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Author Topic: [1.0] TD Enhancement Pack  (Read 21761 times)

Uuugggg

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[1.0] TD Enhancement Pack
« on: March 23, 2018, 03:19:55 AM »

TD Enhancement Pack

Description:
Various little things that just should be in the game.

Check Steam for full feature list, but a few examples:
   
- Overlays for buildable areas, terrain fertility, that pop up when you need it
- Area copy/paste, reordering, coloring
- Mouseover info on the top right
- ZOOM TO MOUSE
- Like, so many more things, everyone

Download
Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=1339135272
GitHub release: https://github.com/alextd/RimWorld-EnhancementPack/releases
« Last Edit: February 25, 2019, 06:19:55 PM by Uuugggg »
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Uuugggg

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Re: [B18] Enhancement Pack
« Reply #1 on: April 15, 2018, 09:42:35 PM »

Big updates. Updated description.

Everyone should want this.
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Entw1ne

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Re: [B18] Enhancement Pack
« Reply #2 on: April 15, 2018, 10:03:48 PM »

Very neat looking mod, especially like overlays, level-up arrows, and messages in real-time.

Any idea if there are conflicts with any of the major mods out there?
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Uuugggg

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Re: [B18] Enhancement Pack
« Reply #3 on: April 15, 2018, 10:52:29 PM »

I imagine this could only conflict with a mod that does the same thing.

( If those existed that would've been nice to know )
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Mitz

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Re: [B18] Enhancement Pack
« Reply #4 on: July 27, 2018, 09:44:59 AM »

i think it broke in latest 1.0 build...
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Uuugggg

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Re: [B19] Enhancement Pack
« Reply #5 on: August 30, 2018, 02:23:45 PM »

B19 should have things working again
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NoCanDo

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Re: [1.0] TD Enhancement Pack
« Reply #6 on: November 15, 2018, 04:30:01 PM »

Any way to add an option to make the fugly powerlines hidden?
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nickdos

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Re: [1.0] TD Enhancement Pack
« Reply #7 on: November 19, 2018, 06:39:07 PM »

Option to highlight the power network (like when you click on a power node to build) and color code it depending on if it is powered and how much it has stored or power deficit and etc?
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AwesomeMcAwesome

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Re: [1.0] TD Enhancement Pack
« Reply #8 on: November 22, 2018, 07:16:44 AM »

Not sure if it's this mod, but loading this makes it that I can't set mounts in the caravan screen because it shows the count (how many is available to bring) instead of the usual designate mount option. Disabling this mod fixes the problem
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Eep

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Re: [1.0] TD Enhancement Pack
« Reply #9 on: June 11, 2019, 06:29:19 PM »

Downloaded latest version from https://github.com/alextd/RimWorld-EnhancementPack ("Clone or download" since I see no other way to download it) but Mod Manager says it has no version # and debug log shows:

Code: [Select]
Could not find a type named TD_Enhancement_Pack.Designator_AddMatch_Growing
Verse.Log:Error(String, Boolean)
Verse.ParseHelper:FromString(String, Type)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ListFromXml(XmlNode)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlLoader:DefFromNode(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Could not find type named TD_Enhancement_Pack.ThinkNode_ConditionalCanDoDraftedConstantThinkTreeJobNow from node <li Class="TD_Enhancement_Pack.ThinkNode_ConditionalCanDoDraftedConstantThinkTreeJobNow"><subNodes><!-- Flee explosion --><li Class="JobGiver_FleePotentialExplosion" /></subNodes></li>
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ClassTypeOf(XmlNode)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ListFromXml(XmlNode)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlLoader:DefFromNode(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.AI.ThinkNode'.
  at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
  at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
  at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
  at Verse.DirectXmlToObject.ObjectFromXml[ThinkNode] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
  at Verse.DirectXmlToObject.ListFromXml[ThinkNode] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
XML:
<subNodes><li Class="TD_Enhancement_Pack.ThinkNode_ConditionalCanDoDraftedConstantThinkTreeJobNow"><subNodes><!-- Flee explosion --><li Class="JobGiver_FleePotentialExplosion" /></subNodes></li><li Class="ThinkNode_ConditionalCanDoConstantThinkTreeJobNow"><subNodes><!-- Flee explosion --><li Class="JobGiver_FleePotentialExplosion" /><!-- Join auto joinable caravan --><li Class="ThinkNode_Subtree"><treeDef>JoinAutoJoinableCaravan</treeDef></li><!-- Hostility response --><li Class="JobGiver_ConfigurableHostilityResponse" /><!-- Lord directives --><li Class="ThinkNode_Subtree"><treeDef>LordDutyConstant</treeDef></li></subNodes></li></subNodes>
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ListFromXml(XmlNode)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlLoader:DefFromNode(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Could not find a type named TD_Enhancement_Pack.TransferableComparer_ValuePerMass
Verse.Log:Error(String, Boolean)
Verse.ParseHelper:FromString(String, Type)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlLoader:DefFromNode(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Not sure if these are TD Enhancement Pack related (this log format is HORRIBLE):

Code: [Select]
Unable to parse version string on mod  from Anonymous "Unknown"
Verse.Log:Error(String, Boolean)
Verse.ModMetaDataInternal:TryParseVersion(String, Boolean)
Verse.ModMetaDataInternal:TryParseSupportedVersions(Boolean)
Verse.ModMetaData:Init()
Verse.ModMetaData:.ctor(String)
Verse.ModLister:RebuildModList()
Verse.Steam.WorkshopItems:RebuildItemsList()
Verse.Steam.WorkshopItems:.cctor()
Verse.ModLister:RebuildModList()
Verse.ModLister:RebuildModList()
Verse.ModLister:.cctor()
Verse.<>c__Iterator0:MoveNext()
Verse.<>c__Iterator0:MoveNext()
System.Collections.Generic.List`1:AddEnumerable(IEnumerable`1)
System.Collections.Generic.List`1:.ctor(IEnumerable`1)
System.Linq.Enumerable:ToList(IEnumerable`1)
Verse.LoadedModManager:InitializeMods()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

DesignationCategoryDefZone could not instantiate special designator from class .
 Exception:
System.ArgumentNullException: Argument cannot be null.
Parameter name: type
  at System.Activator.CheckType (System.Type type) [0x00000] in <filename unknown>:0
  at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
  at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
  at Verse.DesignationCategoryDef.ResolveDesignators () [0x00000] in <filename unknown>:0
Verse.Log:Error(String, Boolean)
Verse.DesignationCategoryDef:ResolveDesignators()
Verse.DesignationCategoryDef:<ResolveReferences>m__0()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()
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Tenshi~Akari

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Re: [1.0] TD Enhancement Pack
« Reply #10 on: June 11, 2019, 11:02:03 PM »

^^Click the download link in the OP for the links through the "Releases" and redownload the updates from there. Downloading from the Master Branch gives you that error because it's not formatted in the proper file structure as those in the Releases page.
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Canute

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Re: [1.0] TD Enhancement Pack
« Reply #11 on: June 12, 2019, 02:45:27 AM »

Eep,
for all Github projects, ALLWAYS check the release tab first before you download the Master.
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