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Author Topic: [1.0][SYR] Syrchalis' Mods  (Read 36800 times)

Syrchalis

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Re: [1.0][SYR] Syrchalis' Mods
« Reply #30 on: October 29, 2018, 12:38:57 PM »

That's because you downloaded source.zip instead of naga.7z. I put it in bold letters so everyone sees it. Github isn't really happy with uploading like 200 textures, so there are missing a lot on it in the SOURCE. But in the Naga.7z I packed everything.
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Ever wondered what's inside that box? An arm? A leg? A heart? Wonder no more! Prosthetic icons

Szara

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Re: [1.0][SYR] Syrchalis' Mods
« Reply #31 on: October 30, 2018, 09:44:38 PM »

Hi Syrchalis,

I would like to include your updated version of Set Up Camp in the 1.0 version of the HCSK modpack, which had Nandonalt's original mod in it. Is this OK with you?

Also, is there a way to set it so that you can set up a camp adjacent to your colony?
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Yest' chelovék, yest' probléma. Net chelovéka, net problémy.
If there is a person, there is a problem. If there is no person, then there is no problem.

Syrchalis

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Re: [1.0][SYR] Syrchalis' Mods
« Reply #32 on: October 30, 2018, 10:10:59 PM »

Not sure if that's possible, either way that wouldn't really make sense, so for balance purposes it's good that it's not possible.

You can include it in the modpack.
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publicuser

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Re: [1.0][SYR] Syrchalis' Mods
« Reply #33 on: November 09, 2018, 05:46:35 AM »

Simplified Chinese translation of Set Up Camp by master_wu. In attachment
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mantrasong

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Re: [1.0][SYR] Syrchalis' Mods
« Reply #34 on: November 11, 2018, 10:45:45 AM »

Do you think you could split Universal Fermenter back out into its own mod? I want to make use of your updated code in my Zen Garden update, but without having to depend on Blueberries.
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ambivalence

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Re: [1.0][SYR] Syrchalis' Mods
« Reply #35 on: December 20, 2018, 08:57:24 AM »

got numbers of errors connected with blueberries (using SeedsPlease and VG, loaded after them).

couple of examples:

Code: [Select]
Could not resolve cross-reference to Verse.ThingDef named Rawblueberry (wanter=thingDefs)
Verse.Log:Error(String, Boolean)
Verse.DirectXmlCrossRefLoader:TryResolveDef(String, FailMode, Object)
Verse.WantedRefForList`1:TryResolve(FailMode)
Verse.DirectXmlCrossRefLoader:ResolveAllWantedCrossReferences(FailMode)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Code: [Select]
Could not resolve cross-reference: No Verse.ThingDef named Plantblueberry found to give to SeedsPlease.SeedDef Seed_Blueberry
Verse.Log:Error(String, Boolean)
Verse.WantedRefForObject:TryResolve(FailMode)
Verse.DirectXmlCrossRefLoader:ResolveAllWantedCrossReferences(FailMode)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Code: [Select]
Could not resolve cross-reference: No Verse.ThingDef named Plantblueberry found to give to SeedsPlease.SeedDef Seed_Blueberry
Verse.Log:Error(String, Boolean)
Verse.WantedRefForObject:TryResolve(FailMode)
Verse.DirectXmlCrossRefLoader:ResolveAllWantedCrossReferences(FailMode)
Verse.DirectXmlLoader:ItemFromXmlFile(String, Boolean)
PrisonLabor.PrisonLaborPrefs:Init()
PrisonLabor.Initialization:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll()
Verse.PlayDataLoader:<DoPlayLoad>m__2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()

full log. thanks for your mods.

upd: tried Coffee and Tea. seem like it has similar problems.

Code: [Select]
Could not resolve cross-reference to Verse.ThingDef named CPD_CoffeeBeans (wanter=thingDefs)
Verse.Log:Error(String, Boolean)
Verse.DirectXmlCrossRefLoader:TryResolveDef(String, FailMode, Object)
Verse.WantedRefForList`1:TryResolve(FailMode)
Verse.DirectXmlCrossRefLoader:ResolveAllWantedCrossReferences(FailMode)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

thanks for your mods, hope it's fixable.
« Last Edit: December 20, 2018, 10:17:38 AM by ambivalence »
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notfood

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Re: [1.0][SYR] Syrchalis' Mods
« Reply #36 on: December 20, 2018, 11:59:51 AM »

Did you change anything? That error comes because you have somehow removed the Blueberries (Plantblueberry) from VGP.

Probably something patching it out. It has to patch the seeds and its recipe out too.
https://github.com/notfood/RimWorld-SeedsPlease/blob/master/Defs_OnDemand/VGPVegetableGarden/Items_Seeds_VegetableGarden.xml#L115-L122

-edit-
Upon further inspection. SyrBlueberries patch out the VGP blueberries. The error isn't harmful, you can safely ignore. If you want it gone just patch out the VGP seeds + recipe for PlantBlueberry too.
« Last Edit: December 20, 2018, 01:24:54 PM by notfood »
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Beathrus

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Re: [1.0][SYR] Syrchalis' Mods
« Reply #37 on: January 01, 2019, 12:20:41 PM »

I can't find download links?
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Canute

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Re: [1.0][SYR] Syrchalis' Mods
« Reply #38 on: January 01, 2019, 01:10:55 PM »

At the first posting, the icon below the Github open the release/download tab for each mod.
Realy hard to miss.

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Beathrus

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Re: [1.0][SYR] Syrchalis' Mods
« Reply #39 on: January 01, 2019, 01:26:31 PM »

At the first posting, the icon below the Github open the release/download tab for each mod.
Realy hard to miss.

Really? Can you show me where I missed it?

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Canute

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Re: [1.0][SYR] Syrchalis' Mods
« Reply #40 on: January 01, 2019, 01:29:14 PM »

Prolly your browser addon surpess them !
They are all imgur.com images.

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Beathrus

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Re: [1.0][SYR] Syrchalis' Mods
« Reply #41 on: January 01, 2019, 01:30:32 PM »

Prolly your browser addon surpess them !

Then I must figure out what is suppressing what!
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johnlier

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Re: [1.0][SYR] Syrchalis' Mods
« Reply #42 on: February 16, 2019, 11:21:23 AM »

Beautiful mods. Thank you!
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Mosart

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Re: [1.0][SYR] Syrchalis' Mods
« Reply #43 on: March 08, 2019, 12:39:51 PM »

Are there prothesic icons will work wit EPOE?
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Flimflamshabam

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Re: [1.0][SYR] Syrchalis' Mods
« Reply #44 on: March 12, 2019, 11:42:00 PM »

So is there a reason to use Neuter over Fluffy's Birds and Bees mod, which adds genitalia as a body part and an option to Neuter animals or colonists. I've used Fluffys mod alot in the past, but i've noticed a bug where after neutering animals they will continue to attempt mating but seem to get stuck doing it endlessly, because part efficency becomes 0%, i've tried posting it on Fluffy's mod page but yet to see a reply. So I've been looking for a possible alternative in the meanwhile.
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