The cook could then be directed to cook them and take them to the stock pile, but they'd cook them all first for efficiency. Like dropping them on the ground buy your haulers don't have to keep coming by and moving them.
Toolboxifier - Soil Clarifier
I never got how pawns in the game could have such insanely bad reactions to such mundane things.
Then I came to the forums.

dogui


Nydjo

#4
the tilting pots are made of stainless steel which is a derivative of steel.

And the stainless steel and sometimes marble worktops because it keeps the cold well but another stone has to do the job




Planetfall

I do like the idea of the tilting pot. Say it only has bills for 10 and 20 meals at a time and each meal is cooked twice as fast than if cooked on the stove. and is 3by3 so it can hold all the stacks of food on it.
Think of the rivers of blood spilled by all those generals and emperors so that, in glory and triumph, they could become the momentary masters of a fraction of a dot.
_Carl Sagan_

OFWG

Quote from: Planetfall on August 17, 2018, 03:40:51 PM
I do like the idea of the tilting pot. Say it only has bills for 10 and 20 meals at a time and each meal is cooked twice as fast than if cooked on the stove. and is 3by3 so it can hold all the stacks of food on it.

I support everything in this thread, and this is a good refinement.
Quote from: sadpickle on August 01, 2018, 05:03:35 PM
I like how they saw the naked guy with no food and said, "what he needs is an SMG."

SYDWAD

i am also a chef in a small restaurant, I've been thinking for a while you should be able to cut food poisoning in half by keeping meats and vegetables/animal products in two separate stockpiles or freezers, it would be an interesting little feature for new players to find out. Possibly putting the prevention of poisoning on the player over the cook, maybe a bad cook will just make meals with a poor quality stat on them like appeal for different mood buffs/debuffs, and only using rice and deer for example would slowly become sickening for colonists because they are too used to the food.

Ser Kitteh

Feed the Colonists or other bulk recipes should be vanilla. Same goes for the drugs and brewery table too.

Serenity

I like the way the mods solve this. Cooking meals in bulk requires a higher skill than doing one at a time. So it's not necessarily something you can do right away.

Klomster

Cooking one meal at a time makes sense for me.

But i'm a single guy, living with a friend and we usually don't cook together.
For a colony with several people working as hard as they can to make a dangerous rimworld colony work it makes very little sense.

I like the tipping pot idea, the ability to make large portions of meals would be balanced out with the need of a specialist cooking station.
Possibly a research as well.
And it would only be able to produce stacks of meals. And not luxuriant meals.
Super fancy restaurants don't make fancy meals in bulk, but good places make fine meals in bulk.

I am all for this idea. It's always felt silly that the cook makes one meal at a time.
I'd say it would even take longer time, perhaps 5-10% longer, but the end result is a stack so the haul times would be cut massively and thus reducing time of the whole task.
Or perhaps making the 10 meals takes as long as making 5 meals, the large pot taking more time to give the food a even temperature and stuff.

TL:DR +1

Nydjo

Quote from: Klomster on August 19, 2018, 04:21:18 AM

And it would only be able to produce stacks of meals. And not luxuriant meals.
Super fancy restaurants don't make fancy meals in bulk, but good places make fine meals in bulk.



+1

AileTheAlien

You guys eat something that's not paste? Paste for all! Cheapest food in the Rim!

In all seriousness though, +1 for some kind of bulk food production. Maybe it could work like this: simple meals get made in batches of 10 (big pot of soup), fine meals in batches of 5 (pot roast + veggies or whatever), and luxury meals one at a time. Of course, you'd want single-meal versions of the recipes too, for times when every scrap of food is scarce. (This is what I did for my NPD mod.)

Blato

+1

As someone who's worked in a hotel kitchen, we've frequently made what would be considered a fine meal in bulk and it would be a nice addition to RimWorld. I'd also be fine with it requiring a specialized station for bulk cooking capability.

SYDWAD

#14
QuoteSuper fancy restaurants don't make fancy meals in bulk, but good places make fine meals in bulk.

That's not true, if your working in a restaurant (AKA more than one person buying food) than you're ALWAYS doing more than one thing at once, you would usually have multiple people doing each section of the meal so they can be more specialized (at least if you only make a sew types of meals), I would say to make two of the same thing one after the other is 80% as difficult for each additional one and there's large room for error because you have to plan everything out again, but making several at a time is like 5-10% more difficult per meal (largely depending on the food, like steaks vs pies) because you're just doing the little things in quick succession like making steaks its "flip-flip-flip-flip, potato-potato-potato-potato" and so on instead of doing it all, finishing up and starting over again.

If you know what your doing you can have several types of fancy meals going in bulk at once just doing the similar parts of different sections all at once.

But you have to remember people in the game are making a single whole meal in just a few real seconds so if you wanted bulk realistic food, all food would have to take allot longer to cook and would require far more planning on the players side to do it well, this would be massively hindering new players to this already hard game. These colonists can pump out 100 meals a day one after another with periodic off time. These guys have about 12 working hours in a day so it takes them like 7.2minutes to cook a 'fine' meal, that's crazy.