
Adds blueberries, blueberry wine and bluciferum
Blueberry bushes need 12 days to grow and 8 days after harvest. They do not need to be replanted. They yield 8 blueberries on harvest. Fertility sensitivity is 125%, so try to find rich soil.
Blueberries themselves can be eaten one at a time, at high speed. They never give food poisoning, but the nutrition is not better than the other crops, so they are bad as food, because they grow slowly. They will however grant the blueberry buff for 3 hours (stacking) so use them as tribals to help with diseases.
Blueberry wine acts mostly like beer, but gives more joy and makes a bit more drunk. It also grants a full day of the blueberry buff. It's luxury to use it as beer substitute, because it's main purpose is as trading good. You can earn twice as much with blueberry wine than with beer. However it needs twice the fermenting time, so make sure it doesn't get ruined by temperature.
Bluciferum is made from four blueberries and one neutroamine. It gives the blueberry buff for a day as well as another buff that gives immunity gain speed. Side effect is tiredness.
IMPORTANT: • Acts as 100% quality tend for muscle parasites and gut worms
(even if they are already tended!)• Use 3x to immediately say goodbye to muscle parasites and gut worms (or 1x good tend and 2x Bluciferum)
• Reduces the remaining duration of fibrous and sensory mechanites by 2 days
• Instantly cures food poisoning
Universal FermenterThis mod comes with the mod "universal fermenter". The fermenting barrel gets replaced by a universal one which can ferment different things, depending on it's setting. However, this means if you add this to an existing save in which you have fermenting barrels, they might disappear - either way, you will need to reconstruct them, as your old ones will not be automatically replaced by the universal ones.
Originally
Universal Fermenter is made by Kubouch
Updated to 1.0 by me
Blueberry plant texture is from VG

Adds coffee and teaThey are plantable drugs, similar to smokeleaf and psychoid. They don't require research. Brewing tea or coffee can be done at a stove or campfire. They provide very different benefits and are mutually exclusive. Addiction to caffeine (from both) is a thing and not unlikely, but the downsides are much smaller than for other drugs and curing an addiction is also a lot easier.

Coffee
• Restores rest
• Increases hunger rate
• Decreases tiredness rate
• Increased consciousness and work speed
• Tiny mood buff (+3)
• Increased effect after two cups

Tea
• Restores a little food and rest
• Decreases hunger rate
• Increased learning speed
• Medium mood buff (+6)
The effects they grant are mutually exclusive. Drinking coffee will remove the tea effect and drinking tea will remove the coffee effect. Both bewerages grant joy in form of luxury, a new type of joy.
This mod comes with a small C# assembly that allows removal of hediffs by ingestion (interesting if you are a modder and want to use that class) and a patch to the way pawns act. They will avoid drinking tea if they have the coffee effect and vice versa.
Credits:
The original coffee/tea cup art is from vegetable garden. I modified them to be smaller and work with stack counts. They will probably be included in this form in the 1.0 version of vegetable garden.

You think you know what the stat
"Plant Harvest Yield" does? Well, let me surprise you - it does NOT increase the amount you get when you harvest plants, like "Mining Yield" does for ores.
It merely gives you a chance to fail below 100%, above 100% you do not gain anything.
This changes now! This small C# patch makes Plant Harvest Yield work like Mining Yield. You cannot fail anymore when harvesting plants with <100%, instead you get less yield, and above 100% you get more.
Important: This mod removes the max values from all "yield" stats. This includes: MiningYield, AnimalGatherYield, PlantHarvestYield, ButcheryFleshEfficiency and ButcheryMechanoidEfficiency. Meaning those stats can now be more than 100%. If you don't wish this for any of these stats, go into HarvestYieldPatch/Patches/HarvestYieldXMLPatch.xml and remove the defNames of the stats you don't want edited.